Low Level Map Drop Rate

Give us your feedbacks on what you've played on the Test Server.
Please give feedbacks only regarding features you've tested on Test Server that are not present yet on the Main Server.
User avatar
proeel
Posts: 390
Joined: Sun Nov 04, 2012 9:00 am

Re: Low Level Map Drop Rate

Postby proeel » Fri Jul 22, 2016 10:14 am

I don't see the reason opening drops to monster below lv.100.

The time a player spent under lv100 is relatively short. For a beginner, maybe a week? With help/experienced players will probably only take 2-3 days then they all move on to vd.

The only ones that will actually benefit from this below 100 addition is farmers.

FYI. The drop is too high. The original drop rate is fine. You added like 5 other ways to get low/med or even high. I don't see the reason of increasing drop rates.

In average, before the change, I'm able to get 2.5-3 per hour. Now it's like 10+

I think the update loses its meaning when it becomes Marco farmable. World boss/ mini boss are fine as it requires you actually go there but increasing the drop rate just to make the time spent on "Marco farming" worth it. This is just wrong.
Happy Gaming xD

User avatar
GMSignPainter
Site Admin
Posts: 2840
Joined: Fri Oct 09, 2009 10:18 pm
Location: Lyon - France
Contact:

Re: Low Level Map Drop Rate

Postby GMSignPainter » Fri Jul 22, 2016 10:34 am

proeel wrote:I don't see the reason opening drops to monster below lv.100.

The time a player spent under lv100 is relatively short. For a beginner, maybe a week? With help/experienced players will probably only take 2-3 days then they all move on to vd.

The only ones that will actually benefit from this below 100 addition is farmers.

FYI. The drop is too high. The original drop rate is fine. You added like 5 other ways to get low/med or even high. I don't see the reason of increasing drop rates.

In average, before the change, I'm able to get 2.5-3 per hour. Now it's like 10+

I think the update loses its meaning when it becomes Marco farmable. World boss/ mini boss are fine as it requires you actually go there but increasing the drop rate just to make the time spent on "Marco farming" worth it. This is just wrong.

We didn't open drops to monsters below level 100.
As for the drop rates on monster > 100, some are apparently bugged and drop way too often, we will fix that.
The slight increase we did was merly changing it to be 1% for level 100 mobs and 2% for 150 (instead of 1% and 1.5%)

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: Low Level Map Drop Rate

Postby Marryland » Fri Jul 22, 2016 11:34 am

2% for 150 which mean ? lv150 mobs?

User avatar
GMSignPainter
Site Admin
Posts: 2840
Joined: Fri Oct 09, 2009 10:18 pm
Location: Lyon - France
Contact:

Re: Low Level Map Drop Rate

Postby GMSignPainter » Fri Jul 22, 2016 12:04 pm

Marryland wrote:2% for 150 which mean ? lv150 mobs?

Yes

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: Low Level Map Drop Rate

Postby Marryland » Fri Jul 22, 2016 12:09 pm

i dun see any monster is lv150? u mean those monster in seeker? or mini bosses such like dragon turtle? the monster in vd will drop 1% am i correct?

User avatar
GMSignPainter
Site Admin
Posts: 2840
Joined: Fri Oct 09, 2009 10:18 pm
Location: Lyon - France
Contact:

Re: Low Level Map Drop Rate

Postby GMSignPainter » Fri Jul 22, 2016 1:23 pm

Marryland wrote:i dun see any monster is lv150? u mean those monster in seeker? or mini bosses such like dragon turtle? the monster in vd will drop 1% am i correct?

The drop rate is scaled depending on the monster's level. 1% for level 100, 2% for level 150. So it's 1.5% for level 125 mob for example, and so on. So a level 148 mob would have something around 1.9%.

Metalarg
Posts: 419
Joined: Tue Nov 10, 2015 8:25 pm

Re: Low Level Map Drop Rate

Postby Metalarg » Fri Jul 22, 2016 1:42 pm

well i always will support the idea to make player exploring the map, whats the motivation to go kill an ifrit or a dragon turtle if you already got the ifrit fire and leafs? 0 usefull drop rate.

User avatar
GMSignPainter
Site Admin
Posts: 2840
Joined: Fri Oct 09, 2009 10:18 pm
Location: Lyon - France
Contact:

Re: Low Level Map Drop Rate

Postby GMSignPainter » Fri Jul 22, 2016 2:24 pm

Metalarg wrote:well i always will support the idea to make player exploring the map, whats the motivation to go kill an ifrit or a dragon turtle if you already got the ifrit fire and leafs? 0 usefull drop rate.

Hence why we added maps to these :p

Lee
Posts: 534
Joined: Tue Nov 17, 2009 7:33 pm

Re: Low Level Map Drop Rate

Postby Lee » Sat Jul 23, 2016 2:45 am

Currently what is the drop rate for low > med, med > high, high > chaos, chaos > insane. From what i read its 25% for all ya? But i dont think it is because the higher the maps lvl the harder it is to drop.. Did 20 low maps and I get like 8-9 med.. Did 20 meds but I get 0 high '-_- or it just my bad luck?

User avatar
GMSignPainter
Site Admin
Posts: 2840
Joined: Fri Oct 09, 2009 10:18 pm
Location: Lyon - France
Contact:

Re: Low Level Map Drop Rate

Postby GMSignPainter » Sat Jul 23, 2016 8:17 am

Lee wrote:Currently what is the drop rate for low > med, med > high, high > chaos, chaos > insane. From what i read its 25% for all ya? But i dont think it is because the higher the maps lvl the harder it is to drop.. Did 20 low maps and I get like 8-9 med.. Did 20 meds but I get 0 high '-_- or it just my bad luck?

We did increase it to 25%. However since that was a direct update to main server, it is possible that I forgot to propagate it to Test Server, I'll have a look.


Return to “[Beta] Feedbacks”

Who is online

Users browsing this forum: No registered users and 20 guests

cron