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Re: gamble change

Posted: Sun Aug 27, 2017 11:03 pm
by ricky
Massively disagree with removing re. For some people doing maps and getting re is the only way as they can't afford to be paying for re all the time. this just makes it more pay to win

Re: gamble change

Posted: Sun Aug 27, 2017 11:04 pm
by bminickw
ricky wrote:Massively disagree with removing re. For some people doing maps and getting re is the only way as they can't afford to be paying for re all the time. this just makes it more pay to win


You can still sell items for RE to other players '-_-

Re: gamble change

Posted: Sun Aug 27, 2017 11:07 pm
by ricky
bminickw wrote:
ricky wrote:Massively disagree with removing re. For some people doing maps and getting re is the only way as they can't afford to be paying for re all the time. this just makes it more pay to win


You can still sell items for RE to other players '-_-


Most of what drops is a load of shit

Re: gamble change

Posted: Sun Aug 27, 2017 11:10 pm
by bminickw
ricky wrote:
bminickw wrote:
You can still sell items for RE to other players '-_-


Most of what drops is a load of shit


So whats the point of you needing RE then? '-_-

Re: gamble change

Posted: Sun Aug 27, 2017 11:11 pm
by ricky
bminickw wrote:
ricky wrote:
Most of what drops is a load of shit


So whats the point of you needing RE then? '-_-



To buy the good legends that others are lucky enough to get ?

Re: gamble change

Posted: Mon Aug 28, 2017 12:29 am
by bminickw
ricky wrote:
bminickw wrote:
So whats the point of you needing RE then? '-_-



To buy the good legends that others are lucky enough to get ?


I didn't know people still sell things for RE. I guess my point is, I think RE is too common, which drives the value/prices of things down.

Re: gamble change

Posted: Mon Aug 28, 2017 12:34 am
by ricky
bminickw wrote:
ricky wrote:

To buy the good legends that others are lucky enough to get ?


I didn't know people still sell things for RE. I guess my point is, I think RE is too common, which drives the value/prices of things down.


All well and good coming from someone who has a shot lot of it or a shit load of items to sell

Re: gamble change

Posted: Mon Aug 28, 2017 12:58 am
by proeel
bminickw wrote:I guess my point is, I think RE is too common, which drives the value/prices of things down.



The reason why value/prices of things go down is because people keep asking for easier way of achieving stuff.
i.e. less material to make rares, unlimited rares per day per gm, increase lg/map drop rate.
I wonder where these ideas are from :roll:

and if re is too common, the price should go up instead of down.

Re: gamble change

Posted: Mon Aug 28, 2017 1:50 am
by SimpleStupid
We need to see the reward list first, items and rates etc, then judge how this gamble update is.
Agree to hongs point to take away the stuff you can purchase from the mall, plus add more cosmetic items like ALL kinds of G9 ghost armors, unique saddles, and some random rares like G3 mantle, G5 daggers, for gifting new players. I would like to see more quest items like orc heart, darkness liquid, and succu tooth, they are really unique be honest, and those DF quests are so good to boost new players.
Like to see the dual items in as a low rate, to give certain players an alternative way to dual up.

Re: gamble change

Posted: Mon Aug 28, 2017 2:03 am
by mewraja
+1 for revealing new gamble prizes list.

I'd also suggest for GM to put the gambling coins (i.e. 50 cent, 1 dollar, 5 dollar, & gold coin) in beta Santa Mall, so players could try out the chance %, or even come out with their results for the new gamble prizes list and its individual chance % with enough test samples.

Or alternatively, remove the 30 million cheque requirement to get a gambling coin from the beta NPC in colossus arena.