GMSignPainter wrote:Someone already talked to me about his problem and I've thought about making quests ye ;p
Also, if I first put that TT Cap, is to avoid that kind of thing:
I'm a lvl 105 wizard, I -% and want to go lvling.
I go at VD, all pits with tanks are full, or all good pits if I have a tank, can't level there.
I go to Dark Bear, same
And I can't go to other places, I don't have the level.
What if there is TT Cap on Solo?
Players won't stay in VD1/DB, and also, amount of blasters in the parties will less matter so, I will be able to find easier a party in VD and there will be less taken pits because -> Ppl will get higher lvl, so they will go at higher places, so lvl 100-105 places won't be overfulled with people. This also goes for other lvls after lvl 105.
I agree with this, so, can't argue. Though, even if the entire DR population stayed at levels 100-105, you'd still have a hard time filling all those spawn spots =P Except maybe VD1. Even so, I agree.
I still don't understand the people who are against this. Why would you rather be level 105 with 130 TT instead of 110-115 with 130 TT? The amount of time spent should theoretically be the same if it's done right. This is the only game where people actually hold their level back. And the reasons for holding it back are being fixed by the GM's.
@ Hinder, uniqueness of character... Don't want to argue this, but really how unique do you think a D1 char with high tactics are? Considering the large majority of people actually do this. I would say in fact that doing so makes you less unique, since it is more the norm to do this than actually level.
If you really want to make things noob friendly, just disable PK in main towns. Easiest solution without making things complicated. Would be boring, though.
I disagree with de-leveling for the same reason I disagree with -% period. It's not a solution to the issue at hand here.