I strongly disagree another other class that outside of wizard/priest are able to buff themselves.
It unbalance the original spells (Pro, SFD, Anti-curse)
There is a reason why one prevents slow, another prevents blind and finally, one prevent everything but left you defenseless
it balance out fights and your CHOICES of play style.
this implementation is not useful in game because it does not prevent STONE.
(unless you get a wizard that will remove stone 24/7, no one will use this)
Personally I dont see WHY this is an issue or a need to be an update.
1. Stun can be prevent by all protection magic (if you have no buff, and you walk into a fight. That is just pure stupid)
2. Blind... like i said, you can simply get a PRO or Anti-Curse. It is not NOT-PREVENTABLE. It is just your choices.
i cant catch your point, come and give feedback without knowing how some things working, seems that you imagine in your mind and then you come and give your opinion about your imagination (well you have a good capacite for imagine xD) i would recommend that fist you go beta test server, TEST, come with numbers and then propose, couse give feedback without knowing mechanics could end in something bad for the server, if you care a bit for that make things right, took note, share the notes, share the numbers and ill follow your arguments as well.
-icing armor and lighting shield didnt give the defense that proc and sfd give «ligthing shield (34-37%) icing armor (26-29%) vs proc (50%) SFD (50% or above, page says 60%) you have protection aganist blind and stun, but you sacrifice defense and you continue vulnerable aganist the life drain which its a a potion consume damage for sure, thats without mention that icing shield and lighting shield dont have the lenght of a buff of a priest with buff set, or a wizard with a buff set, in wich case you have to recast the spell and make that in battle pepsied make a big disvantage too, also you are already in disvatage aganist a guy with a propetly buff, i saw this change like a chance to move until you can find a buffer, but not a skill to be used all team fight, since requiered many amounts of refresh.
proeel wrote:2. Luck is the same effect of stroke.(it does not effect immobile spells)
absolutely wrong.... luck pass throught candle agility.
stroke candle continue give miss hits aganist a target that use agility candle, so luck its better
go beta and test yourself! and stop post wrong data here plz.
proeel wrote:3. Mirror only hard counters to life drain. (you still need someone to buff you, its just like anti-curse for few mins)
- one min of cooldown vs instantly refresh of lighting/ice shield
- even with high grade rares, the duration is only 4-5 mins max,
- and, LD is not the only way for a priest to kill an opponent
-not only hard counters life drain, make you inmune aganist all 95% of the curses effects for those 4-5 mins max, and if you wear icing armor you are inmune to ANY SLOW IN GAME... in little words with protetly items make archer and thief extremely hard kill and inmune to any curse effect,(and i am not mention that REFLECT CURSE RETURN THE CURSE SPELL TO THE CASTER.. wich means that if a priest land a life drain he literaly kill himself accidentaly AAA i forget also that reflect curse havent got any indicator ^^)
-instantly refresh that you have to constant refresh in battle with the disvantage of defense that you have aganist other targets with SFD and PROC
-"LD is not the only way for a priest to kill an opponent" sure you can use authority of worencha aganist a thief or an archer!!! and wait till CA ST works, or BR works!!! its possible ??? yes, but you have to succes a chain of events that 99% of times didnt happend... maybe on 2030 all that chain happend and archer and thief with luck start to die in this way, but reallity of team fights for now shows that priest in a midle of a team fight have more chance to die with a miss click and a life drain aganist himself of those thiefs or archers.
proeel wrote:- Lastly, I look at it from a team fight point of view, NOT 1vs1. It may has a great influence to a priest under a 1vs1 situation but overall in team fight, it is not a major problem.
"team fight point of view" can you share how many team fights you make on beta server? could be usefull to chek your team fight results with the changes on beta, also could be a good feedback!!!
in the end, i think its a good solution until you find a buff. pretty unpractical as i say to wear it on team fights. and you continue need buff from priest or wizard like Z, so in my opinion its ok, and i am agree with that.