Dual 5 Balancing

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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täisdibla
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Re: Dual 5 Balancing

Postby täisdibla » Tue Mar 06, 2012 5:26 pm

kador wrote:The game was balanced once. You changed It.

Are you planning on losing all credibility? This game was NEVER balanced. :lol: :lol: :lol:

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Dragonrajashop
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Re: Dual 5 Balancing

Postby Dragonrajashop » Tue Mar 06, 2012 5:54 pm

Actually the game has always been 'balanced' in terms of teamwork. But the game has never been balanced when you start comparing classes versus other classes. That's a very very hard thing to accomplish in any game. With the dedication and amount of time the GMs have here, unfortunately things will never be balanced comparing classes versus classes. It takes a lot of brainstorming and a lot of testing.

I think GMs need to focus more on ways to create content for players to enjoy, rather than the same old .... "Login, Go to War/Quest, PK for an hour or two, Logout" We nee dto see more PVP events, PVP Arena Content, General content to spend time on.

Change minor things with PVP as you see it, such as buffing speed potions, fixing bugs with other potions. More variety of skills for classes to choose from.

Everyone focuses on damage output and AC. It's quite sad how this server is turning into a 'high rate' with buffing damage, making things 'easier'. We need to get away from that or this server will just be 1 hit kill everybody. That's what everyone wants of course, but where is the fun in that, seriously?
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Marryland
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Re: Dual 5 Balancing

Postby Marryland » Tue Mar 06, 2012 6:01 pm

make something like boss monster spawning every 1/2/4/8 hours in certain map for random place, dropping cheque/sard/leaf/rare rings or gemstones anything , but require a good party to kill it, just like armurtart, if u play ragnarok online, tat is the game i can spend 18 hours online without afk in town. take some content and implemented to this game, surely become interesting game. anywhere im out of topic, like brandon said, stop buffing dmg again and again the fun is running out, i like current feature so far, well done on last update.

Eleval
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Re: Dual 5 Balancing

Postby Eleval » Tue Mar 06, 2012 6:12 pm

Then, let's lower the damages and buff some defense, will make the game more challenging and will force the team work (Y)
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kador
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Re: Dual 5 Balancing

Postby kador » Tue Mar 06, 2012 6:17 pm

Eleval wrote:Then, let's lower the damages and buff some defense, will make the game more challenging and will force the team work (Y)


Idk if you are being sarcastic, but I like this idea much more than buff damages :greet:
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täisdibla
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Re: Dual 5 Balancing

Postby täisdibla » Tue Mar 06, 2012 6:18 pm

Eleval wrote:Then, let's lower the damages and buff some defense, will make the game more challenging and will force the team work (Y)

I agree, lets do it :rock:
( I'm not being sarcastic )

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sillon
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Re: Dual 5 Balancing

Postby sillon » Tue Mar 06, 2012 6:31 pm

Eleval wrote:- Wizards have less AC than priest and warriors (and thieves wearing full AC) because wizards can't wear DS shield before D5.
- Wizards don't have 40k HP at D5, maybe 37k but no more.
- BR rares is the only way to counter magic resist (how you want kill someone where you only do 3k damage on him?) and it depends on luck while AC Drop, Stroke, Power Up don't depend on luck. (I don't talk about the LUCK stat). Not to forget the xice/fire damage increase at level 125 and 150.
- Symbols AC never got changed, guess colo brainwashed you ;s
- FB hits more than 2 times when the target runs (can even hit 5 times in that case)


-Sorry Xavier, but I tested with Colo at other servers that GMSpherix made with Charles and Thralas and we always waiting to get symbol ac to reduce damage from wizards - This is tested- many of the old experienced players also know this.

-when you play on thief or archer your damage is being reduced by opponents ac at the same way your wizard spell damage is reduced by resist. I never seen you hitting a thief archer or warrior by 3k dmg you talking about priests with 200+endu ... cmon. You know very well wizards can go full ac and use agility candle, that give a highest chance of survival from anyones extreme ice/fire even with stacks of ac drop on you..
Even when your enemy got resist against certain spell, you must know he will lose Force rares so if you got decent ac they will hit you less than 4k with full force and 200 tactics, so chance of killing you also will decrease alot.

-Firebird used to hit 3 times MAX when character moving, this is possible to be setted from edit client and server side by GMs. So I think it was changed here.

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Re: Dual 5 Balancing

Postby Eleval » Tue Mar 06, 2012 6:44 pm

What I think is that you have no real experience of the game since the Symbols and Firebird never got changed '-_-

And I wasn't sarcastic for the dmg reductions XD
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sillon
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Re: Dual 5 Balancing

Postby sillon » Tue Mar 06, 2012 6:51 pm

if it never changed then could be a bug we have here, I played those servers and tested Damage before making my symbol and a while after to see the notorious difference.

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Re: Dual 5 Balancing

Postby Eleval » Tue Mar 06, 2012 7:16 pm

sillon wrote:if it never changed then could be a bug we have here, I played those servers and tested Damage before making my symbol and a while after to see the notorious difference.

Nothing changed, nothing buged, it's the exact same as before.
I played those servers as well '-_-
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