Overall feedback from reading the comments...
- The value of LG items should be equal with hand-crafted items. Only unique feature should be set effects
(i.e. g8 bonus effects when wearing 4 pieces of LG vs 4 pieces of hand-crafted items,
nothing fancy)
Ping should not be the only factor that dominate the game. An Asia player should be able to compete with hand-crafted items even if they cant pick anything with 400+ ping. AC/Speed/HP of the dual class items should not be an "advantage" over hand-crafted items. Speaking for some of my friends who play with 400+ pings. This update is not fair to them. - AC changes should have condition.
Some classes deserves more AC nerf than other classes. Warrior ex damage requires a nerf (been said by many people but THERE. IS. ALWAYS. NO. RESPOND. BY. GM. TEAMS.)
(Use Desire/Robber changes as an example, some people may call it "nerf on warrior" but it is actually nerf on all physical damage classes. Over score of warriors still outrank rangers. There is no particular nerf on warrior yet.)
(I suggested to remove white ac on double-hand items, and apply negative ac on single hand items, if there is no change on warrior damage output, I just dont see how a class can have highest ac and also the greatest damage of all classes.<--- You can only have one!!! Not to mention critical rares is coming) Since warrior and priest are most OP classes, this does not change anything when this two OP classes fighting each other but give other class more advantage
- I agree with Klei that if LG items are getting something unique on them, those items' overvalue should not excess hand-crafted items, should be the same value. Basically you get something and you lose something.