GMbluefire wrote:It was to increase the item curve. There was essentially no difference between a dual class item and the last craftable item. Another goal was to shift shield AC to armor pieces. This would have shrink the gap between one hand and two hand weapon difference. If we undo the AC nerf to shield, we will have to scale back the AC increase to helm and shoes a little.
I agree that ac increase needs scale back, at least to a reasonable damage range.
Okay, the purpose is great but it will require more testing after you update the ac amount
Also i agree that its a good idea to solve the damage output problem on warriors
I may missed something as I havnt have the time to go over everything, correct me if im wrong but on the ac side...
- its a direct buff to single weapon users as well without change in shield ac
(so its not indirect buff to archer, its actually overall buff for all classes)
I dont know the reason why you call the change in shield ac off but something similar you should consider is to change the ac amount of weapons.
- apply negative ac on warrior single hand weapon or thief weapons
(this is the direct difference between one/two hand weapons, without effecting other class, wiz or priest)