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Legend Rework

Posted: Tue Apr 12, 2016 11:10 pm
by GMSignPainter
Tomorrow we will dispatch the Legend Rework update.
You will be able to get Legends from every monster in the main cities and they will drop legends that match your class.

Please test the values and all and give us your feedbacks here.

Note this is only the first part of the update, we'll have a part 2 coming later on.

New Legends values

For every legend set, weapon will always drop the same effect (sometimes two effect, depending on the class). Armor, however, will pick a random effect from one of the three categories. When a legend is created, game will first pick a category (Category pick rate is below) and then each effect within that category has an equal chance of being picked.

Then, each effect's grade is randomly chosen between G6 and G8.

Drop chance of the 3 categories:

Category 1 = 15%
Category 2 : 35%
Category 3 : 50%

Class sets values:

Warrior:
Weapon: Always rolls Force

Armor:
Category 1 : Strike, Desire, Evasion
Category 2 : Counter attack, Robber
Category 3 : Accurate, Resist All, Critical, Smart, Hardest

Class Bonus
Image

Archer:
Weapon: Chance to roll Force or Distant.

Armor:
Category 1 : Desire
Category 2 : Evasion, Critical, Resist All
Category 3 : Smart, Accurate, Hardest

Class Bonus
Image

Thief:
Weapon: Chance to roll Force or Distant.

Armor:
Category 1 : Desire
Category 2 : Evasion, Critical, Resist All
Category 3 : Smart, Accurate, Hardest

Class Bonus
Image

Priest:
Weapon: Chance to roll Force or Nature Vigor.

Armor:
Category 1 : Strike
Category 2 : Counter Attack, Resist All, Evasion
Category 3 : Smart, Speed, Wise, Hardest, Aid, Masking

Class Bonus
Image

Wizard:
Weapon: Always roll Magic Vigor

Armor:
Category 1 : Basic Resist
Category 2 : Hardest, Smart
Category 3 : Life, Aid, Masking

Class Bonus
Image

Bonus Effect Grades:
Image

Re: Legend Rework

Posted: Thu Apr 14, 2016 1:59 am
by proeel
updated* see below

Re: Legend Rework

Posted: Thu Apr 14, 2016 3:21 am
by PowerRangers
i do see the changes of LG rework. i think it will be easier for everyone that GM's do a chart like what's in the "Help" and max G bonuses .for example:
Warsaint, Weapon possible effect (distant,force, etc) Armor( resist all, etc). By doing it, players can understand why you guys changed it that way and can also suggest you right away which basic/combo bonus are good and which are not so good and can be improved. but i dont mind to figure them out myself. Just a suggestion.

Re: Legend Rework

Posted: Thu Apr 14, 2016 7:02 am
by mofomaycry
so far the only good thing about legend rework is that now thief/archers' weapon had a chance to roll into force ^_^

Re: Legend Rework

Posted: Thu Apr 14, 2016 10:27 am
by Thomas
proeel wrote:So far in the game, 95% of players are with max rares.


Im not sure its entirely correct...

But regarding topic i will try to get some feedback too.

Re: Legend Rework

Posted: Fri Apr 15, 2016 3:33 am
by PowerRangers
there should be Robber effect add to the LG. also i suggest to increase max lg lv to g9 for both bonus and basic effect.

Re: Legend Rework

Posted: Fri Apr 15, 2016 8:24 pm
by GMSignPainter
Thank you for your feedbacks so far, I will try to get another update running with some changes from your feedbacks asap.

As for the numbers and such, I have updated my OP with them.

Re: Legend Rework

Posted: Fri Apr 15, 2016 8:35 pm
by ArabianArrow
I believe CA is more valuable than Strike, so perhaps it would be better to swap them (Put CA in Category 1 and Strike in Category 2).

Re: Legend Rework

Posted: Fri Apr 15, 2016 9:48 pm
by proeel
Comment to each class: (+ = buff) (-=nerf) (x=doesnt really matter)

To warrior: Buff toooo much

- A warrior player can basically live off by wearing all LGs in fights, it provides all needed rare effects (+)
- higher white ac with higher magic damage resist (+)
- Shoes are slower (-)
- every set is valuable for different purposes except warmaster (if critical works, not sure abt what accurate do) (+)

To archer: above average fair

- weapon increases damage (+)
- robber isnt that needed compare to thief as desire does work better with higher damage (x a bit)
- much faster speed (+)
- defensive set is valuable, it provides bonus ac, speed, compare to now (+)
- set value is valuable except hawkeye (+)

To thief: fair

- weapon increases damage (+)
- there is no robber, which a thief cant really kill without robber, in my opinion 95% of the time (-)
- much faster speed (+)
- defensive set is valuable, it provides bonus ac, speed, compare to now (+)
- set value is valuable except Toreador (+)

To priest: fair except value for wearing one set is 0

- provides higher ac, which is 1st important thing for priests even its g8 compare to handmade g9 effects (+ a bit)
- shoe are really slow (-)
- provides all needed effects in fights (+)
- set value is useless, as both thief and archer get a damage buff, there is no reason to give up 34 ac from shield (-)
- NV staff... you can simple make nv weapon to go with shield. Dont see how this benefit individually (-)

To wizard: NOT fair & no value to wear whole set

- G8 BR to G9-10 BR, a wiz will probably value higher grade of br better. so cant really live off on using LG only (x)
- MV staff...like i said, if u use a set, even d5 set, u only get 18G of MV and forgo 34 ac. Set value is not beneficial unless it gives more than 20G of MV (-)
- since only weapon gives MV, in order to kill, you must wear some MV handmade rares (x)
- shoe are slow... (-)

Re: Legend Rework

Posted: Sat Apr 16, 2016 5:44 am
by PowerRangers
Thanks for the chart. It really helps. from rangers view, i suggest to add CA,Life, and Robber to the LG(either basic or bonus). My reason are 3, 1st, all classes will have more ac when d4 d5 lg come out , even though, ranger force increased but blue force do not get benefit from pray and the nature of AC is deduct dmg by %
a g10 blue force may only add a 400-500 dmg when attacking class with sfd on. Robber is different, it ignore players ac. However, this is only tested with D3 lg and critical/luck currently not working well so i cant say desire or robber which is better . Also, not many player play archer in maze or pvp is primarily because archer die too easy even though they got the highest physical dmg. there are few reasons for this. CA/Strike too op and warriors with robber are too op, archer defence too low. if we give archer ac, people will say no that will be like thief. so i suggest add life to the LG effect. or we can reduce the chances of CA/strike and robber. this is just suggestion.