jesse wrote:Titus wrote:+1 if u fix many bugs, including critical rares that are not working.
critical rare was disabled due to its over powered effect,not only in this server,other servers did the same.
Anyway, thats lots of work to get this patch made, nice work GM.
Thomas wrote:Most commonly used DS Shield is 34ac and d3 warrior shield is 41ac... at lvl3 the ac debuff could perhaps drop 40ac and require dual 3, lvl2 ac drop dual2 and 30 and lvl1 dual1 and 20ac.
When increasing damage for higher lvl extreme fire/ice, archer increase should be higher to compensate lack of defence and additionally make them feared class to others.
Also you could make AC drop and stun exclusively for 2hand weapons balancing it a bit so you can drop ac only when not wearing a shield.... it additionally encourages usage of 2h weapons.
Warriors being able to pepsi+ac drop+poison with having a shield seems pretty f*** imba to me.
Warrior stun will definetly need somesort of cooldown effect since otherwise he could keep stunning until he is out of cp (with high cha 1hour?) when same time there is no way to counter this.
Eventually in a team battle it will make killing archers too damn easy whos only survival comes from their ability to move around and dodge the hits
But lets see how the canges go...now itfeels i will keep playing thief.
Titus try to be more constructive.
Users browsing this forum: No registered users and 7 guests