Natural Buffs from Stat Points

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täisdibla
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Re: Natural Buffs from Stat Points

Postby täisdibla » Thu Mar 18, 2010 4:47 pm

WIS: already gives + devine
INT: already gives + mana


I just noticed this, it's disinformation!
They speed up casting speed and duration of spells but WS gives mana and PS gives divine

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flesymtsoli
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Re: Natural Buffs from Stat Points

Postby flesymtsoli » Thu Mar 18, 2010 10:52 pm

Krypton wrote:I'll play archer again if they make luck = critical rate. (Y)


LUCK = CRIT RATE or LUCK = ATTACK SUCCESS RATE
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Tensu
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Re: Natural Buffs from Stat Points

Postby Tensu » Thu Mar 18, 2010 11:14 pm

flesymtsoli wrote:
Krypton wrote:I'll play archer again if they make luck = critical rate. (Y)


LUCK = CRIT RATE or LUCK = ATTACK SUCCESS RATE


LUCK isnt implemented (yet)
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pepex
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Re: Natural Buffs from Stat Points

Postby pepex » Fri Mar 19, 2010 1:32 am

Tensu wrote:would be a powerfull stat...


that would depend on the amount of -res/-ac per point, i guess the best way to balance this is to increase the amount of posible luck of non dual classes from 100 to 300 this way if people whant to get full effect of this powerfull stat they will need to resign to other stats like endu and con,just pulling some numbers:

from 0 to 50 point spend every 10 stats spend -0.75% to res and ac
from 50 to 100 point spend every 10 stats spend -1% to res and ac
from 100 to 150 point spend every 10 stats spend -1.25% to res and ac
from 150 to 200 point spend every 10 stats spend -1.5% to res and ac
from 200 to 250 point spend every 10 stats spend -1.75% to res and ac
from 250 to 300 point spend every 10 stats spend -2% to res and ac

break points:
50 : -3.75% to res and ac
100: -10% to res and ac
150:-18.75% to res and ac
200: -30% to res and ac
250:-43.75% to res and ac
300: -60% to res and ac

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Tensu
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Re: Natural Buffs from Stat Points

Postby Tensu » Fri Mar 19, 2010 10:15 am

whit numbers like this, it will take a huge deal in the balancing... every archer/thief will be able to kill ppl with 1 ex and wizies will be able to 1 fb everyone again... this would just make the good pk system we hv now verry boring to me ... what a liked about this game is that even if u hv lower tt and lower rares, if u learn to pk well, u can still kill those stronger classes ... this would completly change that and make those who are higher lvl way more powerfull
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pepex
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Re: Natural Buffs from Stat Points

Postby pepex » Fri Mar 19, 2010 6:59 pm

Tensu wrote:whit numbers like this, it will take a huge deal in the balancing... every archer/thief will be able to kill ppl with 1 ex and wizies will be able to 1 fb everyone again... this would just make the good pk system we hv now verry boring to me ... what a liked about this game is that even if u hv lower tt and lower rares, if u learn to pk well, u can still kill those stronger classes ... this would completly change that and make those who are higher lvl way more powerfull


may be, as i say before y put those numbers as an example,yet i think the trick here is that to get the good bonus they will need to spend at least 200 or more stat points, there is where balance kick in, one will get uber piercing but in exchange he will have to resign to endu and even some con.

Silencer
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Re: Natural Buffs from Stat Points

Postby Silencer » Sat Mar 20, 2010 2:52 am

LadyPhoenix wrote:How about adding a second level to stat points so that they do more than just let you wear weapon/armor

STR: +1 attack AND magic power every 10 STR (to make this useful for warlock/templar)
DEX: +1% smart every 50 DEX
CON: +1 defense power every 10 CON
WIS: already gives + devine
INT: already gives + mana
MOVP: +1 movement speed every 50 MOVP
ENDU: already gives magic defence
LUCK: not coded


WIS and INT lowers casting speed. WS and PS are the ones that gives mana/divine. Just FYI.

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Tensu
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Re: Natural Buffs from Stat Points

Postby Tensu » Sat Mar 20, 2010 2:54 am

Silencer wrote:
LadyPhoenix wrote:How about adding a second level to stat points so that they do more than just let you wear weapon/armor

STR: +1 attack AND magic power every 10 STR (to make this useful for warlock/templar)
DEX: +1% smart every 50 DEX
CON: +1 defense power every 10 CON
WIS: already gives + devine
INT: already gives + mana
MOVP: +1 movement speed every 50 MOVP
ENDU: already gives magic defence
LUCK: not coded


WIS and INT lowers casting speed. WS and PS are the ones that gives mana/divine. Just FYI.


increases csting speed, lowers casting time
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Silencer
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Re: Natural Buffs from Stat Points

Postby Silencer » Sat Mar 20, 2010 4:12 am

Tensu wrote:
Silencer wrote:
LadyPhoenix wrote:How about adding a second level to stat points so that they do more than just let you wear weapon/armor

STR: +1 attack AND magic power every 10 STR (to make this useful for warlock/templar)
DEX: +1% smart every 50 DEX
CON: +1 defense power every 10 CON
WIS: already gives + devine
INT: already gives + mana
MOVP: +1 movement speed every 50 MOVP
ENDU: already gives magic defence
LUCK: not coded


WIS and INT lowers casting speed. WS and PS are the ones that gives mana/divine. Just FYI.


increases csting speed, lowers casting time


Yeah that lol.

Urruauk
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Re: Natural Buffs from Stat Points

Postby Urruauk » Sat Mar 20, 2010 1:25 pm

Basically I brought this matter up about 4 months ago, way before any BETA or anything..the problem with CON is, it should stay as it is, it already has a effect, it doesn't need another effect..


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