make merchant board useful again.

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Cupid
Posts: 282
Joined: Wed Mar 17, 2010 11:55 pm

make merchant board useful again.

Postby Cupid » Thu Apr 29, 2010 5:07 am

:trade:

ideas for this system:
- Can use R.E.
explain: Since R.E. is the main currency.
- takes 1~10% tax off from the total amount of the item from the seller
explain: for stopping spamming purposes.
- the tax will be added to the nation bank for "war" use.
explain: to motivate player to go to war.
- 1gm job: 1.4 item
explain: the ratio of the numbers of items that you can put onto the merchant board
- [number] of days that the item will exist on the merchant board.
explain: stopping spamming purposes
Last edited by Cupid on Tue May 04, 2010 2:53 am, edited 8 times in total.
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liranm
Posts: 180
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Re: make RE useable on merchant board.

Postby liranm » Thu Apr 29, 2010 12:46 pm

+1

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: make RE useable on merchant board.

Postby pepex » Thu Apr 29, 2010 5:29 pm

i have to disagree, crit is already worthless once one get to certain lv, if there is an option to ask R.E intead of crit then not even common items like tooth will be sold for crit.

this will end in a buy credit or burn in hell situation wich is a bad idea on a game that realy needs more players.


if you whant to make merchant worth i would suggest making crit worth the name "ingame currency" by reducing the amount of crit droped or given when selling items.

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Carmichael
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Re: make RE useable on merchant board.

Postby Carmichael » Thu Apr 29, 2010 8:18 pm

Cupid wrote::trade:

+1
Zypern - Carmichael
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Revolt
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Re: make RE useable on merchant board.

Postby Revolt » Thu Apr 29, 2010 11:24 pm

pepex wrote:i have to disagree, crit is already worthless once one get to certain lv, if there is an option to ask R.E intead of crit then not even common items like tooth will be sold for crit.

this will end in a buy credit or burn in hell situation wich is a bad idea on a game that realy needs more players.


if you whant to make merchant worth i would suggest making crit worth the name "ingame currency" by reducing the amount of crit droped or given when selling items.

i agree with this guy, theres already an option to make it trade only, if u want it for re set to trade and then u can tell them when they ask

Cupid
Posts: 282
Joined: Wed Mar 17, 2010 11:55 pm

Re: make RE useable on merchant board.

Postby Cupid » Fri Apr 30, 2010 8:00 am

crit is already worthless. and the merchant board have been forgotten because of this.
no one needs crit anymore when you could get 3mil every per gm of a job.
players only willing to sell there item's either by re or sard.
try ask yourself saying "do I need crit." the answer explain everything.

the purpose of this idea is to let players just sell their items ingame without coming to the forum.
when you are buying on the forum, it takes days to do the conversation negotiating the price.

ideas for this system:
- takes 1~10% tax off from the total amount of the item from the seller
explain: for stopping spamming purposes.
- the tax will be added to the nation bank for "war" use.
explain: to motivate player to go to war.
- 1gm job : 1.4 item
explain: the ratio of the numbers of items that you can put onto the merchant board


please feel free to give some of your ideas and I will edit onto the first post.
do explain your idea/s for understandings.
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LadyPhoenix
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Re: make RE useable on merchant board.

Postby LadyPhoenix » Fri Apr 30, 2010 4:49 pm

+1 to the idea

what happened on previous servers with the RE system after we started getting merchants was that everyone would post their items for "direct trade" and when you mailed the person asking for a price, they tell you a RE price. This system would eliminated that step of communication + trying to schedule a time to trade.
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SquirelTime
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Re: make RE useable on merchant board.

Postby SquirelTime » Fri Apr 30, 2010 6:03 pm

i think this is a good idea. because i agrea that crit is worthless and this would totally eliminate its purpose othe than donating to nation and pots. this would mean that RE would become the main currency of the server which is good. this will mean more donating to the server from those who can afford. and a chance for those who cannot afford to pay for RE to make good job charecters. and trade items for RE. this might hopefully help to balance the game more between those who
can donate and those who cannot.
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pepex
Posts: 413
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Re: make RE useable on merchant board.

Postby pepex » Fri Apr 30, 2010 7:17 pm

Cupid wrote:crit is already worthless. and the merchant board have been forgotten because of this.
no one needs crit anymore when you could get 3mil every per gm of a job.
players only willing to sell there item's either by re or sard.
try ask yourself saying "do I need crit." the answer explain everything.



exactly why we dont need to make this, the solution is to make crit usefull not even more useless.

Cupid wrote:i think this is a good idea. because i agrea that crit is worthless and this would totally eliminate its purpose othe than donating to nation and pots. this would mean that RE would become the main currency of the server which is good. this will mean more donating to the server from those who can afford. and a chance for those who cannot afford to pay for RE to make good job charecters. and trade items for RE. this might hopefully help to balance the game more between those who
can donate and those who cannot.


making RE the main ingame currenci will make the game balance between those who
can donate and those who cannot worst, those that cant donate will be forced to be a job gm and to do every sard quest they can do if they whant to see a decent rare and since not everyone has the time to do it, this will only make people leave or increase the diference between people who donate and those who dont.

crit is the main currenci of ingame items and should be balance to ear that name and be usefull again.

Cupid
Posts: 282
Joined: Wed Mar 17, 2010 11:55 pm

Re: make RE useable on merchant board.

Postby Cupid » Tue May 04, 2010 4:02 am

pepex wrote:
Cupid wrote:crit is already worthless. and the merchant board have been forgotten because of this.
no one needs crit anymore when you could get 3mil every per gm of a job.
players only willing to sell there item's either by re or sard.
try ask yourself saying "do I need crit." the answer explain everything.



exactly why we dont need to make this, the solution is to make crit usefull not even more useless.

Cupid wrote:i think this is a good idea. because i agrea that crit is worthless and this would totally eliminate its purpose othe than donating to nation and pots. this would mean that RE would become the main currency of the server which is good. this will mean more donating to the server from those who can afford. and a chance for those who cannot afford to pay for RE to make good job charecters. and trade items for RE. this might hopefully help to balance the game more between those who
can donate and those who cannot.


making RE the main ingame currenci will make the game balance between those who
can donate and those who cannot worst, those that cant donate will be forced to be a job gm and to do every sard quest they can do if they whant to see a decent rare and since not everyone has the time to do it, this will only make people leave or increase the diference between people who donate and those who dont.

crit is the main currenci of ingame items and should be balance to ear that name and be usefull again.

I don't understand a word '-_-
I'll just reply on the bold statement.

those who can't donate and does't have time:
so you think they will have time to earn crit? if they do, doesn't it came from sard also? well, for your information. job quest is not that hard. you'll get 5 lvl's per quest until 75. from 75, you'll have 4 daily quests (one quest doesn't work now so it's 3), every daily quest for one particular job always have one quest that only requires store items. so they'll be gm in 25 day's (75-100). the easiest gm job to earn sard are butcher and tailor. cause you get the materials 100%. but those two (2) jobs are one of the hardest from the start.
recommended for butcher/tailor: lvl60+ long range attackers.

Edit:
In early DR, when you have to buy top ups (credits) to play. Yes, crit was the ingame currency.
but now it's free. and due to the amazing items in the mall. R.E. became the currency now.
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