what about archers ubalanced

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Meketref
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Re: what about archers ubalanced

Postby Meketref » Tue Nov 01, 2011 6:18 pm

Make an AoE skill that is like poison nova - the archer does the farting animation and sets up a lot of traps around him which can either slow/stun/poison(it's a random effect for each). It will last for 30 seconds and can only have 2 simultaneous casts. Hooray? :)

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Thomas
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Re: what about archers ubalanced

Postby Thomas » Tue Nov 01, 2011 6:22 pm

Or make traps give % damage of HP and slow... would be super :D.. traps and skill to plant them already exist.. all you need to do is give additional effect (could be random also).
Edit:Would give warrior offencive role by tanking the traps when attacking the stone plus since some stones in war have narrow entrance making defencive preparations awesome...
Last edited by Thomas on Tue Nov 01, 2011 6:26 pm, edited 1 time in total.

Eleval
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Re: what about archers ubalanced

Postby Eleval » Tue Nov 01, 2011 6:23 pm

I like the trap idea tbh !
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OmegaSage
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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Tue Nov 01, 2011 7:35 pm

Eleval wrote:You are just mad cause it's gonna make it a little harder for you to play priest, the most easy and powerful class of the game '-_-

Not mad just use common sense if u got it.
Want overpower Archers coz u bored? go ahead but do it in a way that all depends of how player play and his own skills as archer player. At malay server I played archer and used to pwn everyone only wizards was pain in the ass, but archers can kill almost all with double extreme fire, the dmg dealed by them is alot. If want change something just give them skills as magic protect or melee shield to not let them die easy as they do it in but just with 20% of protection against magics and 30 against physical and they could only be used with multi the first and extreme fire the second shield.
Think about it, dont turn archers on a support character.


Magic protection shield (20%) + Multi Shot
Melee protection shield (30%) + Extreme fire
this is way better than messing with people´s AC. Otherwise fix the fact the AC symbols are bugged and their arent protecting you against magics as it always been then you will have good conquerors and wont need to change anything.

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Thomas
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Re: what about archers ubalanced

Postby Thomas » Tue Nov 01, 2011 7:55 pm

Why should ac symbol give magic resist... if you want spell resist symbol then take resist all...warrior , priest and wizard are allready incredible strong vs spells...and they are not bugged hardest rare effect in general is physical resist where "defence" is giving resist to both.

Edit: rather than that we should fix the bug that priest clothes are giving huge amount of resist all...

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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Tue Nov 01, 2011 8:16 pm

If you are old player and experienced as I ve read before you had noticed Desperado AC symbol (old ver. symbols) gived resist against magics I´ve tested it before/after making it on my archer at malay server and it worked, all AC symbol act like white AC (like clothes or parry). Its bugged here coz have no effect against magics. This was tested by me and my friends on the last 2 DR-INT made by Spherix/Thralas/Finito, and at the last previous servers before this server open. All of them had AC symbol working against magics, except here.
And about my suggestion I do think it balance the archer class more than the suggestion that GMSP made. Archers are Hit and Run, not a Support class.

Eleval
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Re: what about archers ubalanced

Postby Eleval » Tue Nov 01, 2011 8:27 pm

In my knownledge Symbols has always been the way they are now regarding AC and there are very fine. Giving them magic resist would just make some class (priest and warriors) even more overpowered.
You talk about skills but you play the class that require the less skill to play.
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OmegaSage
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SimpleStupid
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Re: what about archers ubalanced

Postby SimpleStupid » Tue Nov 01, 2011 8:36 pm

ExtraOrdinary wrote:If you are old player and experienced as I ve read before you had noticed Desperado AC symbol (old ver. symbols) gived resist against magics I´ve tested it before/after making it on my archer at malay server and it worked, all AC symbol act like white AC (like clothes or parry). Its bugged here coz have no effect against magics. This was tested by me and my friends on the last 2 DR-INT made by Spherix/Thralas/Finito, and at the last previous servers before this server open. All of them had AC symbol working against magics, except here.
And about my suggestion I do think it balance the archer class more than the suggestion that GMSP made. Archers are Hit and Run, not a Support class.


Stop fooling colo, just open a new ticket of saying BUFF PRIEST PLZ.
Every classes can be support class depends on your play style and team strategy.
Hope to see archer/thief/x in the next tourment. ^_^
顺风速上可装逼,逆风回城可挂机 8-)

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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Tue Nov 01, 2011 8:51 pm

Eleval wrote:In my knownledge Symbols has always been the way they are now regarding AC and there are very fine. Giving them magic resist would just make some class (priest and warriors) even more overpowered.
You talk about skills but you play the class that require the less skill to play.

Archers getting raped by wizards mostly why do need to give them a chance to drop the opponent´s AC value if they are the class that most higher DMG deal at melee attack? If you do this change then you´re forced to make a pot or smthing that prevent archers to using it against you. So I found my suggestion way better than yours.
I used to play everyclass getting d1 and so before you get a single dual class char so I could suggest better changes to balance the server, just dont ignore my suggestions being foolish imnot suggesting you to delete ur char.
Last edited by ExtraOrdinary on Tue Nov 01, 2011 9:01 pm, edited 1 time in total.

kador
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Re: what about archers ubalanced

Postby kador » Tue Nov 01, 2011 8:56 pm

Colo. Let's give them a chance.
It may be interesting to see people capable of killing Priests too.
If they overpower too much, you may point your finger in their faces lol.

Also, I don't think they will ever implement this tbh :oops:
Be the change you wanna see to the world.


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