Map drop rate

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bminickw
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Re: Map drop rate

Postby bminickw » Wed Jan 04, 2017 6:07 pm

Would it be better to increase the rates? To maybe 30-40%? Some people feel the rate is too low already since its hard to get a legend.
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Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: Map drop rate

Postby Marryland » Wed Jan 04, 2017 6:13 pm

map35%
Lg 40%

yeeeeha

ArabianArrow
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Joined: Thu Nov 12, 2009 12:44 am

Re: Map drop rate

Postby ArabianArrow » Thu Jan 05, 2017 2:28 am

mewraja wrote:
ArabianArrow wrote:Currently to get a d3 legend from maps you need to do 1024 low maps, 256 mediums, 64 highs, 16 chaoses and 4 insanes.

I think this isn't hard enough. For the reasons I stated in my OP.


getting 1000 low maps is already hard enough, let alone to do them.
it's very time consuming.

lowering the chance will make it become (in average):
20% chance (1/5): 2,500 low maps, 500 mediums, 100 highs, 20 chaoses and 4 insanes
10% chance (1/10): 40,000 low maps, 4,000 mediums, 400 highs, 40 chaoses and 4 insanes
5% chance (1/20): 640,000 low maps, 32,000 mediums, 1600 highs, 80 chaoses and 4 insanes

just for 1 d3 lg which has very low chance to be a useful dual class type, then a useful rare attribute.

don't think it's healthy for most players.


I see what you're saying, but it goes directly against the GM's goal. The current 25% rate is not fulfilling the GM's agenda. Here are some quotes from GMSP himself stating how low maps are supposed to be.

GMSignPainter wrote: Going form Low to Insane is grindy as it is on purpose.


GMSignPainter wrote:You aren't supposed to expect a low map to give you directly a D3 Legend


With a 20% chance, only 25 lows = 1 high. And we all know how valuable a high map is considering everyone and their mother is d4 at this point, d1 legend is what everyone's after. Shame on you for not being grateful for those d1 legends.

GMSignPainter wrote:You can get a High map with just 16 low level maps. And a High map already gives you a D1 legend.


Conclusion:
Rate should be set to 20% or lower. Why? hear it from the man himself:

GMSignPainter wrote:Insane map is supposed to be to top one.
It's not supposed to be easy to get from Low maps
Hence why there are other means to get them and more means coming with our planned future updates.

mewraja
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Joined: Fri Jul 08, 2016 12:30 am

Re: Map drop rate

Postby mewraja » Thu Jan 05, 2017 4:55 am

GMSP never said specifically on how grindy or hard it is supposed to be.

At current rate, we need 256 low maps in average to get 1 insane map.
Who is to say that this is not grindy enough?
Not everyone is 24/7 afk macro in vd3 with auto loot macro for easy free low maps/dark signets.

Not every high/chaos/insane is dropping lg item, which needs to be factored in as well.
Then to factor in g5-g8 spawn variations, useful dual spawn variations, useful rate attributes variations.
It seems that it is grindy as it is to get a useful full set.

If we're talking about just to get an lg item, then of course it doesn't seem that grindy.
But the end goal is complete useful set, which otherwise we should just stick to crafted rares.

How many people have a complete useful set even just d1 set?
How long have the map system been in place?
How many people actually actively farm low map through afk macro'ing 24/7 in vd3?
How many people actually doing casual low map farm?

Never said I'm not grateful with d1 lgs.
I was referring to d3 because that was what being used in your example.

mofomaycry
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Re: Map drop rate

Postby mofomaycry » Thu Jan 05, 2017 11:45 am

lg drop rate is too high, i got my full d2 triggermage set (8 items) in 3 weeks
(5 bought from other,2 from UD and 1 from map)
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I don't have the ability to communicate with retards ;s

mewraja
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Re: Map drop rate

Postby mewraja » Thu Jan 05, 2017 12:15 pm

mofomaycry wrote:lg drop rate is too high, i got my full d2 triggermage set (8 items) in 3 weeks
(5 bought from other,2 from UD and 1 from map)


Good for you!
But just because you got lucky doesn't mean the same case for others.

Unless you can repeat the same feat in the next 3 weeks, and the 3 weeks after, all consistently, then we cannot conclude that the drop rate is too good.

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Map drop rate

Postby ArabianArrow » Thu Jan 05, 2017 12:30 pm

I was simply using their flawed logic to give them a taste of their own medicine. Originally I had the same idea as you, but then GMSP opened my eyes and I was able to see the light. These are the same GMs who thought 32 low maps = 1 insane for all these months (http://puu.sh/tbTP8/b9c471aca4.png). They also thought 1024 low maps is the worst case scenario for 1 d3 legend (http://puu.sh/tbTR0/0390f4e5ff.png). They even originally had the rate at 5% ^_^ ^_^ ^_^ ^_^. And we're supposed to be thankful that they increased it, didn't you know? :love:

Maybe they skipped grade 5 math, who knows. But people like that only learn when their logic is used against them. Perhaps then they'll realize how silly they were.



Okay so you're saying going from 20% to 25% is still grindy and hard. I said the same thing to GM about going from 25% to 30% or 35%, but they disagree. Apparently only they can draw the line between what is grindy and what isn't. Of course they can with those top tier math skills ^_^ ^_^

So if GM thinks going from 25% to 30% is no longer grindy, then I'll use that same argument and say going from 20% to 25% is no longer grindy. I'm sure I've done more maps than the entire gm staff combined so I think I'm more qualified in drawing the line between what is grindy and what isn't. ;)

This is my reply to anyone arguing that the rate should stay 25% instead of 20%. :lol:

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Toni
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Re: Map drop rate

Postby Toni » Thu Jan 05, 2017 12:51 pm

Blabla Legend bla bla D3 bla bla G8
Zero Tolerance
Fayen

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bminickw
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Re: Map drop rate

Postby bminickw » Thu Jan 05, 2017 3:09 pm

There NEEDS to be a line. I think increasing the rates is the wrong way to go, to begin with, since low maps can be macroed. I think there is other means of making it less "grindy".

First, make all legends G8, instead of G6-G8. Who really wants a G6 or G7 legend when you can get G9/G10 crafted rares? It's already a stretch to use G8s in some situations. Secondly, make it so the person that opens the map, is the class that the legends would drop for. This would justify the work put into these maps, if you got a legend for your class and a G8. Not a grapple weapon with G6 Force.

Another option would be to increase the rates heavily, and remove low maps from Venom Dungeon, so they are not able to be macroed.
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ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Map drop rate

Postby ArabianArrow » Thu Jan 05, 2017 6:20 pm

Of course there should be a line somewhere. But that line shouldn't be placed by people who don't know basic math. The original rate was set at 5%. Whichever GM came up with that number should be fired and strung up by his balls at the very least.

The stingy GM meme is real :hmpf:

Only g8s and class specific lgs is a good idea but I remember that idea mentioned months ago so I'm going to say no. Eating shit for more months is not cool. Players have endured enough from GMs mistakes. It's time for some compensation and a buff.

The least they can do now is buff the rate WHILE gm works on those "other alternatives" then nerf the rate when your update is ready. You shouldn't make your players endure a shit environment while you take months working on a fix. That's how people quit/take breaks from the game. It's no wonder this GLOBAL server is in a pathetic state. Clown fiesta


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