treasure maps

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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proeel
Posts: 390
Joined: Sun Nov 04, 2012 9:00 am

Re: treasure maps

Postby proeel » Sun Sep 11, 2016 10:41 pm

ArabianArrow wrote:
1. Abyss Maze
2. Undead Dungeon
3. Big Maze
4. Maps from mazes
5. Maps from farming
6. Maps from world boss
7. Maps from castle war
8. Maps from PvE events by GM
9. Maps from merchant board


I am pretty sure 1-4 is the same.
8 is something that you cant control
9 is also from either mazes. farming or wars.

Your list looks funnier than mine. ;)

We have some map hunting records :P To us, the drop rate is fine. No one is complaining. Maybe you guys just asking too much :?
Happy Gaming xD

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SimpleStupid
Posts: 1480
Joined: Wed Feb 23, 2011 5:17 am

Re: treasure maps

Postby SimpleStupid » Sun Sep 11, 2016 11:36 pm

proeel wrote:
bminickw wrote:There is a reason people want those high end rings and legends. The grind for those top tier items are good. If everyone had them.. Nobody would hunt maps anymore. Back to AFK and being bored.


Ya im sure lol most of them will just quit because they felt the game is lacking updates again :D
Once they get everything they need, they will just quit and pressure for more.


Can I reserve your next R3 ac solocher ring? I dont want the crappy R2 ones.
顺风速上可装逼,逆风回城可挂机 8-)

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proeel
Posts: 390
Joined: Sun Nov 04, 2012 9:00 am

Re: treasure maps

Postby proeel » Mon Sep 12, 2016 12:07 am

SimpleStupid wrote:
proeel wrote:
Ya im sure lol most of them will just quit because they felt the game is lacking updates again :D
Once they get everything they need, they will just quit and pressure for more.


Can I reserve your next R3 ac solocher ring? I dont want the crappy R2 ones.


I will ask boss man for it '-_-
Happy Gaming xD

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: treasure maps

Postby ArabianArrow » Mon Sep 12, 2016 12:53 am

proeel wrote:
ArabianArrow wrote:
1. Abyss Maze
2. Undead Dungeon
3. Big Maze
4. Maps from mazes
5. Maps from farming
6. Maps from world boss
7. Maps from castle war
8. Maps from PvE events by GM
9. Maps from merchant board


I am pretty sure 1-4 is the same.
8 is something that you cant control
9 is also from either mazes. farming or wars.


You're learning. I'm so proud of you T_T

Back on topic; the difficulty gap between low map and medium map is 10x greater than the gaps between the other maps combined. The power levels of these maps should be gradually increasing. I suggest low/med map to be able to be solo'd since they don't even drop legends or good rings. High - insane maps can stay the same. Or even buff insane map by adding hellmaids or something because I don't feel it's that much harder than chaos.

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: treasure maps

Postby Marryland » Mon Sep 12, 2016 4:01 am

Add amurtart in insane map and buff the insane map with other items since you won't get different map instead lg rings and sard maybe add gemstone dropping is quite good too

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: treasure maps

Postby mofomaycry » Mon Sep 12, 2016 5:42 am

im curious when people say "drop rate are fine", does that mean the player initially wants a d3 g8 robber swash helm, after he do some maps and at the end of the day even though he did not get swash's helm he want , but at least he got g7 d3 desire warmaster helm?

with all the factors I mentioned earlier, u still gonna take lot of time to get full lg set with all the effects u want, look at this issue from the view of [collection of full lg set with desired effect] instead of [obtaining single lg pc] and u will see a clearer picture, a statement [drop rate are fine] & [player will ask for more content or even leave] simply does not make any sense, especially where [lg can be obtained from treasure maps] are in fact PART 1 of [Legends rework], the initial intention of GM to implemented this feature is because LG are underused compared to drafted item except certain item, and that is the very reason why GM introduced Legend rework and treasure maps.
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I don't have the ability to communicate with retards ;s

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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: treasure maps

Postby bminickw » Mon Sep 12, 2016 1:53 pm

mofomaycry wrote:im curious when people say "drop rate are fine", does that mean the player initially wants a d3 g8 robber swash helm, after he do some maps and at the end of the day even though he did not get swash's helm he want , but at least he got g7 d3 desire warmaster helm?

with all the factors I mentioned earlier, u still gonna take lot of time to get full lg set with all the effects u want, look at this issue from the view of [collection of full lg set with desired effect] instead of [obtaining single lg pc] and u will see a clearer picture, a statement [drop rate are fine] & [player will ask for more content or even leave] simply does not make any sense, especially where [lg can be obtained from treasure maps] are in fact PART 1 of [Legends rework], the initial intention of GM to implemented this feature is because LG are underused compared to drafted item except certain item, and that is the very reason why GM introduced Legend rework and treasure maps.


I'm understand what you have said here, BUT you never have suggested what that time frame should look like. All I heard was, the rate is not high enough. What are you really wanting? The higher drop rate gets, the higher chance you will get a LG, whether you want it or not... We all have guilds that share/sell/buy/etc...

Even if its not a LG YOU want.. its a legend that someone would want, I'm sure.
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: treasure maps

Postby ArabianArrow » Mon Sep 12, 2016 10:32 pm

I know at least 10 people who have wanted to loot a D3 G8 priest robe. It's been a whole year and not one of us has gotten one. So if 10 players can't get it in the span of a year, how many years would it take for ONE player to get it? And how many years to complete a legend set with it? 10 years? Yet somehow, this drop rate is "fine" '-_-

Just say that you want us to be blasting treasure maps while in our death beds. I guess this will be mofo finally reaching his full legend set

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bminickw wrote:Even if its not a LG YOU want.. its a legend that someone would want, I'm sure.


Great. I have about 15 legends sitting in the dumpster. Find me buyers and we split them 50/50.
Let's start with this

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bminickw
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Joined: Fri Jun 14, 2013 9:27 pm

Re: treasure maps

Postby bminickw » Mon Sep 12, 2016 10:58 pm

Oh snap.. I actually need that for Malichka.. to complete my set :)

I'll buy it... 1,000 RE.. I'll keep 500.. and give you the other 500
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv

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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: treasure maps

Postby bminickw » Mon Sep 12, 2016 10:59 pm

ArabianArrow wrote:I know at least 10 people who have wanted to loot a D3 G8 priest robe. It's been a whole year and not one of us has gotten one. So if 10 players can't get it in the span of a year, how many years would it take for ONE player to get it? And how many years to complete a legend set with it? 10 years? Yet somehow, this drop rate is "fine" '-_-

Just say that you want us to be blasting treasure maps while in our death beds. I guess this will be mofo finally reaching his full legend set

Image

bminickw wrote:Even if its not a LG YOU want.. its a legend that someone would want, I'm sure.


Great. I have about 15 legends sitting in the dumpster. Find me buyers and we split them 50/50.
Let's start with this

Image


So.. again.. there has been no suggestion how what the drop rate SHOULD be.... just simply that it isn't high enough..
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv


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