monsters elemental resistance

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pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

monsters elemental resistance

Postby pepex » Sun Jun 27, 2010 3:38 pm

monster should be divided into groups, each groups will receive increased damage from certain elemental type and reduced from other type.

creature,undead,fire,ice

creature:wolf/bear/baku/minotaur/dark bear/... 30% more from fire, 15% more from poison 15% less from lighting 30% less from holy

undead:zombies/specter/mushrom/skeleton/... 30% more from holy 15% more from fire 15% less lighting 30% less from poison

fire:Rhinoceros/hell hound/ettin/ciclop... 30% more from cold 15% more from lighting 15% less from holy 30% less from fire

ice:meti/cristal golem/... 30% more from lighting 15% more from fire 15% less from poison 30% less from cold

this could be aplly to skill to:
skill from the lighting and earth skill tree are more effective against ice
skill from the fire and posion skill tree are more effective against creatures
skill from the ice and wind skill tree are more effective against fire

numbers could be change, the idea is to improve the dinamic of the skill making them all good in some way and making the game less monotonous.
Last edited by pepex on Tue Dec 07, 2010 5:53 pm, edited 2 times in total.

HolyHell
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Re: monsters elemental resistance

Postby HolyHell » Sun Jun 27, 2010 8:07 pm

what about [Lightning] monsters :o and imo ice weaker vs fire than lightning :P
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: monsters elemental resistance

Postby pepex » Sun Jul 25, 2010 5:58 pm

HolyHell wrote:what about [Lightning] monsters :o and imo ice weaker vs fire than lightning :P



those where just an example, i didnt make ice weaker agains fire because fire was already strong vs creatures and undead.

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: monsters elemental resistance

Postby pepex » Tue Dec 07, 2010 5:54 pm

pepex wrote:
HolyHell wrote:what about [Lightning] monsters :o and imo ice weaker vs fire than lightning :P



those where just an example, i didnt make ice weaker agains fire because fire was already strong vs creatures and undead.



drop a ress to this idea.

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Minipp
Posts: 853
Joined: Mon Nov 16, 2009 7:20 pm

Re: monsters elemental resistance

Postby Minipp » Tue Dec 07, 2010 5:56 pm

I don't understand the point of this to be honest..

Just remove the magic resistances entirely from monsters.

Thanks,
Minipp :evil:

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: monsters elemental resistance

Postby pepex » Tue Dec 07, 2010 6:01 pm

Minipp wrote:I don't understand the point of this to be honest..

Just remove the magic resistances entirely from monsters.

Thanks,
Minipp :evil:

encourage varaity of skills and spell usage

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Minipp
Posts: 853
Joined: Mon Nov 16, 2009 7:20 pm

Re: monsters elemental resistance

Postby Minipp » Tue Dec 07, 2010 6:04 pm

It wouldn't encourage anything other than QQing because leveling just got harder for some classes.

Nobody would really change because most players will focus towards PKing not towards which skills they want to use for leveling at certain monsters.

Thanks,
Minipp :evil:


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