Metalarg wrote:Hey what about remove the reflect curse and the luck spell from archers thiefs and warriors? i think ppl is talking too much about nerf other clases but could be usefull analize that?, a priest cant do shit aganist a target that have reflect curse and the modifications about CA ST desire Robber didnt apply to those case since they already use luck so they never miss attacks.
why no one want to talk about it?
proeel wrote:Can anyone tell me why increase ac amount on dual class items are a good ideas?
20 white ac increase in total from d3 hat and shoe
warrior is 240+ AC
priest & wizard are 230+ AC
thief is around 225
archer is around 190 i believe
g19 force archer = 3000 on ac 230, 2500 on ac 240
g18 force warrior = 2700/3700 on ac 230, 2200/2900 on ac 240
this is done without effects of ac candle
I believe under candle, the number will be less than 2k
(if this is done for the purpose of nerfing warrior dmg, personally i think changing it back to original setting will save u less trouble)
Personally i see no reason in increasing the ac amount on dual items. W.H.Y?
May the so called "test team" explain the motivation behind such change?
proeel wrote:May the so called "test team" explain the motivation behind such change?
GMbluefire wrote:The idea behind AC changes is to tackle the over reliance on shields. By doing so, we hope to encourage players to work for legend items and to also balance the disparity between one handed weapons and two handed weapons. This is an indirect buff to archers as well, since their AC will go up if they wear dual class items.
ArabianArrow wrote:proeel wrote:May the so called "test team" explain the motivation behind such change?GMbluefire wrote:The idea behind AC changes is to tackle the over reliance on shields. By doing so, we hope to encourage players to work for legend items and to also balance the disparity between one handed weapons and two handed weapons. This is an indirect buff to archers as well, since their AC will go up if they wear dual class items.
Isn't that their motivation?
Edit: gm answered before me
I also think it's to make the idea of using staff more viable. They took AC from shield and put it on dual items so that if players switch to staff they won't lose as much AC as before (just guessing).
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