Server update

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GMSignPainter
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Re: Server update

Postby GMSignPainter » Tue Feb 07, 2012 7:24 pm

Currently xice/fire doesn't give any damage boost. So it will be a buff.

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Titus
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Re: Server update

Postby Titus » Tue Feb 07, 2012 7:54 pm

Xfire was supposed to do more damage than Xice, Archer skill should be more powerfull than thief one. Actually both give 0% buff, but if you read the skill will notice archer was supposed to do more.

Same with multi fire skill, archer gives 80%+ and thief gives 70%+ .

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Re: Server update

Postby kador » Tue Feb 07, 2012 8:08 pm

So now Warriors are motivated because they got plenty of news, including the 1st stun that has no counter in game.
Archers and Thieves got their damage improved.

You consider Priest's AC too dangerous.
Since you increased Warrior's damage, Archer's damage, Thief's damage and took some AC from Priests (making all class', except Priests, hiting more.. including mages), consider to make something good for us too :cry:
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GMSignPainter
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Re: Server update

Postby GMSignPainter » Tue Feb 07, 2012 8:12 pm

We've never made the mages hitting more.
Actually Wizard is the only class so far who hasn't be buffed or nerfed. And priest only got their Complete Sanctuary nerfed by making it Self-cast only.

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Re: Server update

Postby kador » Tue Feb 07, 2012 8:14 pm

Once people will have lower AC (from Dual Shields), mages are going to hit harder, wont they?
Once warriors will debuff the remaining Shields AC, mages are going to hit harder, wont they?

And you forgot about making MassHeal self-castable only. It is a nerf aswell, since 99% of people (except macroing) who uses that, uses it to heal themselves under SS :greet:
Last edited by kador on Tue Feb 07, 2012 8:17 pm, edited 1 time in total.
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GMSignPainter
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Re: Server update

Postby GMSignPainter » Tue Feb 07, 2012 8:17 pm

Everyone will hit harder, so it's not a buff only for wizards.
But I do admit it doesn't benefit for the priests.

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täisdibla
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Re: Server update

Postby täisdibla » Tue Feb 07, 2012 8:17 pm

Titus wrote:Xfire was supposed to do more damage than Xice, Archer skill should be more powerfull than thief one. Actually both give 0% buff, but if you read the skill will notice archer was supposed to do more.

Same with multi fire skill, archer gives 80%+ and thief gives 70%+ .

This. :)
Also, this is another chance to buff the damage of archer to be stronger than a thief's, AS IT SHOULD BE ( and is not as of now ).

Make it 10/15/20% for Extreme Ice and 15/20/25% for Extreme Fire or 5/10/15% for Ice and 10/15/20% for fire.

EDIT: @kador
You have the easiest to level, easiest to gear up and easiest to play class in the game. Your class is also not underpowered by far, it's very strong and solid and you ALWAYS need a priest. Why do you need buffs for priests? Priests are supposed to be a support class in the first place, instead they can actually dish out tons of damage in PvP as well with Lifedrain and the right rare set up.

The only buffs I can see happening for priests are boosts to their damage spells like their D3 spell, charisnumen's authority and ragelightball.

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Re: Server update

Postby kador » Tue Feb 07, 2012 8:47 pm

@täisdibla
I want something new for Priests, just like all other class' got (Except mages, wich have a big variety of spells to use already). Not exactly to make me a killing machine. Your argument is supporting mine: I have nothing to do other than LD+Hit. I wanna have something else too. Currently, Priests aren't designed to be a support class indeed. That's why no priest gives support in pvp. The best we can do as support class is to tank other people (but we will start to fail right now, since they are cutting off all our AC).

@GMSignPainter
Ok.
Using your own words: Everyone will hit more now. It is not a buff only for Mages. It will NOT benefit any Priest.
Using my words: Since you increased Warrior's damage, Archer's damage, Thief's damage and took some AC from Priests (making all class', except Priests, hiting more.. including mages)
Hmm... Can you get to the point by urself from now?
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lemonbone
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Re: Server update

Postby lemonbone » Tue Feb 07, 2012 9:31 pm

täisdibla wrote:...
The only buffs I can see happening for priests are boosts to their damage spells like their D3 spell, charisnumen's authority and ragelightball.


priest spell is actually pretty good, just most priest have low orison and the cast time is a bit too long.
Ragelight ball with br is really funny xD

I would like to see the spell "turn undead" get buff xD
IMpriest

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Re: Server update

Postby pepex » Tue Feb 07, 2012 10:17 pm

GMSignPainter wrote:Everyone will hit harder, so it's not a buff only for wizards.
But I do admit it doesn't benefit for the priests.


well you can vindicate yuorself with a small stat change

divine powerfrom 327 wis/40 orison/171 ps to 247 wis/25 orison/131 ps with a little damage reduction

holy rage from 307 wis/39 orison/161 ps to 450 wis/65 orison/ 250 ps with an increase in damage.

this is more a variant for priest to go semicaster intead of the traditional pure con ld spammer


holy rage: so far this skill only makes the priest casting it rage ^_^ i was thinking in making it a charging skill, when cast the skill starts charging (chaneling animation) till realesed whith the mouse clikc, damage will depend on time being casted.




lemonbone wrote:I would like to see the spell "turn undead" get buff xD


that skill is for tormenting noobs XD although the skill doing craploads of damage to "undead" type creatures as it should is not a bad idea.


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