Dual 5 Balancing

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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RETURN
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Re: Dual 5 Balancing

Postby RETURN » Tue Feb 21, 2012 5:23 am

GM ur too kind.U should lets those d4 keep wiping and finally find the soultion themselves. haha. i know try make changes to this game is like beating a dead horse. but u beat it pretty good.
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RETURN
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Re: Dual 5 Balancing

Postby RETURN » Tue Feb 21, 2012 5:56 am

1 more suggestion. make pot box only can have 25 pots. 50 pots is too many to count in pvp. have pvp turnament every month. make priests can res in turnament.
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täisdibla
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Re: Dual 5 Balancing

Postby täisdibla » Tue Feb 21, 2012 11:48 am

RETURN wrote:GM ur too kind.U should lets those d4 keep wiping and finally find the soultion themselves. haha. i know try make changes to this game is like beating a dead horse. but u beat it pretty good.

This post made me spew my drink. I'm sorry, but you're too hilarious ( in a good way ). :lol: :lol:

Ontopic: So you revealed the tactics to beat it had lowered health ( I assume it was bugged here ), doesn't that instantly take out almost all of the difficulty? How lame to be honest. '-_-

The strongest monsters in the game should force people to chug things like AC candles and agility potions etc... Make them use everything possible to survive the damn thing. I hear this is one of the problems with new WoW expansions/patches, the boss raids are too damn easy.

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RETURN
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Re: Dual 5 Balancing

Postby RETURN » Tue Feb 21, 2012 12:00 pm

+1 and up
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RETURN
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Re: Dual 5 Balancing

Postby RETURN » Tue Feb 21, 2012 3:20 pm

Make a boss that can -ac, ignor pro magic, slow, can cri, can teleport, random hit a player in room, enrage in 5 mins if not killed. last but not least, make it in a maze that changes its route every time. took half an hour to run there but take 10 sec to die. make the boss name ReturnFighter.
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Dragonrajashop
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Re: Dual 5 Balancing

Postby Dragonrajashop » Tue Feb 21, 2012 4:13 pm

RETURN wrote:Make a boss that can -ac, ignor pro magic, slow, can cri, can teleport, random hit a player in room, enrage in 5 mins if not killed. last but not least, make it in a maze that changes its route every time. took half an hour to run there but take 10 sec to die. make the boss name ReturnFighter.


If the boss name was ReturnFighter, it would be killed in one hit.

Anyway, All this sounds great, but there is no dedication in the GM team to make this all happen.

Some of these can be done, but still won't make the boss much tougher after a few attempts.
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Charles
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Re: Dual 5 Balancing

Postby Charles » Sat Feb 25, 2012 11:20 pm

GMSignPainter wrote:Alright after lot of brainstorming, I've come up with some ideas.

First every class would get a CON benefit at D5 (and maybe ENDU as well). Also I would like to give a use to LUCK

Also, regarding priests and wizards, to balance them (especially Wizards at D5) I've come up with the following ideas:

Wizard:
- LUCK increases the BR rate, with a maximum of 8% at max LUCK.
- Wizards get a D5 spell called Major Increase Magic which would increase their damage by 80% (Increase Magic increases by 66%)
- The defense rate of twinkle star gets uped to 50% instead of 40%

Priests:
- LUCK decreases their chance of being interrupted while casting.
- Priests get a D5 spell:
Either a spell removing anykind of curse (including AC Drop and Horn of Iceberg) and immunising them from these curse for 15s after the use of the spell. (The spell would have a cooldown of course).
Or either a spell increasing the priests' casting speed for a short period according to his WIS value. (With a cooldown as well)
- 5-10 AC on the staff (this goes as well for Wizards and MAYBE for Archers).

Warriors/Thief/Archers:
- LUCK increases EITHER the attack success rate OR the Critical Rate

Please give me some feedback about this.



if u give so much to wiz then u unbalancing the srv, wiz will 1hit kill all witout a chance...

why dont u make a dc5 wepon to all class also? keeping the SAME proportion of dmg as it cames from and so the con too... keep the proportion of con....



tbh, on my point of view, u just overpowering wiz n priest, u not really balancing it...

the CON, i think u just keep the way it is, ppl will die still and kill still...
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Re: Dual 5 Balancing

Postby LegendPro » Wed Feb 29, 2012 7:52 am

if u give so much to wiz then u unbalancing the srv, wiz will 1hit kill all witout a chance...

lol.. i think u 5 hit also can pawn a wizard now wit - ac . lol charles..

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Re: Dual 5 Balancing

Postby mofomaycry » Wed Feb 29, 2012 8:19 am

wizard should be easily killed
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I don't have the ability to communicate with retards ;s

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ADVERIC=
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Re: Dual 5 Balancing

Postby ADVERIC= » Sun Mar 04, 2012 9:17 pm

GMSignPainter wrote:Alright after lot of brainstorming, I've come up with some ideas.

First every class would get a CON benefit at D5 (and maybe ENDU as well). Also I would like to give a use to LUCK

Also, regarding priests and wizards, to balance them (especially Wizards at D5) I've come up with the following ideas:

Wizard:
- LUCK increases the BR rate, with a maximum of 8% at max LUCK.
- Wizards get a D5 spell called Major Increase Magic which would increase their damage by 80% (Increase Magic increases by 66%)
- The defense rate of twinkle star gets uped to 50% instead of 40%

Priests:
- LUCK decreases their chance of being interrupted while casting.
- Priests get a D5 spell:
Either a spell removing anykind of curse (including AC Drop and Horn of Iceberg) and immunising them from these curse for 15s after the use of the spell. (The spell would have a cooldown of course).
Or either a spell increasing the priests' casting speed for a short period according to his WIS value. (With a cooldown as well)
- 5-10 AC on the staff (this goes as well for Wizards and MAYBE for Archers).

Warriors/Thief/Archers:
- LUCK increases EITHER the attack success rate OR the Critical Rate

Please give me some feedback about this.


* Luck have to be for the critical hits.
*Add ac to the staff is great, but the big problem of priest is cast under freeze and drop ac.. almost impossible and we die like noobs... the casting time of priest have to be like mage, more int = cast more fast, why not add this to priest with wis or the spell its ok too, and if the holycurse remove drop ac will be great too...
*Now mages die like flys.. add more ac its ok, also they cant wear ac smart br mv.. have to incress his damage..

DC5 is the last.. so its ok if is more stronger than a dc4..
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