Make Life Drain depend on Orison and Nature Vigor

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Ipwn_
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Re: Make Life Drain depend on Orison and Nature Vigor

Postby Ipwn_ » Sun Nov 04, 2012 4:15 pm

Didnt paul or gaz (cant remember and to lazy to check) suggest removing the hidden resistances that priest robes have? That would nerf them quite a bit im sure. Removing the shield would nerf some more and allow other classes feel effects of the nerf as well

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Re: Make Life Drain depend on Orison and Nature Vigor

Postby kit8989 » Sun Nov 04, 2012 5:53 pm

Ipwn_ wrote:Didnt paul or gaz (cant remember and to lazy to check) suggest removing the hidden resistances that priest robes have? That would nerf them quite a bit im sure. Removing the shield would nerf some more and allow other classes feel effects of the nerf as well


I remember this suggestion
and I agree this one

also, I don't agree to remove shield for priest, it is too much neuf
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muking
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Re: Make Life Drain depend on Orison and Nature Vigor

Postby muking » Sun Nov 04, 2012 5:56 pm

Marryland wrote:u bring this post after we pking in wg which we had 4 d4 priest ld around, but then like before u got mannam fathertime pinkyice CPR bluefox and tons of taiwan d2/d3 for fighting yllse, you have no response at all. if u say who are the hypocrite, that guy should be the poster of this thread.


To Eleval (GMSP)
Enough to say everything xD (Y) (Y)
GM, please don't be so emotion? okay?
I mention my point with counting the name and character for both side.
I am just a normal players and discuss my view of this issue only.
I even quote the character and somethings more.
You can agree or disagree with me, but not using the "hypocrite word" to attack me! Now, we are discussing the computer game only, relax and stop attack your own server player by those wording.. okay?
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Re: Make Life Drain depend on Orison and Nature Vigor

Postby kit8989 » Sun Nov 04, 2012 5:56 pm

Eleval wrote:For those who says each class has its role and priest is the counter of mage and blablabla, find me a counter of priest that is as good as priest is for mages ;s
As for Ting don't be hypocrit please, your nation got dozens of priests in each BM.


first time I say in this forum
"don't be mad eleval"
I know u know the fact and don't let ur emotion to bias urselves
u know vys and zypern got more priest than yllse
and two nations sure got more priest than yllse even in BM
how many hiding priest u side got in BM?

I will say thief can be a counter of priest!
pespi, posion and run so fast..
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Re: Make Life Drain depend on Orison and Nature Vigor

Postby kit8989 » Sun Nov 04, 2012 6:00 pm

Eleval wrote:For those who says each class has its role and priest is the counter of mage and blablabla, find me a counter of priest that is as good as priest is for mages ;s
As for Ting don't be hypocrit please, your nation got dozens of priests in each BM

u bring this post after we pking in wg which we had 4 d4 priest ld around, but then like before u got mannam fathertime pinkyice CPR bluefox and tons of taiwan d2/d3 for fighting yllse, you have no response at all. if u say who are the hypocrite, that guy should be the poster of this thread.
This is far from being the first time I ask for priests to be nerfed... What happened yesterday in WG just made me do the move for this topic. Because seriously, I was playing on Wednesday, pwnd I don't know how much yllseans there, never got killed by yllse mages thieves or archers but always by priest. You find this normal?


not really, I use wiz to kill ur archer sometimes in wg and war, yesterday
anyway, if u complain about priest kill archer or theif, I think u are a bit out of topic,
because archer/theif always kill by priest by CA/strike, but not ld, coz ur archer is d4 now..
ld + 1 hit can't kill u
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Re: Make Life Drain depend on Orison and Nature Vigor

Postby muking » Sun Nov 04, 2012 6:04 pm

Toni wrote:It's simply not balanced, get the facts straight, a Dual4 Priest is able to hit you 4-5k with his piercing and than only one hit is necessary after he drained you. On the other hand, if you'r a Thief or an Archer you'll hit him around 2-3k without a buff (which should be counted this way, cause noone has a personal buffer all the time). And don't forget, we are talking about Dual 4 yet, don't wanna imagine how this will look like when they'll get 55k HP when they reach Dual 5. Poor Wizards, they'll need 5 BR hits from their BL to have a chance to kill them, sounds balanced to me. T_T


A bit off topic but please explain me ^_^
Let take my priest as a example
1 BR hits of BL damage of SS or Sorts hitting around 21000-24000, how can a wizard need 5 BR hit to have a chance for killing a priest?

On topic:
How about "Cancel from counteraction of divine grace"? It can prevent all the curse magic including LD. I saw that some tw players or even ZYP players already use it long time ago to prevent LD, so don't said that LD is overpowerful.
Everyclass can take Cancel from counteraction of divine grace from a priest, but is it every class can take ice shield to prevent pepsi?

About the statement of Toni, Priest need to choose resist magic or physical attack, I think its logical.

