Nerf CA/Strike

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Toni
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Re: Nerf CA/Strike

Postby Toni » Sat May 19, 2012 11:02 pm

täisdibla wrote:Do you not get it, people? We're asking for nerfs on a mostly OFFENSIVE rare, which kills. It is not like AC and Smart, which are defensive. Defensive rares are stronger than offensive ones in Dragon Raja so everyone wouldn't 1 hit KO each other all the time, but that's exactly what people do with CA/Strike right now. We are not asking for buffs on force, robber or desire. We're asking for a nerf on Strike/CA, which are the overpowered offensive rares of tanky classes.

You, the community, including priests, said you want less 1 combo KO and more rumbling in PvP. This is one of the places to start. When you can kill someone just by using a potion and hitting them with a dagger, that basically is a 1 hit KO. Get over your damn biased opinions. Support and tank as your jobs should be, you're not supposed to be DPS machines that can do pretty much EVERYTHING IN THE ENTIRE GAME. Give me 1 role in PvP that priests can't fulfill right now. They can buff, revive, DPS like f***, lifedrain, tank, debuff. Nerfing CA/Strike, not by a huge amount, but by a reasonable amount will not kill off priests in any way. A priest will most likely still win the next PvP tournament. Also warriors have other options for offensiveness and they're not supposed to have as much burst as thieves or archers. They actually can if they pick up their ballsack and sacrifice some defensiveness.

As my epic brother Paks would say: "Stop jokes please."


Instant hug for you, no homo.

frankie3326 wrote:Cmon ppl this ca/ strike Is okie on it ... Izit they couldn't make desire and robber to hang out it? Once desire robber work the ca/ strike will down on the floor when on candle.. Dragon Raja server frm long time ago design is same until now ... Wat r u all thing? When play thief and archer can't kill any warrior / priest/ Mage ? Gm team hav increase DMg on both skill .. Wt on thief and archer need somemore? If ca / strike need to nerf , as ppl using priest wat they can do without ca/ strike to survive ? Only ress? Buff? Ld + hit ? Kill mage ? Then will be bored on priest. As anyone using thief and archer can make real good DMg on skill .. So now priest on this game need to gangbang at all ... If really nerf on that alot ppl will quit this server no fun for priest ... Pls think bout it. So fat priest T_T '-_-


What are you talking about? I bet all the shit I own that if the values of the current CA/Strike gets changed (nerfed) they will still be the main rares a Priest and a Warrior would choose, cause they will still SUPPORT you! Currently they are a weapon, a main weapon that does not require any skill, only a god damn Dagger. And I'm tired to hear about that desire/robber shit, cause you tested it under "testing conditions" in your Town with a guy who just stood and tanked your damage, showed most of the time a visual bug, you dont need to prise it like it's the solution for CA/Strike. To hell with desire/robber, not releable at all.
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frankie3326
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Re: Nerf CA/Strike

Postby frankie3326 » Sat May 19, 2012 11:36 pm

U r so sux on it... U know? Coz thief Oso can use ca/ strike smart ac ... Same thing will happen on it to Other char . U r lazy making rare in this game bcoz old Player and feel bored . Better quit thief and Play warrior or priest to get same thing happen to u man.. No mOre topic on me ... Thx

mofomaycry
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Re: Nerf CA/Strike

Postby mofomaycry » Sun May 20, 2012 6:38 am

better solution

make desire/robber work even with full hp ;s
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I don't have the ability to communicate with retards ;s

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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Sun May 20, 2012 12:53 pm

mofomaycry wrote:better solution

make desire/robber work even with full hp ;s

Your proposed solution is buffing a set of offensive rares. Even though I love the idea and it makes sense, I'm not sure if that's the way to go.

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GMSignPainter
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Re: Nerf CA/Strike

Postby GMSignPainter » Tue May 22, 2012 7:59 pm

My personal opinion would be to nerf it ONLY if priests get other attack spell or other roles than LD + hit. Meanwhile, the CA/Strike should stay as it is.

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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Wed May 23, 2012 10:13 am

GMSignPainter wrote:My personal opinion would be to nerf it ONLY if priests get other attack spell or other roles than LD + hit. Meanwhile, the CA/Strike should stay as it is.

Archer roles: Deal physical damage/Drop AC
Thief's roles: Deal physical damage/Pepsi/Poison
Warrior's roles: Deal physical damage/Tank and soak up damage/Pepsi/Poison/Drop AC
Wizard's roles: Deal Magical Damage/Buff/Crowd control via stun/stone/blind/slow and other debuffs/Map control via usage of Gate/Remove debuffs Priest's roles: Deal Pure Damage via LifeDrain, Tank and soak up damage, Buff, Resurrect, Crowd control via curse ( blind/divinecurse ), Damage & Curse reflection, Area heals and curse removal.

Notice how the list gets longer and longer with the priest class having the most roles. No offence, but your personal opinion is looking really shabby right now. :roll:

Perhaps you should've put it this way: Priests can be boring to play. Oh most of us knew the spells they were getting when picking their class. What were they expecting to be different?

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Dragonrajashop
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Re: Nerf CA/Strike

Postby Dragonrajashop » Wed May 23, 2012 1:18 pm

Priest need another support spell, not another offensive spell.

The damage output in this game is already too high.
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kador
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Re: Nerf CA/Strike

Postby kador » Wed May 23, 2012 1:40 pm

It would be a good start if the Area Heals/Zerk/Pro work only for own nation when PK Mode is ON.
Maybe a re-design on our AoE buffs like.. Increased duration but increased devine cost as well... The way it is, priest CANT support properly. Decrease our Defensive spells cast time or something.
There are many ways to adjust Priests. Nerfing CA/Strike without doing any adjust, is simply bullshit.
Anyone who says Priests are good at support, I am assuming that he doesnt know anything about priests.
Thats why all Priests are going Damage role instead.
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lemonbone
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Re: Nerf CA/Strike

Postby lemonbone » Wed May 23, 2012 2:27 pm

täisdibla wrote:...debuffs Priest's roles: Deal Pure Damage via LifeDrain, Tank and soak up damage, Buff, Resurrect, Crowd control via curse ( blind/divinecurse ), Damage & Curse reflection, Area heals and curse removal.
...


pepsi decrease the usefulness of 70% priest roles u talked about. T_T
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lemonbone
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Re: Nerf CA/Strike

Postby lemonbone » Wed May 23, 2012 2:34 pm

Maybe i should use the word 'effectiveness' lol
IMpriest


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