RETURN wrote:GM ur too kind.U should lets those d4 keep wiping and finally find the soultion themselves. haha. i know try make changes to this game is like beating a dead horse. but u beat it pretty good.
RETURN wrote:Make a boss that can -ac, ignor pro magic, slow, can cri, can teleport, random hit a player in room, enrage in 5 mins if not killed. last but not least, make it in a maze that changes its route every time. took half an hour to run there but take 10 sec to die. make the boss name ReturnFighter.
GMSignPainter wrote:Alright after lot of brainstorming, I've come up with some ideas.
First every class would get a CON benefit at D5 (and maybe ENDU as well). Also I would like to give a use to LUCK
Also, regarding priests and wizards, to balance them (especially Wizards at D5) I've come up with the following ideas:
Wizard:
- LUCK increases the BR rate, with a maximum of 8% at max LUCK.
- Wizards get a D5 spell called Major Increase Magic which would increase their damage by 80% (Increase Magic increases by 66%)
- The defense rate of twinkle star gets uped to 50% instead of 40%
Priests:
- LUCK decreases their chance of being interrupted while casting.
- Priests get a D5 spell:
Either a spell removing anykind of curse (including AC Drop and Horn of Iceberg) and immunising them from these curse for 15s after the use of the spell. (The spell would have a cooldown of course).
Or either a spell increasing the priests' casting speed for a short period according to his WIS value. (With a cooldown as well)
- 5-10 AC on the staff (this goes as well for Wizards and MAYBE for Archers).
Warriors/Thief/Archers:
- LUCK increases EITHER the attack success rate OR the Critical Rate
Please give me some feedback about this.
LegendPro wrote:stop mental charles..![]()
BBJenn wrote:OK, let me tell you... you are so cool
GMSignPainter wrote:Alright after lot of brainstorming, I've come up with some ideas.
First every class would get a CON benefit at D5 (and maybe ENDU as well). Also I would like to give a use to LUCK
Also, regarding priests and wizards, to balance them (especially Wizards at D5) I've come up with the following ideas:
Wizard:
- LUCK increases the BR rate, with a maximum of 8% at max LUCK.
- Wizards get a D5 spell called Major Increase Magic which would increase their damage by 80% (Increase Magic increases by 66%)
- The defense rate of twinkle star gets uped to 50% instead of 40%
Priests:
- LUCK decreases their chance of being interrupted while casting.
- Priests get a D5 spell:
Either a spell removing anykind of curse (including AC Drop and Horn of Iceberg) and immunising them from these curse for 15s after the use of the spell. (The spell would have a cooldown of course).
Or either a spell increasing the priests' casting speed for a short period according to his WIS value. (With a cooldown as well)
- 5-10 AC on the staff (this goes as well for Wizards and MAYBE for Archers).
Warriors/Thief/Archers:
- LUCK increases EITHER the attack success rate OR the Critical Rate
Please give me some feedback about this.
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