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Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 2:23 am
by mewraja
Haven't got the chance to test in beta, but reading from the beta change log, I have few questions:

1) Stroke Candle was previously giving 100% accuracy. With the change of "sharing limit with blue rare", does this mean stroke now will be capped at G10 blue Accurate i.e. no longer 100%?

2) Agility Candle was previously giving 50% physical avoidance. With the change of "sharing limit with blue rare", does this mean agility now will be capped at G10 blue Smart i.e. 37% and no longer 50%?

3) Invalid Magic potion will be changed to Evasion effect. Does this mean it will no longer give total immunity to magic damage?

4) Referring to question 3 above, how about Invalid Curse potion? Evasion doesn't work on curses. What will be the change for Invalid Curse?

Re: Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 2:57 am
by SimpleStupid
Few bugs:
Enlight does not give blind immune after been used;
Agi candle G1 still giving 50% miss;
Invalid resist still not work.

Will keep updating.

Re: Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 4:47 am
by mofomaycry
also will the duration of stroke increase?
it is rather short atm

also, it if cap at g10 24%, it is far not enough to compete with smart :greet:

and make ld/vampire touch still able to inflict damage over invalid curse, u don't want to see a wiz with high burst dmg/high mobility immune to everything :greet:

enlight potiion give 20 sec of blind immunity, can we also add a 3 sec of blind immunity after hc/remove curse/remove blind ?

Re: Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 1:50 pm
by bminickw
mewraja wrote:Haven't got the chance to test in beta, but reading from the beta change log, I have few questions:

1) Stroke Candle was previously giving 100% accuracy. With the change of "sharing limit with blue rare", does this mean stroke now will be capped at G10 blue Accurate i.e. no longer 100%?

2) Agility Candle was previously giving 50% physical avoidance. With the change of "sharing limit with blue rare", does this mean agility now will be capped at G10 blue Smart i.e. 37% and no longer 50%?

3) Invalid Magic potion will be changed to Evasion effect. Does this mean it will no longer give total immunity to magic damage?

4) Referring to question 3 above, how about Invalid Curse potion? Evasion doesn't work on curses. What will be the change for Invalid Curse?


1. That means the max accurate (currently) is 24%. Means stroke will give you 24% accuracy. Hopefully this gets buffed at least be the same as smart rare.

2. That means the max agility (Smart) will be 37%, yes.

3. That is correct. Invalid Magic will be the same as evasion, max 37%.

4. I don't see any change to invalid curse yet. Maybe oversight? Maybe curses are too OP still, so they still allow the use of invalid curse?

Re: Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 4:06 pm
by mofomaycry
should materials to make consumables drop from treasure maps too ? :greet: :greet:

Re: Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 4:54 pm
by mofomaycry
also, since candles can no longer be cancelled, we should also reduce its' quantity of each pc :greet: :greet:

Re: Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 5:14 pm
by bminickw
mofomaycry wrote:also, since candles can no longer be cancelled, we should also reduce its' quantity of each pc :greet: :greet:


Sturgeon already pain in the ass to get.... '-_-

Re: Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 7:15 pm
by muking
bminickw wrote:
1. That means the max accurate (currently) is 24%. Means stroke will give you 24% accuracy. Hopefully this gets buffed at least be the same as smart rare.

2. That means the max agility (Smart) will be 37%, yes.

3. That is correct. Invalid Magic will be the same as evasion, max 37%.

4. I don't see any change to invalid curse yet. Maybe oversight? Maybe curses are too OP still, so they still allow the use of invalid curse?


Same as Brotha, I didn't have time to login beta for testing the new patch...
But by reading in forum, I have a question in question 1 and 2 as well
I think the above answer provided by Brandon make sense
However the little note provided by gmsp make me confused
"little note : Stroke and Invalid Magic still work as before "
What does it mean? Does it mean stroke and invalid Magic now share with accurate and evasion like the one Brandon said or are they still working as before?

I hope someone have tested can provide some outcome about that as It seem confused by reading the note in forum

Re: Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 7:19 pm
by GMSignPainter
muking wrote:
bminickw wrote:
1. That means the max accurate (currently) is 24%. Means stroke will give you 24% accuracy. Hopefully this gets buffed at least be the same as smart rare.

2. That means the max agility (Smart) will be 37%, yes.

3. That is correct. Invalid Magic will be the same as evasion, max 37%.

4. I don't see any change to invalid curse yet. Maybe oversight? Maybe curses are too OP still, so they still allow the use of invalid curse?


Same as Brotha, I didn't have time to login beta for testing the new patch...
But by reading in forum, I have a question in question 1 and 2 as well
I think the above answer provided by Brandon make sense
However the little note provided by gmsp make me confused
"little note : Stroke and Invalid Magic still work as before "
What does it mean? Does it mean stroke and invalid Magic now share with accurate and evasion like the one Brandon said or are they still working as before?

I hope someone have tested can provide some outcome about that as It seem confused by reading the note in forum

What that means is that they still give 100% effect, I need to make them work the same way as their regular rare counterparts (I actually forgot to do it)

Re: Beta Patch 109a feedback & questions

Posted: Tue Jul 18, 2017 8:09 pm
by muking
TY GMSP! ^_^