New archer fleet missile

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Ampz
Posts: 161
Joined: Tue Nov 17, 2015 9:10 pm

Re: New archer fleet missile

Postby Ampz » Tue May 31, 2016 3:43 pm

GMSignPainter wrote:Any new feedback after the latest change?


It cant be used at it's current state.

Archer cant move while the missile it's on fly.
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SimpleStupid
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Re: New archer fleet missile

Postby SimpleStupid » Tue May 31, 2016 5:17 pm

TBH this skill needs alittle tweak, make it faster and shorter the stun duration (2-4seconds is what I expect), too much RNG now.
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Metalarg
Posts: 419
Joined: Tue Nov 10, 2015 8:25 pm

Re: New archer fleet missile

Postby Metalarg » Tue May 31, 2016 5:23 pm

Ampz wrote:
GMSignPainter wrote:Any new feedback after the latest change?


It cant be used at it's current state.

Archer cant move while the missile it's on fly.


to explain it better

you shoot the arrow stun and until the proyectile HITS something, archer its unable to move, in this way its imposible to use couse if you miss the shot, and proyectile travel far far away you will stay in the same place until the proyectile hit something!

its like an auto stun now ^_^

depsite that looks good now ^_^

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Krypton
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Re: New archer fleet missile

Postby Krypton » Tue May 31, 2016 11:44 pm

GMSignPainter wrote:Any new feedback after the latest change?


Regarding Patch 89g:

- I can move around now while shooting the arrow.
- Cool down time is ~5 sec.
- There's an issue with activating the skill while having in-game auto clicker enabled; it won't let you cast the skill.
- Stun duration is borderline overpowered. I can shoot approx. 2-3 Extreme Fire while the subject is stunned -- and that's without using the double shot bug.

Cutting the stun duration ~1-2 sec should be okay.

-Kr
Help me I'm a noob. :help:

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bminickw
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Joined: Fri Jun 14, 2013 9:27 pm

Re: New archer fleet missile

Postby bminickw » Thu Jun 02, 2016 4:03 pm

Krypton wrote:
GMSignPainter wrote:Any new feedback after the latest change?


Regarding Patch 89g:

- I can move around now while shooting the arrow.
- Cool down time is ~5 sec.
- There's an issue with activating the skill while having in-game auto clicker enabled; it won't let you cast the skill.
- Stun duration is borderline overpowered. I can shoot approx. 2-3 Extreme Fire while the subject is stunned -- and that's without using the double shot bug.

Cutting the stun duration ~1-2 sec should be okay.

-Kr


I like it.. and I agree, maybe duration is a couple seconds too high, but I think landing this shot will be pretty hard in real fights.

If it becomes a problem, can always change it again.

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bminickw
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Re: New archer fleet missile

Postby bminickw » Thu Jun 02, 2016 4:41 pm

Any other thoughts on this?
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Metalarg
Posts: 419
Joined: Tue Nov 10, 2015 8:25 pm

Re: New archer fleet missile

Postby Metalarg » Thu Jun 02, 2016 5:41 pm

Krypton point seems logical and i am agree with him!

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: New archer fleet missile

Postby ArabianArrow » Thu Jun 02, 2016 9:22 pm

Just lower the stun duration by ~2-3 seconds imo.

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SimpleStupid
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Re: New archer fleet missile

Postby SimpleStupid » Fri Jun 03, 2016 4:15 am

Make it live! <3
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