Ipwn_ wrote:Didnt paul or gaz (cant remember and to lazy to check) suggest removing the hidden resistances that priest robes have? That would nerf them quite a bit im sure. Removing the shield would nerf some more and allow other classes feel effects of the nerf as well
Marryland wrote:u bring this post after we pking in wg which we had 4 d4 priest ld around, but then like before u got mannam fathertime pinkyice CPR bluefox and tons of taiwan d2/d3 for fighting yllse, you have no response at all. if u say who are the hypocrite, that guy should be the poster of this thread.
Eleval wrote:For those who says each class has its role and priest is the counter of mage and blablabla, find me a counter of priest that is as good as priest is for mages ;s
As for Ting don't be hypocrit please, your nation got dozens of priests in each BM.
Eleval wrote:For those who says each class has its role and priest is the counter of mage and blablabla, find me a counter of priest that is as good as priest is for mages ;s
As for Ting don't be hypocrit please, your nation got dozens of priests in each BM
u bring this post after we pking in wg which we had 4 d4 priest ld around, but then like before u got mannam fathertime pinkyice CPR bluefox and tons of taiwan d2/d3 for fighting yllse, you have no response at all. if u say who are the hypocrite, that guy should be the poster of this thread.
This is far from being the first time I ask for priests to be nerfed... What happened yesterday in WG just made me do the move for this topic. Because seriously, I was playing on Wednesday, pwnd I don't know how much yllseans there, never got killed by yllse mages thieves or archers but always by priest. You find this normal?
Toni wrote:It's simply not balanced, get the facts straight, a Dual4 Priest is able to hit you 4-5k with his piercing and than only one hit is necessary after he drained you. On the other hand, if you'r a Thief or an Archer you'll hit him around 2-3k without a buff (which should be counted this way, cause noone has a personal buffer all the time). And don't forget, we are talking about Dual 4 yet, don't wanna imagine how this will look like when they'll get 55k HP when they reach Dual 5. Poor Wizards, they'll need 5 BR hits from their BL to have a chance to kill them, sounds balanced to me.
SimpleStupid wrote:I already recommanded some nerves about stun, stone, blind, divine curse and slow to GM team. All those curses including pepsi should be just like converting armor, which can only effect on a single target, if you apply to the second one, the previous victim become free. I also suggest divine bless can protect pepsi and converting armor as well due to it almost become a really curse. And many more. I do want to play a balance game. Please shut up when you know nothing. I have access to every end-game chars, I think my suggests are not bad than yours.
Also priest is not the highest priority class to be aimed in most situation, archer/wiz are. DR is not like other games, priest in this game actually dont active like a healer, its a supporter and resser with turtle set. Do you know my point?
Btw, pray is a priest spell to regenerate divine faster than normal. You played Ting so long time and never used once -.-?
muking wrote:Toni wrote:It's simply not balanced, get the facts straight, a Dual4 Priest is able to hit you 4-5k with his piercing and than only one hit is necessary after he drained you. On the other hand, if you'r a Thief or an Archer you'll hit him around 2-3k without a buff (which should be counted this way, cause noone has a personal buffer all the time). And don't forget, we are talking about Dual 4 yet, don't wanna imagine how this will look like when they'll get 55k HP when they reach Dual 5. Poor Wizards, they'll need 5 BR hits from their BL to have a chance to kill them, sounds balanced to me.
A bit off topic but please explain me![]()
Let take my priest as a example
1 BR hits of BL damage of SS or Sorts hitting around 21000-24000, how can a wizard need 5 BR hit to have a chance for killing a priest?
Toni wrote:Ofcourse I'll explain to you my dear fellow friend "Ting", this example was related to a Priest with Lethy and Light Staff, the good thing about a Priest is, depends on the enemy he's fighting with, he has many options to change his set for the best result. So if you fight a Wizard (atleast that's what I would do if I had a priest), I would use Lethy and Light Staff, the effort I would have to put into killing the Wizard would be almost zero, on the other hand, the Wizard would have to relay on his BR to work, and in this case, a BL hit from a maxed geared Wizard as Sorts is is around 3-4k. So at which point we can talk about a "balanced game"? For me, a balanced game is when the effort you have to put into killing the other 4 classes is equal.
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