"One suggestion made by luminas in chinese section about thief need to choose the both side (resist curse or resist physical attack)
If they want resist curse, Take bless or Canc el from counteraction of divine grace
if they want resist physical attack, use ice shield"
The above suggestion is made by luminas and discuss long time in chese section already!
English Version: viewtopic.php?f=10&t=19351
Chinese Version: viewtopic.php?f=24&t=18343
Last edited by muking on Sun Nov 04, 2012 6:26 pm, edited 2 times in total.
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Re: Make Life Drain depend on Orison and Nature Vigor

Postby kit8989 » Sun Nov 04, 2012 6:05 pm

SimpleStupid wrote:I already recommanded some nerves about stun, stone, blind, divine curse and slow to GM team. All those curses including pepsi should be just like converting armor, which can only effect on a single target, if you apply to the second one, the previous victim become free. I also suggest divine bless can protect pepsi and converting armor as well due to it almost become a really curse. And many more. I do want to play a balance game. Please shut up when you know nothing. I have access to every end-game chars, I think my suggests are not bad than yours.

Also priest is not the highest priority class to be aimed in most situation, archer/wiz are. DR is not like other games, priest in this game actually dont active like a healer, its a supporter and resser with turtle set. Do you know my point?

Btw, pray is a priest spell to regenerate divine faster than normal. You played Ting so long time and never used once -.-?


for ur suggestion about curse, I never say your suggestions are bads..
same here, I have access to every end game character too, but I admit I don't know the game so much
but I think the main issue in this topic are ld, and i don't think ld is overpowerful that all

Also priest is not the highest priority class to be aimed in most situation, archer/wiz are ?? I doubt this
in bm or mass pk, priest always hv some attackers to aim him unless priest just go hide and never come out
for wiz and archer this is not happen

Btw, pray is a priest spell to regenerate divine faster than normal. You played Ting so long time and never used once -.-?
ya, I remember this spell now, but I long time no use this game
coz this spell is mainly use when priest are die and ress in town or always use d3 spell
but when i use ting, I seldom face these two situation xd
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Re: Make Life Drain depend on Orison and Nature Vigor

Postby Toni » Sun Nov 04, 2012 6:28 pm

muking wrote:
Toni wrote:It's simply not balanced, get the facts straight, a Dual4 Priest is able to hit you 4-5k with his piercing and than only one hit is necessary after he drained you. On the other hand, if you'r a Thief or an Archer you'll hit him around 2-3k without a buff (which should be counted this way, cause noone has a personal buffer all the time). And don't forget, we are talking about Dual 4 yet, don't wanna imagine how this will look like when they'll get 55k HP when they reach Dual 5. Poor Wizards, they'll need 5 BR hits from their BL to have a chance to kill them, sounds balanced to me. T_T


A bit off topic but please explain me ^_^
Let take my priest as a example
1 BR hits of BL damage of SS or Sorts hitting around 21000-24000, how can a wizard need 5 BR hit to have a chance for killing a priest?


Ofcourse I'll explain to you my dear fellow friend "Ting", this example was related to a Priest with Lethy and Light Staff, the good thing about a Priest is, depends on the enemy he's fighting with, he has many options to change his set for the best result. So if you fight a Wizard (atleast that's what I would do if I had a priest), I would use Lethy and Light Staff, the effort I would have to put into killing the Wizard would be almost zero, on the other hand, the Wizard would have to relay on his BR to work, and in this case, a BL hit from a maxed geared Wizard as Sorts is is around 3-4k. So at which point we can talk about a "balanced game"? For me, a balanced game is when the effort you have to put into killing the other 4 classes is equal.
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Re: Make Life Drain depend on Orison and Nature Vigor

Postby Eleval » Sun Nov 04, 2012 6:35 pm

Since when Eleval reads the same as GMSignPainter?
Also as Fayen said, Wizard need a lot of effort to kill a priest (and the same for the other classes who have to do double ex and such) while it does not cost a single effort to a priest to just do F1 with autoclicker on.
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kit8989
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Re: Make Life Drain depend on Orison and Nature Vigor

Postby kit8989 » Sun Nov 04, 2012 6:37 pm

Toni wrote:Ofcourse I'll explain to you my dear fellow friend "Ting", this example was related to a Priest with Lethy and Light Staff, the good thing about a Priest is, depends on the enemy he's fighting with, he has many options to change his set for the best result. So if you fight a Wizard (atleast that's what I would do if I had a priest), I would use Lethy and Light Staff, the effort I would have to put into killing the Wizard would be almost zero, on the other hand, the Wizard would have to relay on his BR to work, and in this case, a BL hit from a maxed geared Wizard as Sorts is is around 3-4k. So at which point we can talk about a "balanced game"? For me, a balanced game is when the effort you have to put into killing the other 4 classes is equal.


with lethy and lighting staff, wiz still have some chance to kill a priest
but yes, the effort is big compared to priest kill a wiz
I will say, if duel 10 times, wiz may kill priest 2-3 times and priest kill wiz 7-8 times
because with lighting staff, the br hit can over 20k

but if a priest use wing(d2 spell) and wear shield
the br hits maybe only 10k
I will say, the chance is zero, or near zero

btw, wiz still hv high chance to win a priest when they use sfd..coz the br hit is higher
unless like royalhaze, when he use sfd, br hit also, lower than 20k, then wiz also low chance

anyway, it is a fact that wiz really hard to kill a priest
but the problem maybe not about ld at all..
~~God Bless You All~~

DragonRaja-Kingdom~
DragonRaja-Kingdom~God of Arena
GamEKinG (dual Class 4 wizard)
Screw (first dual class 4 in yllse)
FunGandTinG (dual class 2 warrior)


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