Legends

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Zindor
Posts: 22
Joined: Thu Nov 26, 2009 6:16 pm

Legends

Postby Zindor » Thu Jan 07, 2010 10:34 pm

I suggest that the GM's should decrease the legend drop rate..I feel that legends are not that "rare" anymore, and like it's not that f*** awesome if you get a legend. Make it so that legends are like legendary, and rare, not some everyday objects. Also, in alot of legend sets, 1 piece is useless, like critical chance, maybe make it work? If not, change the rare, because other classes have an unfair advantage over others in that area. And yeah, really take into consideration the fact of making legend items LEGENDARY!

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Legends

Postby ArabianArrow » Thu Jan 07, 2010 10:36 pm

Agree

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Tensu
Posts: 2378
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Location: Belgium

Re: Legends

Postby Tensu » Thu Jan 07, 2010 10:45 pm

i think gm's are making lg quests more rare aswell, not like previous server were there were 2 quests a day
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Olon
Posts: 210
Joined: Sun Nov 15, 2009 7:12 pm

Re: Legends

Postby Olon » Thu Jan 07, 2010 10:47 pm

Ok, I'm not gonna make a new topic, but while reducing the lg drop rate, I suggest not to take after dr.br with maze quest times. We don't need quests twice a day every day. Imo make max 3 quests per week with fixed times but randomize the quests that happen each time so that every time zone gets a chance to join different quests. That would actually make balrog tooth and lich eye and stuff actually worth something as they are supposed to be. Also wouldnt make it able to get dual class upgrades in 2 weeks since u cant get as much df. And at the same time it would increase the value of legend items.
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Tensu
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Re: Legends

Postby Tensu » Thu Jan 07, 2010 10:48 pm

Olon wrote:Ok, I'm not gonna make a new topic, but while reducing the lg drop rate, I suggest not to take after dr.br with maze quest times. We don't need quests twice a day every day. Imo make max 3 quests per week with fixed times but randomize the quests that happen each time so that every time zone gets a chance to join different quests. That would actually make balrog tooth and lich eye and stuff actually worth something as they are supposed to be. Also wouldnt make it able to get dual class upgrades in 2 weeks since u cant get as much df. And at the same time it would increase the value of legend items.


indeed. couldnt hv said it better myself

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Zindor
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Re: Legends

Postby Zindor » Thu Jan 07, 2010 11:01 pm

Agreed, but then people start whining, then maybe have the possibility of gaining up to 20 DF from the war. And if I understood right, you have stacked DF now. That gives an easier chance also to gain DF, so it doesn't like reset every time you do a quest, so that should already justify cutting the number of quests.

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Tensu
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Location: Belgium

Re: Legends

Postby Tensu » Thu Jan 07, 2010 11:03 pm

i do agree with u of increasing df gained from war, but then again, how would that much df be gained? and 20df is quit high aswell. maybe it should be 10 or 15?
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Zindor
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Re: Legends

Postby Zindor » Thu Jan 07, 2010 11:06 pm

I thought the maximum gained from war is like 7? Yeah I may have over done the 20, so yeah more like 10 or something, and cutting down the number of quests, increases the amount of people that would go to war. Also, I suggest GM's do something against quest afkers..

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Legends

Postby ArabianArrow » Thu Jan 07, 2010 11:09 pm

Zindor wrote:I thought the maximum gained from war is like 7? Yeah I may have over done the 20, so yeah more like 10 or something, and cutting down the number of quests, increases the amount of people that would go to war. Also, I suggest GM's do something against quest afkers..


Leave it to me 8-)

Zindor
Posts: 22
Joined: Thu Nov 26, 2009 6:16 pm

Re: Legends

Postby Zindor » Thu Jan 07, 2010 11:11 pm

Well said, but they still gain df, which is bad.. so maybe even stop that from happening


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