Stats

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Tensu
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Re: Stats

Postby Tensu » Sat Jan 09, 2010 6:20 pm

Blade wrote:priest should get more dmg =D


u only want priest to get more dmg cuz u're gona be a priest. shouldnt only think about ureself

and i dont get what
Blade wrote:what about max whirling and max templar set

has to do whit this topic
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Blade
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Re: Stats

Postby Blade » Sat Jan 09, 2010 6:25 pm

an whats wrong will adding a lil bit more dmg to priests
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Tensu
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Re: Stats

Postby Tensu » Sat Jan 09, 2010 6:29 pm

Blade wrote:an whats wrong will adding a lil bit more dmg to priests


yet again u only look like upgrading priests. all classes should get advantages (as equal as possible) from all benefits and ideas
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Zindor
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Re: Stats

Postby Zindor » Sat Jan 09, 2010 6:45 pm

This was my idea, I will give explanations for all:
STR - Increases critical strike chance, not by alot, lets say every 100 STR gives 2% critical strike chance, so it wouldn't be too much. That would increase the importance of critical strike chances, and gives a reason to turn on Critical rares.

DEX - This could increase the accuracy. Again not by a lot, since archers and thieves get a lot of DEX in the end, but again lets say 100 DEX gives some 2-3% boost of accuracy.

INT - That should add the chance that you might get a resistance piercing shot, much like the rare Basic Resist. This gives a fighting chance against priests and warriors, since some people can't make that many rares, and this would really be nice. Lets say 100 INT gives 1-2% chance of piercing.

MOVP - This should actually increase the running speed. This would be really nice too because some classes are really slow. This should add A LOT but a minor increase would be nice. This should be a really minor increase like 100 MOVP increases movement speed by 1% or something.

WIS - This could increase the effectiveness of spells. Like the rare again. Lets say something not very big. Like 5% or something. OR the chance to resist a curse spell. 1-2% every 100 WIS.

CON - This is the only major stat that should be left untouched. Since it already is the key stat of this game, and has the best effect to.

These changes could really even out the game.

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Tensu
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Re: Stats

Postby Tensu » Sat Jan 09, 2010 6:59 pm

looks nice, but i still think str should get some physical dmg bonus, besides that, i like the ideas
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amaroassad
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Re: Stats

Postby amaroassad » Sat Jan 09, 2010 7:16 pm

i agree
make stats more useful XD
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Olon
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Re: Stats

Postby Olon » Sat Jan 09, 2010 7:52 pm

Imo this would not BALANCE the game as Zindor said, it would actually do the opposite. Unless someone really works hard on all the stats and bonuses to really make them into a game balancing thing. Tbh, it would just be too much work and while I like the ideas of changing how you can lvl up and do jobskills, I hate the idea of changing anything regarding to pvp. MMO's are not supposed to be balanced in 1vs1 combat, so you can't expect DR to be even tho with this low community it can hardly be called an MMO. Only things I would agree to when it comes to changing classes is powering up 2hand weapons for warriors and tweaking archer abit.
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Zindor
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Re: Stats

Postby Zindor » Sat Jan 09, 2010 9:04 pm

Actually this would be making the game balanced, right now in pvp warrior if not played right is the most underpowered class. Priest being the most overpowered and closely followed by mage. That's why the 2 classes which are stronger than the others, got the shittiest buffs. Some might argue that wizards got a good buff, well give them something different then. The thing with warriors is, that they are shit mostly. If you don't have full force rares, you don't really do much damage, if you have full force rares, you don't have AC, which leaves you unprotected and easy to kill. These minor changes would only make the game a bit more balanced.

amaroassad
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Re: Stats

Postby amaroassad » Sat Jan 09, 2010 9:16 pm

priests are overpowered
must nerf them
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Dark_Assassin
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Re: Stats

Postby Dark_Assassin » Sat Jan 09, 2010 9:24 pm

amaroassad wrote:priests are overpowered
must nerf them


priests are fine
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