Imbalance between thief and archers

If you have any suggestion in order to make the game better, tell them, they are always welcome.
fayen
Posts: 220
Joined: Wed Feb 10, 2010 11:15 pm

Re: Imbalance between thief and archers

Postby fayen » Fri Jul 02, 2010 3:57 pm

ShiNigaMix wrote:maybe if they add this i'll start playing my archer again (Y)

(Y) Need more archers.
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Zero
Tolerance

Cupid
Posts: 282
Joined: Wed Mar 17, 2010 11:55 pm

Re: Imbalance between thief and archers

Postby Cupid » Sat Jul 03, 2010 12:56 am

Cupid wrote:make archer's multi in line. but put some distant on each arrow so its easier to dodge and wont be too OP.

like.
Ice death is:
___ ___ ___ ___ ___ :shock:

Suggest archer's multi goes in a line:
___ 1 ___ 1 ___ 1 ___ 1 ___ :o

Explain: ___ = Arrow " :o :shock: = target

If this gets approved I'll definitely make a archer (Y) .
it would be cool to have this, like a machine gun :lol:


Is this possible to make?
I like to hear from a GM because I really want to see this happen
:party: (Y)
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ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Imbalance between thief and archers

Postby ArabianArrow » Wed Jul 07, 2010 3:57 am

Delaying this new skill is having more of an impact than you think. It's not only to balance out classes, but it also creates more parties for the server.

(I hope the coders get to read this before it's deleted and I get another ban for "trying to start a flame war" :| )

GMSignBreaker
Posts: 340
Joined: Sat Apr 10, 2010 11:59 pm

Re: Imbalance between thief and archers

Postby GMSignBreaker » Wed Jul 07, 2010 4:18 am

ArabianArrow wrote:Delaying this new skill is having more of an impact than you think. It's not only to balance out classes, but it also creates more parties for the server.

(I hope the coders get to read this before it's deleted and I get another ban for "trying to start a flame war" :| )


Actually it was the coders who banned you :roll:

frieza
Posts: 160
Joined: Sun Apr 11, 2010 11:25 pm

Re: Imbalance between thief and archers

Postby frieza » Wed Jul 07, 2010 4:40 am

So why are coder allowed to ban people on forum?

Cupid
Posts: 282
Joined: Wed Mar 17, 2010 11:55 pm

Re: Imbalance between thief and archers

Postby Cupid » Wed Jul 07, 2010 5:33 am

GMSignBreaker wrote:
ArabianArrow wrote:Delaying this new skill is having more of an impact than you think. It's not only to balance out classes, but it also creates more parties for the server.

(I hope the coders get to read this before it's deleted and I get another ban for "trying to start a flame war" :| )


Actually it was the coders who banned you :roll:


I seek a GM to reply on my post and you decide to reply on this post and going off topic?

please ban yourself for this matter.

Cupid wrote:
Cupid wrote:make archer's multi in line. but put some distant on each arrow so its easier to dodge and wont be too OP.

like.
Ice death is:
___ ___ ___ ___ ___ :shock:

Suggest archer's multi goes in a line:
___ 1 ___ 1 ___ 1 ___ 1 ___ :o

Explain: ___ = Arrow " :o :shock: = target

If this gets approved I'll definitely make a archer (Y) .
it would be cool to have this, like a machine gun :lol:


Is this possible to make?
I like to hear from a GM because I really want to see this happen
:party: (Y)
Image

GMSignBreaker
Posts: 340
Joined: Sat Apr 10, 2010 11:59 pm

Re: Imbalance between thief and archers

Postby GMSignBreaker » Wed Jul 07, 2010 5:56 am

I can't answer it because I'm not a coder? I don't know anything about whether or not we can make the distance between each arrows wide or narrow and I haven't had the chance to ask the coders. So I answered something I could. But I'll admit I went off topic. So how about this: I give both of us warnings, one warning for me for going off topic and one warning for you for being snarky. Great that's a deal.

Cupid
Posts: 282
Joined: Wed Mar 17, 2010 11:55 pm

Re: Imbalance between thief and archers

Postby Cupid » Wed Jul 07, 2010 6:10 am

dude take it easy :D I just need some feedbacks :lol: :lol:
you could at least inform the coder to reply or something.
I just thought you have some knowledge in coding
cuz you have many unnecessary ideas in the general chat.
but I think I have mistakened :D
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GMSignBreaker
Posts: 340
Joined: Sat Apr 10, 2010 11:59 pm

Re: Imbalance between thief and archers

Postby GMSignBreaker » Wed Jul 07, 2010 7:57 am

Cupid wrote:dude take it easy :D I just need some feedbacks :lol: :lol:
you could at least inform the coder to reply or something.
I just thought you have some knowledge in coding
cuz you have many unnecessary ideas in the general chat.
but I think I have mistakened :D


I'm just messing around with you also :D I can't warn myself... I actually tried :o

Cobain
Posts: 64
Joined: Fri Jul 09, 2010 5:49 am

Re: Imbalance between thief and archers

Postby Cobain » Mon Jul 12, 2010 3:28 pm

Interesting ideas.

Just wondering though, what differentiates an archer from a thief if both classes have line shots?

Of course thief has invi and pepsi but still this would make both classes basically a projectile firing class with different animations (knife/arrow).

I agree however that archers need a real boost, but line shots? really?
Come as you are.


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