abyss Undead Bigmaze

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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skywind
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Re: abyss Undead Bigmaze

Postby skywind » Sat Jan 30, 2010 8:36 pm

I want to ask what will be the maze opening time? Stick to the time zone of the server? Or make it flexible for global players?
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HolyHell
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Re: abyss Undead Bigmaze

Postby HolyHell » Sat Jan 30, 2010 8:38 pm

Xendro wrote:
GMNyx wrote:cannot say much anything yet since this wont happen while in beta but we got plans for making people want to do damage on the monster :)

Loot distributed based on damage done?

terrible idea :S
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

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DeathToAll
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Re: abyss Undead Bigmaze

Postby DeathToAll » Sat Jan 30, 2010 9:57 pm

HolyHell wrote:
Xendro wrote:
GMNyx wrote:cannot say much anything yet since this wont happen while in beta but we got plans for making people want to do damage on the monster :)

Loot distributed based on damage done?

terrible idea :S



how about party damange?, and when mob die have a /roll system who ever get the highest rollz ZZZZZZZWINZZZZZZZZZZ

well all depend what G(type/Status) and roll on them for the class who need it.

copy this from AIon loot system.
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balzak
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Re: abyss Undead Bigmaze

Postby balzak » Sat Jan 30, 2010 10:01 pm

this would change how drop system works right? dunno if it is a good idea changing it..
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Re: abyss Undead Bigmaze

Postby HolyHell » Sat Jan 30, 2010 10:15 pm

balzak wrote:this would change how drop system works right? dunno if it is a good idea changing it..

i feel the same way u do

just want players to have more of a reason to help kill the boss instead of most going peace mode and waiting although we all can pk everyone in peace but thats besides the point
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

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balzak
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Re: abyss Undead Bigmaze

Postby balzak » Sat Jan 30, 2010 10:23 pm

my only concern is that changing the drop system is a bigger feature than it sounds... lot of things should be take in consideration before doing this...
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DeathToAll
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Re: abyss Undead Bigmaze

Postby DeathToAll » Sat Jan 30, 2010 10:44 pm

just curiosity when a bOss is killed, loot drop random around the area right? if not correct me... what happen a slow mofo run to get a gembox or any rares and a ranger/thief/mage run super fast and pick it up first then you cuz warrior/priest run ssssssssssssssssssssslllllllllllllllooooooooooooooooooow and yeah i see unfair there, even doh he help to bring the booses down.

:hmpf: :greet:
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Re: abyss Undead Bigmaze

Postby HolyHell » Sat Jan 30, 2010 10:51 pm

DeathToAll wrote:just curiosity when a bOss is killed, loot drop random around the area right? if not correct me... what happen a slow mofo run to get a gembox or any rares and a ranger/thief/mage run super fast and pick it up first then you cuz warrior/priest run ssssssssssssssssssssslllllllllllllllooooooooooooooooooow and yeah i see unfair there, even doh he help to bring the booses down.

:hmpf: :greet:

priest and warrior should be melee hitting the boss o.o most ppl get really close when boss is 1%hp so that they have a better chance of getting somthing
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

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balzak
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Re: abyss Undead Bigmaze

Postby balzak » Sat Jan 30, 2010 10:52 pm

i know this is unfair and it happens everytime when you are playing... but again i dont see how this could be implemented without generating many problems =P
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DeathToAll
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Re: abyss Undead Bigmaze

Postby DeathToAll » Sat Jan 30, 2010 11:07 pm

balzak wrote:i know this is unfair and it happens everytime when you are playing... but again i dont see how this could be implemented without generating many problems =P



Pikachu use lighting-bolt ^_^
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