Applys to the jobbing system

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Revolt
Posts: 667
Joined: Sat Nov 28, 2009 4:56 pm

Applys to the jobbing system

Postby Revolt » Thu Feb 25, 2010 4:32 am

This applys to any job that u have to keep clicking to get an item (example mining).

Instead of having us have to learn the item to mine as we level our mining how about have all items drop from lvl 5 and as you level up more the items drop more often.

For gm blacksmith it takes about 200 peridots for 55-60 but if all items drop then we can pick them up as we go making the job system a little bit easier which everyone is asking, i have no solution for the butcher though :)

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Sakuya Izayoi
Posts: 44
Joined: Wed Feb 24, 2010 6:28 am
Location: France

Re: Applys to the jobbing system

Postby Sakuya Izayoi » Sun Feb 28, 2010 1:43 pm

I agree with Revolt about minor primary jobs adjustments, though not necessary since it's much easier now with 100% success rate.

Secondary quests are mostly okay, however, one definitely needs an adjustment.

60 Alchemy quest requires 45 Mystics. That means 45 Basil, 90 Geranium and 90 Full Recovery Potions. Disregarding the many steps required since the bag only has at most 72 slots and potions aren't stackable, players also need a minimum Herb Digging level of 95 to even have a chance to complete this quest.

Why not make use of metal crafting, more bottle crafting or simply Half Mana Potions instead ?
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