What should we do about solo TT Cap?

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Atlantis
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Re: What should we do about solo TT Cap?

Postby Atlantis » Sat Mar 06, 2010 4:08 pm

The entire reason you put the TT cap in was so people wouldnt stay 105 for a year and would be forced to lvl up and play in higher areas so others can find partys. This will make the end game more fun no doubt. Nothing has changed we still need this TT cap and i support it!
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Hinder
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Re: What should we do about solo TT Cap?

Postby Hinder » Sat Mar 06, 2010 6:26 pm

I don't think there should be a TT cap for soloing. There will always be a time where people won't be on and you'll have to solo. In that case not only would you get terrible exp, but also no TT if you are already capped.

Let's not factor in that people will hack. What if a legit player felt like getting high TT at cc or d1? Couldn't if we keep the cap. I know we are trying to encourage people to party eachother, but how many of you are that douche that if people come VD1 of your nation and want a party you will turn them away because you want all the TT exp?

I personally prefer to level with people simply because can chat and it makes me not get bored as easy.

I think making the TT cap will pretty much remove people from being a unique character. I don't want to be able to say hey there is a d1 thief, he is only so & so TT. It's like we'll know their damage without ever fighting them. With exception of rares, and by their dual we'll know what symbol they would have if they even had it.

Having a SOLO TT cap is a bad idea. Just my opinion.
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GMSignPainter
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Re: What should we do about solo TT Cap?

Postby GMSignPainter » Sat Mar 06, 2010 6:31 pm

Hinder wrote:Let's not factor in that people will hack. What if a legit player felt like getting high TT at cc or d1? Couldn't if we keep the cap. I know we are trying to encourage people to party eachother, but how many of you are that douche that if people come VD1 of your nation and want a party you will turn them away because you want all the TT exp?


Well, tbh, if TT Cap is removed, this will happen more cause people will want to solo their TT and have less blasters. If you put a TT Cap on solo, the numbers of blasters won't change anything since you can get exp till the cap with partying and then get exp for you main level with partying.

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Hinder
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Re: What should we do about solo TT Cap?

Postby Hinder » Sat Mar 06, 2010 6:35 pm

GMSignPainter wrote:
Hinder wrote:Let's not factor in that people will hack. What if a legit player felt like getting high TT at cc or d1? Couldn't if we keep the cap. I know we are trying to encourage people to party eachother, but how many of you are that douche that if people come VD1 of your nation and want a party you will turn them away because you want all the TT exp?


Well, tbh, if TT Cap is removed, this will happen more cause people will want to solo their TT and have less blasters. If you put a TT Cap on solo, the numbers of blasters won't change anything since you can get exp till the cap with partying and then get exp for you main level with partying.


I understand that, but I've always been the player to get high TT at d1. Also, I don't know very many people that would be a bitch and tell someone from their own nation to gtfo cause they aren't blasting too.

A lot of players would have no problem letting someone from same nation blast too.

Letting someone in your nation blast is only helping your nation, now turning down a different nation is a different story. It's like saying you HAVE to party people pretty much. I know a few people that would rather solo than party.

@ Atlantis, Yeah a lot of people do get high TT at cc/d1. But after they get the TT they WANT, they do level. So the claim to not experiencing new mobs and leveling in different places is false. This TT cap is only forcing people to have to do that quicker than they would like.
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Atlantis
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Re: What should we do about solo TT Cap?

Postby Atlantis » Sat Mar 06, 2010 7:00 pm

Hinder wrote:@ Atlantis, Yeah a lot of people do get high TT at cc/d1. But after they get the TT they WANT, they do level. So the claim to not experiencing new mobs and leveling in different places is false. This TT cap is only forcing people to have to do that quicker than they would like.


Yeah but thats the main problem. I get your point and i can somewhat agree but when people are to scared to lvl past 105 because they wont find a party at higher levels as all people are still doing tt, then that is a problem. This also helps you people that hate how a priest can ld you to nothing. If you lvl up as fast as a priest (witch the tt will make you) then the priest ld will be very weak compared to if he was d3 and your still a d1.

I get your point and tbh i could careless either way i just think for the better of the server and for people to have a bit more fun at higher lvls they should keep the cap. But if they remove the cap i wont lose sleep over it.
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Re: What should we do about solo TT Cap?

Postby LOUHUI » Sat Mar 06, 2010 8:02 pm

All valid points, in my opinion, but i will respond to the Hinder/Atlantis debate, since it runs along the lines of my beliefs on the matter. There should not be a solo cap. Has anyone played DR? Like, actually played it? How often is it REALLY that you can get a party? What about those times when no one is on? Oops, looks like you cant level your TTs now, if your at cap. Even to this day in Beta, where generally everyone is D2+, i STILL have a hard time getting a party going. Its going to be worse in official where everyones level is going to be all over the place. To change tactics, (no pun intended), so what if someone wants to forgo the benefits of progressing in levels and staying at CC/D1 to get tactics? Shouldn't that be their own prerogative? Shouldn't that person have the ability to choose how he makes his character? With the way it is, we are all Cookie Cutter characters right now. If we are X level, we have X TTs, and thats it. no variation, no uniqueness, no nothing. Assembly line characters. /end rant.
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Atlantis
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Re: What should we do about solo TT Cap?

Postby Atlantis » Sat Mar 06, 2010 8:09 pm

LOUHUI wrote:All valid points, in my opinion, but i will respond to the Hinder/Atlantis debate, since it runs along the lines of my beliefs on the matter. There should not be a solo cap. Has anyone played DR? Like, actually played it? How often is it REALLY that you can get a party? What about those times when no one is on? Oops, looks like you cant level your TTs now, if your at cap. Even to this day in Beta, where generally everyone is D2+, i STILL have a hard time getting a party going. Its going to be worse in official where everyones level is going to be all over the place. To change tactics, (no pun intended), so what if someone wants to forgo the benefits of progressing in levels and staying at CC/D1 to get tactics? Shouldn't that be their own prerogative? Shouldn't that person have the ability to choose how he makes his character? With the way it is, we are all Cookie Cutter characters right now. If we are X level, we have X TTs, and thats it. no variation, no uniqueness, no nothing. Assembly line characters. /end rant.


He makes a good point and like i said if they decide to take out the solo cap then i dont think it would be the end of the world.

Also note we are talking solo cap make sure you never touch the leech TT cap because you will have those lazy people standing around with some friend pumping them up.
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balzak
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Re: What should we do about solo TT Cap?

Postby balzak » Sat Mar 06, 2010 8:13 pm

one way i can think to try make this balanced would be lowering the rate you can get TT after you reach your TT cap.. really lower then it is already so it would be better to you to lvl up and party with others to lvl xp and tt faster
Yllse - Kerri - Fencer

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Hinder
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Re: What should we do about solo TT Cap?

Postby Hinder » Sat Mar 06, 2010 8:29 pm

I always thought a character was known for the uniqueness. With this TT cap there will be NO unique character. I want to be able to play my char the way I want to play it. If that means I stay D1 til 202 TT then so be it. It would be my hard work.

Either way, it's always hard to get a decent party even on previous servers.

If there is a TT cap it won't be Hinder, it will be Hinder the way the server allows it to be.
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balzak
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Re: What should we do about solo TT Cap?

Postby balzak » Sat Mar 06, 2010 8:34 pm

how this will affect uniqueness? charactesr should be different from the skills and status theyr use if you think different TTs make character differents then different lvls is just the same..
Yllse - Kerri - Fencer


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