Page 3 of 3

Re: New archer fleet missile

Posted: Tue May 31, 2016 3:43 pm
by Ampz
GMSignPainter wrote:Any new feedback after the latest change?


It cant be used at it's current state.

Archer cant move while the missile it's on fly.

Re: New archer fleet missile

Posted: Tue May 31, 2016 5:17 pm
by SimpleStupid
TBH this skill needs alittle tweak, make it faster and shorter the stun duration (2-4seconds is what I expect), too much RNG now.

Re: New archer fleet missile

Posted: Tue May 31, 2016 5:23 pm
by Metalarg
Ampz wrote:
GMSignPainter wrote:Any new feedback after the latest change?


It cant be used at it's current state.

Archer cant move while the missile it's on fly.


to explain it better

you shoot the arrow stun and until the proyectile HITS something, archer its unable to move, in this way its imposible to use couse if you miss the shot, and proyectile travel far far away you will stay in the same place until the proyectile hit something!

its like an auto stun now ^_^

depsite that looks good now ^_^

Re: New archer fleet missile

Posted: Tue May 31, 2016 11:44 pm
by Krypton
GMSignPainter wrote:Any new feedback after the latest change?


Regarding Patch 89g:

- I can move around now while shooting the arrow.
- Cool down time is ~5 sec.
- There's an issue with activating the skill while having in-game auto clicker enabled; it won't let you cast the skill.
- Stun duration is borderline overpowered. I can shoot approx. 2-3 Extreme Fire while the subject is stunned -- and that's without using the double shot bug.

Cutting the stun duration ~1-2 sec should be okay.

-Kr

Re: New archer fleet missile

Posted: Thu Jun 02, 2016 4:03 pm
by bminickw
Krypton wrote:
GMSignPainter wrote:Any new feedback after the latest change?


Regarding Patch 89g:

- I can move around now while shooting the arrow.
- Cool down time is ~5 sec.
- There's an issue with activating the skill while having in-game auto clicker enabled; it won't let you cast the skill.
- Stun duration is borderline overpowered. I can shoot approx. 2-3 Extreme Fire while the subject is stunned -- and that's without using the double shot bug.

Cutting the stun duration ~1-2 sec should be okay.

-Kr


I like it.. and I agree, maybe duration is a couple seconds too high, but I think landing this shot will be pretty hard in real fights.

If it becomes a problem, can always change it again.

IMPLEMENT ON LIVE SERVER! (Y)

Re: New archer fleet missile

Posted: Thu Jun 02, 2016 4:41 pm
by bminickw
Any other thoughts on this?

Re: New archer fleet missile

Posted: Thu Jun 02, 2016 5:41 pm
by Metalarg
Krypton point seems logical and i am agree with him!

Re: New archer fleet missile

Posted: Thu Jun 02, 2016 9:22 pm
by ArabianArrow
Just lower the stun duration by ~2-3 seconds imo.

Re: New archer fleet missile

Posted: Fri Jun 03, 2016 4:15 am
by SimpleStupid
Make it live! <3