rokium wrote:Then make rares overpower for other classes or weaken theirs
Complicated ><.
Just lower their white AC if they need to be weakened.
rokium wrote:Then make rares overpower for other classes or weaken theirs
GMNyx wrote:The point of this is to make this game more available to casual gamers hence giving hardcore players some fun to do in events and wars (PK !). It is not done to get 200 tactics in a day. Old system of getting tactics is just purely wrong. It is based on the notion of repetitive patterns that courage you to level alone and making the game less interesting (who wants to sit and watch some pixels move for hours and hours with nothing else).
We are driving the game more into skills, social interactions and of course fun. Macroing will be ELIMINATED in the course of development. Test on rates will commence soon and some players might be invited to give their feedback.
Of course there will be groups in the game just like any other game. Rough outline of player base:
Hardcore players ()
- Plays a lot
- Lots of pk activity and competition. Might kill people on sight just for fun
- Wants to be "The Best"
Active players ()
- Tries to compete with hardcore players but know they cannot be "The Best"
- Plays less than hardcore players but still very active
- Gets angry when HC players pk them
Casual gamers ()
- Likes to have fun and chill in game
- Actively joins events and kills bosses
- Some pk activity but doesn't like to pk with out a reason
- Not interested in being "The Best"
We are increasing the fun factor for casual and active players. It seems that the first group (HC players) doesn't want TT leeching because it could make the gap between active players and hardcore too small and not giving them edge to be "The Best".
summa summarum old system is broken and plain wrong

GMNyx wrote:The point of this is to make this game more available to casual gamers hence giving hardcore players some fun to do in events and wars (PK !). It is not done to get 200 tactics in a day. Old system of getting tactics is just purely wrong. It is based on the notion of repetitive patterns that courage you to level alone and making the game less interesting (who wants to sit and watch some pixels move for hours and hours with nothing else).
We are driving the game more into skills, social interactions and of course fun. Macroing will be ELIMINATED in the course of development. Test on rates will commence soon and some players might be invited to give their feedback.
Of course there will be groups in the game just like any other game. Rough outline of player base:
Hardcore players ()
- Plays a lot
- Lots of pk activity and competition. Might kill people on sight just for fun
- Wants to be "The Best"
Active players ()
- Tries to compete with hardcore players but know they cannot be "The Best"
- Plays less than hardcore players but still very active
- Gets angry when HC players pk them
Casual gamers ()
- Likes to have fun and chill in game
- Actively joins events and kills bosses
- Some pk activity but doesn't like to pk with out a reason
- Not interested in being "The Best"
We are increasing the fun factor for casual and active players. It seems that the first group (HC players) doesn't want TT leeching because it could make the gap between active players and hardcore too small and not giving them edge to be "The Best".
summa summarum old system is broken and plain wrong


Noeyesee wrote:Hey hacker, you are not welcome here.


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