LadyPhoenix wrote:Then what stops you from miscommunication such as GMSP says reverse fb is allowed then GMSB says it's not and punishes a player for it? Or this week you say it's not allowed and you punish a player for it then the next week you say it's allowed?
Not everyone knows something is a "bug". Say I keep on bugging my HP with Tyberns so that I can use double strike + tybern's against a new payer and the new player starts spamming about how I'm "hacking hp". That rumor can spread and ruin a player's reputation. What if that player spreads the rumor about players of a certain guild and the GMs don't go straight out to the community and say "it's a bug not a hack" then rumors spread about more GM corruption?
Why is it so hard for you to make specifics about anything? What's the harm in saying "x, y, z bug are confirmed as allowed. Any other bugs will need to be deliberated on"? Are GMs so afraid of players that they can't even make rules on their own?
What stops miscommunication with players is communication between GMs. Giving very specific examples to make an argument is not the way to go. If that's the case, I can think of hundreds of "examples" to nitpick every little thing. Just because something is not hard does not mean it should be done. The benefits are there, sure, but it's not such a big deal that we have to list every single little bug. The bug abuse section was designed to prevent players abusing major bugs. Only reason why there is an exception is because the small bugs don't quite fit in with major bugs in the game. So my answer is no, we don't have plans to list all the exceptions. If someone asks about a specific bug or report about an abuse of it, we will give out our answers on an individual basis.