Badlands

If you have any suggestion in order to make the game better, tell them, they are always welcome.
sush
Posts: 116
Joined: Tue Nov 17, 2009 2:32 pm

Re: Badlands

Postby sush » Fri Jan 22, 2010 2:27 am

this doesnt even have to be like a totally new map. you could use the old one, like west glade, edit some pits and then call it something different like überbadass west glade or east glade or whatever =D. So then we would have a old west glade and a badasser and darker, a shadow version of west glade. I'd even be happy with that, just some new aspect to the game instead of lollvling, lolpk.

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Badlands

Postby ArabianArrow » Fri Jan 22, 2010 2:41 am

OR instead of using the same layout as West Glade they can find a map that not many people use. I'm sure they can come up with one. Anyways same basic idea, shouldn't take long. I wanna see Badlands up in beta :)

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Shayne
Posts: 770
Joined: Wed Nov 11, 2009 10:49 pm

Re: Badlands

Postby Shayne » Fri Jan 22, 2010 4:38 am

i like this idea.. but whats the suggestoin to prevent strong players from dominating this map and having it on lock down.
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Zero Tolerance

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Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Badlands

Postby Dark_Assassin » Fri Jan 22, 2010 4:39 am

should make it risky there also, if you get pk and die, you also loose exp,

unless thats what you ment by die, as in dying in general
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pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: Badlands

Postby pepex » Fri Jan 22, 2010 3:38 pm

Shayne wrote:i like this idea.. but whats the suggestoin to prevent strong players from dominating this map and having it on lock down.


strong players have always monopolized the best places look the bright side now places like vd will be a bit safer.

although i dont like the idea of timed log out i do think that this map and only this map should have one, the reason is to prevent everyone from loging out each time they cross someone to avoid loosing their items/exp.

if the reward is good so should be the risk.

sush
Posts: 116
Joined: Tue Nov 17, 2009 2:32 pm

Re: Badlands

Postby sush » Fri Jan 22, 2010 3:46 pm

ArabianArrow wrote:OR instead of using the same layout as West Glade they can find a map that not many people use. I'm sure they can come up with one. Anyways same basic idea, shouldn't take long. I wanna see Badlands up in beta :)


yeah, i just took west glade as a random example. some unused map would fit nicely.

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Badlands

Postby ArabianArrow » Fri Jan 22, 2010 5:35 pm

pepex wrote:
Shayne wrote:i like this idea.. but whats the suggestoin to prevent strong players from dominating this map and having it on lock down.


strong players have always monopolized the best places look the bright side now places like vd will be a bit safer.

although i dont like the idea of timed log out i do think that this map and only this map should have one, the reason is to prevent everyone from loging out each time they cross someone to avoid loosing their items/exp.

if the reward is good so should be the risk.


You do know that the tactic cap will make it so that people will be leveling at VD for 3-4 days tops? PK leveling will have a smaller effect with the tt cap imo.

As for the strong players dominating, that's normal. Just means you need to get stronger. :D


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