Gmbluefire hello

Chat here about anything related to Dragon Raja.
GMbluefire
Site Admin
Posts: 90
Joined: Mon Oct 26, 2015 9:11 pm

Re: Gmbluefire hello

Postby GMbluefire » Wed Oct 28, 2015 8:56 pm

Thank you for your enthusiasm, Enigma!

@Thomas, I will definitely consider your suggestions. I am already brainstorming ideas for articles. I am doing a random tip of the day on Facebook to start off.

@flozcag - thank you for your warm welcome. I wish myself luck too!

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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: Gmbluefire hello

Postby bminickw » Wed Oct 28, 2015 10:03 pm

Players should stream Dragon Raja on twitch.tv!
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv

GMbluefire
Site Admin
Posts: 90
Joined: Mon Oct 26, 2015 9:11 pm

Re: Gmbluefire hello

Postby GMbluefire » Wed Oct 28, 2015 11:32 pm

War stream or video would be neat once we have more players!

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Enigma
Posts: 405
Joined: Sun Mar 21, 2010 3:59 pm

Re: Gmbluefire hello

Postby Enigma » Thu Oct 29, 2015 12:12 am

Well lets keep the ideas rolling maybe u should open marketing suggestion topic so we can pool ideas
hateshado :hmpf: (Y)

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Miss Q
Posts: 218
Joined: Sun Nov 21, 2010 12:05 pm

Re: Gmbluefire hello

Postby Miss Q » Thu Oct 29, 2015 1:48 am

Welcome GMbluefire! (Y)

How about the videos of war that mofomaycry recorded? :W:
.:: Nation: Yllse
.:: Character name: MissQ
.:: Class: Priest

noeyesee1
Posts: 87
Joined: Tue Jul 28, 2015 11:00 pm

Re: Gmbluefire hello

Postby noeyesee1 » Thu Oct 29, 2015 11:04 am

Maybe we shouldn't use video of a bad player that pk with a macro.

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Miss Q
Posts: 218
Joined: Sun Nov 21, 2010 12:05 pm

Re: Gmbluefire hello

Postby Miss Q » Thu Oct 29, 2015 12:11 pm

'-_- '-_-
I can't see whether ppl are using macro or not....
.:: Nation: Yllse
.:: Character name: MissQ
.:: Class: Priest

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: Gmbluefire hello

Postby mofomaycry » Thu Oct 29, 2015 2:39 pm

Miss Q wrote:'-_- '-_-
I can't see whether ppl are using macro or not....


did u hear the "beep" from my videos? that's macro (Y) (Y)
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I don't have the ability to communicate with retards ;s

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: Gmbluefire hello

Postby pepex » Thu Oct 29, 2015 3:03 pm

publicity is a good idea but i think the game needs to first fix a few things.

low/mid levels experience: while many will point out that one can be d1 in a couple days, odds are that a newcomer who has no idea where to level, that is not using pills, or rares or cape or friends/bots partys to level up will take much longer and quit before reaching the stage where the game truly biggins.


variety: this is important, the bigger the variety the less likely people will get bored of the game becouse there is always something new to discover and try. we have lots of atributes, spells and skills yet most build look alike becouse "x" weapon/spell sucks compare to "y" one and most atributes being just enought for equipment/spells

changes to already existing skills, spells and atributes can open a ton of builds for old people to explore, a few examples:

fire arrow
"x" * int as % increased damage
deals area damage

ice arrow
"y" * int as % increased damage
single target

authority of greatest luck
increace melee damage based on str
increace chance to evade based on dex
chance for a double melee strike based on wis (around 40% with 600 wis)
dispells if used with CS

all staffs having an inbuild mod that increase spell area based on ps and spell damage based on str

and the list goes on

GMbluefire
Site Admin
Posts: 90
Joined: Mon Oct 26, 2015 9:11 pm

Re: Gmbluefire hello

Postby GMbluefire » Thu Oct 29, 2015 8:56 pm

I agree we need to spice up the early levels. But I disagree that the game truly begins after the beginning. My fondest memories has always been the earlier levels. I personally would like to see the beginning levels to be a fun experience rather than something you have to go through. We are definitely brainstorming ideas and working to improve early game.

I 100% agree with you on variety. Again, this is something we are brainstorming and working to improve. But I want to emphasize this heavily affects balance so we will be taking a methodical and careful approach to increasing variety.

The team is always reading and discussing player suggestions so please keep them coming! It may not seem like it, but we are keeping track of all player suggestions.


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