what about archers ubalanced

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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Tue Nov 01, 2011 1:44 pm

Thomas... to not die against an archer full rare full tt "easy" you need to go g20 ac and some smart... more if they use stroke candles, gonna turn an archer on a killing machine.. with this kinda of change they propose a dual 1 archer can kill a wizard dual 3-4 in a single extreme, doesnt matter wich defensive spell he got... what we talking about..
And again... changes should be made thinking on wich new skills they could learn and combine giving them a possibility of chose between those skills to go pk, same as a thief does, same as a warrior does. If you add a skill to any class that mess with the AC of the others it totally unbalance the server again.

kador
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Re: what about archers ubalanced

Postby kador » Tue Nov 01, 2011 3:01 pm

ExtraOrdinary wrote:Thomas... to not die against an archer full rare full tt "easy" you need to go g20 ac and some smart... more if they use stroke candles, gonna turn an archer on a killing machine.. with this kinda of change they propose a dual 1 archer can kill a wizard dual 3-4 in a single extreme, doesnt matter wich defensive spell he got... what we talking about..
And again... changes should be made thinking on wich new skills they could learn and combine giving them a possibility of chose between those skills to go pk, same as a thief does, same as a warrior does. If you add a skill to any class that mess with the AC of the others it totally unbalance the server again.


Ya agreed. I'd also like to suggest this:
- Remove BR rares from game (it ignores my AC :cry: )
- Add Brood rares to the game so it will balance back Priests Vs Archers :roll:
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Thomas
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Re: what about archers ubalanced

Postby Thomas » Tue Nov 01, 2011 4:24 pm

Gab
The problem you have is that you are vigilante and have 40ac less from symbol but still 34 ac gain from shield making your AC somewhat similar to archer but giving you quite an advantage in lvling tt and you can still make your pepsi set to 200+ac since the maximum ac cap is higher for you.
When comparing your thief to archer think seriously how much helpful your other combat skills actually are..think what you do in war without pepsi, invis or ice shield.
Where are you taking that archer ex is easyer to hit? Alltough they feel a bit different, to hit full or double ex with theif requres just as much skill as to ex with archer.

If archer decreases maximum ac of opponent by 60 for example, he will do 20% additional damage to this opponent since 3ac is 1% damage resist and to gain this advantage he needs to hit 5 converting shots prior being probably in everyones focus for that time being.

But suppose not every archer is Conqueror ...we have atleast 2-3desperados, a triggermage, warsaint and a hawkeye inactive because of balance and personal issues. lets say average d2..d3 archer who is not conqueror with 2xg8force and 1g8 ac has roughly 110-120ac.. where most of the server have got around 200ac or more - thief can kill those archers with 1hit critical hiding.... no future...

Ofcourse they have chosen this by themselves and some of the benefits like evasion are actually somewhat useful but if we for example compare desperado to vigilante then thief gets addition to force also g4 distant giving him a chance to make max distant/max force ice death player in PK... desperado in the other hand only gets g4 force and accurate.

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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Tue Nov 01, 2011 4:39 pm

I still dont agree on a skill that fck ur AC value. Archers should have a change on their combat skills to survive, not to overpower their DMG. If you give a skill or spell new to other class then you need make new items to prevent them to use it on you. Otherwise isnt fair.
With this suggestion archers gonna turn on support char, I would agree if archer could do this but their arnt allowed to use any kinda of protection spell for the time this new skill is active.
But in the end, if you adds new combat skills as I proposed for them whats the purpose on making an archer that have same skills as a thief or warrior? whats the difference between an archer than a thief? why do you pick archer class to play then?
Already got a change on multiple hits to be same as thief class and be ready to level their tactics at vd.
This should be taken carefully..

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Titus
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Re: what about archers ubalanced

Postby Titus » Tue Nov 01, 2011 5:18 pm

ExtraOrdinary wrote:if you are dual 4 as BBKill or Torment archer full rare also is weak?
Why dont give to archers some kinda of skill that give them resist against magics or ac increase and they need pick carefully wich one of them to use?
could be resist magics skill+ multi fire or AC increase+extreme ... if using resist magic cant combine with extreme and so...
then they can feel better coz got a mix of possibilities to go pk...
I dont agree on the change you propose about a new ability to decrease AC from enemies. 1 thing is using own skills to be stronger as every class does, other thing is ya using own skills to decrease abilities of other class, and no way I dont agree.
Is crap that some class got the ability in a simple skill to mess with your AC rares, its overpowered since an archer make more damage than a thief. If you success on doing this change, a 200 tactics archer can kill everyone and theres nothing that prevent other class to stop it, and I repeat, the damage dealed by archers is already the most higher melee attack...
Changes should be made thinking about the archer itself, giving a chance to the player to get own abilities to swap between new skills as a warrior or thief does.

@EDIT: just readed that if an archer attck you with converting armor then ur ac get lowered and everyone can attack you and hit harder, my question is, if you get pked by 3-4 archers you will have the same AC as a Slime? crap.
I tell you again, the ability you give to ARCHERS should be based at own player skills giving the possibility of using n combine new skills as warriors or thief does; that give them the chance of not getting killed easy by everyone at same time..not decreasing the ac or any other value from enemies.


i think that 4 archers vs 1 priest, must be able to kill him in 10 seconds... i cant see the problem. Now 1 priest can kill 4 archers , that is unfair. If 4 archers join forces, Priest AC should desapear.

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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Tue Nov 01, 2011 5:19 pm

Roldemir wrote:yes. that is true, xd



. last nite i was lvling whit a thief whit exaclty same rares than me, and 150 tt, i have 159 tt, his dmg was 19/20k and mine was 17/18k
he was using frozt knife, and i was using d2 bow and arrow. (coz: 1- d2 bow have same dmg than fire bow. 2-we break our bow so fast in comparison whit an knife)
his symbol was ac, same than mine, and both has atk manttle....
so... wtf?
all ppl say "archers have more dmg" where is then?
a guy whit almost -10 tt than me hit better ?
or im bugued.......

1-Fire Bow got same damage as D3 Bow, not same as D1 or d2 bow what u talking about =_=" .
2-Frost knive got D3 hurling Dmg obviously he gonna hit more than you on d2 bow..
3-He probably lied you about rares.

Titus wrote:i think that 4 archers vs 1 priest, must be able to kill him in 10 seconds... i cant see the problem. Now 1 priest can kill 4 archers , that is unfair. If 4 archers join forces, Priest AC should desapear.

all that matter is character with max tactics and level, theres where it matter if archer is balanced or not. Low dual/level pk always got some class dominant.
I can see archers getting pwned by wizards mostly so i dont believe they need a skill that give them any kinda of advantage over all classes. If you playing archer and kill or not depends on your OWN skills/rares and tactics, not on having a overpowered ability to decrease someone´s AC.

Eleval
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Re: what about archers ubalanced

Postby Eleval » Tue Nov 01, 2011 5:39 pm

You are just mad cause it's gonna make it a little harder for you to play priest, the most easy and powerful class of the game '-_-
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Thomas
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Re: what about archers ubalanced

Postby Thomas » Tue Nov 01, 2011 5:54 pm

Eleval wrote:You are just mad cause it's gonna make it a little harder for you to play priest, the most easy and powerful class of the game '-_-


Jep, i was writing the same but in several sentences...
But could you just increase the archer ex damage by 10...15% until the skill gets implemented and then take it off.. because you know... some archer players waiting for 1,5years now for balance :)

kador
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Re: what about archers ubalanced

Postby kador » Tue Nov 01, 2011 6:05 pm

Relax mano.

Priests are Priests and will always rule the game at D4~D5 :lol:
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