Good Job All (Big Maze)!!!!

Chat here about anything related to Dragon Raja.
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muking
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Re: Good Job All (Big Maze)!!!!

Postby muking » Tue Oct 30, 2012 9:53 am

mofomaycry wrote:
i will make a video how ur ld and lb work like a double attack ;s


I think I know what you talk about and this is not really about lag, that's vision bug!
If you play wizard, you may try it very often!

Example If you drink pot a bit faster or slower than the perfect time, the HP may full after drink pots then suddenly got empty again (seem like double LD again), however, in fact, that's the bug, your HP is already full after you drink pot, other guy attack you won't kill you even you saw you got empty (left 1) hp!
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mofomaycry
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Re: Good Job All (Big Maze)!!!!

Postby mofomaycry » Tue Oct 30, 2012 9:58 am

muking wrote:
mofomaycry wrote:
i will make a video how ur ld and lb work like a double attack ;s


I think I know what you talk about and this is not really about lag, that's vision bug!
If you play wizard, you may try it very often!

Example If you drink pot a bit faster or slower than the perfect time, the HP may full after drink pots then suddenly got empty again (seem like double LD again), however, in fact, that's the bug, your HP is already full after you drink pot, other guy attack you won't kill you even you saw you got empty (left 1) hp!


nop that is not i'm talking about,i was saying that the dmg of ld and lb stick together like a double attack
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I don't have the ability to communicate with retards ;s

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muking
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Re: Good Job All (Big Maze)!!!!

Postby muking » Tue Oct 30, 2012 10:25 am

What your mean by lb? (last hit)?If after LD damage then follow by last hit, that's perfect LD, in most of the case, you can't drink pot unless you got very good ping (may be below 100)
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Eleval
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Re: Good Job All (Big Maze)!!!!

Postby Eleval » Tue Oct 30, 2012 10:42 am

muking wrote:What your mean by lb? (last hit)?If after LD damage then follow by last hit, that's perfect LD, in most of the case, you can't drink pot unless you got very good ping (may be below 100)

You've just explained why priest is OP ;s
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Marryland
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Re: Good Job All (Big Maze)!!!!

Postby Marryland » Tue Oct 30, 2012 10:48 am

make priest/wizard un-sheild-able (Y)

kit8989
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Re: Good Job All (Big Maze)!!!!

Postby kit8989 » Tue Oct 30, 2012 3:30 pm

Marryland wrote:make priest/wizard un-sheild-able (Y)


don't mix priest and wiz
a wiz is not so hard to kill
if wiz no sheild, it will be the weakness one...
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Dragonrajashop
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Re: Good Job All (Big Maze)!!!!

Postby Dragonrajashop » Tue Oct 30, 2012 3:46 pm

I think the biggest problem is Counter Attack Rares. They are way overpowered for ALL classes.
GMs really need to look into changing Counter Attack rares to same % as Robber Rares.

This will help balance the classes a little better.

Also the original game didn't intend on letting wizard/priest use shields. This is definitely another reason why Priest and Wizard are quite overpowered. I don't think this change will happen, because I think its 'too late' to make this change, but there are other options to balance the classes a little bit.

Priest are quite weak if you really think about it. The only option they have are to max our AC/Smart and CA. Otherwise they are pretty much screwed in a PVP world.

Wizard are quite strong if you really think about it. They deal great damage, cast fast (even with Pepsi on), and they can get high AC/Smart/CA and still be strong with Blood Lightning.

Warrior are quite weak (alone) if you really think about it. They need support from other classes (Z and SFD/Pro) to have any kind of chance. They deal great damage with force/robber/desire, but they are very vulnerable to Thief/Archer when they don't wear AC.

Thief are quite strong. They deal great damage, have great support (Pepsi, Poison). Thief is very similiar to Warrior, with more speed.

Archers are class cannons. (Enough said)
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Dragonrajashop
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Re: Good Job All (Big Maze)!!!!

Postby Dragonrajashop » Tue Oct 30, 2012 3:53 pm

I know this is off topic, but

Lets make CA/Strike have the same % as Robber/Desire?

Current Values:
Desire Value Cap = 200%
Robber Value Cap = 22%
Strike Value Cap = 374%
Counter Attack Value Cap = 41%

Proposed Values:
Desire Value Cap = 200%
Robber Value Cap = 22%
Strike Value Cap = 200%
Counter Attack Value Cap = 22%
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