Tomorrow we will dispatch the Legend Rework update.
You will be able to get Legends from every monster in the main cities and they will drop legends that match your class.
Please test the values and all and give us your feedbacks here.
Note this is only the first part of the update, we'll have a part 2 coming later on.
New Legends values
For every legend set, weapon will always drop the same effect (sometimes two effect, depending on the class). Armor, however, will pick a random effect from one of the three categories. When a legend is created, game will first pick a category (Category pick rate is below) and then each effect within that category has an equal chance of being picked.
Then, each effect's grade is randomly chosen between G6 and G8.
Drop chance of the 3 categories:
Category 1 = 15%
Category 2 : 35%
Category 3 : 50%
Class sets values:
Warrior:
Weapon: Always rolls Force
Armor:
Category 1 : Strike, Desire, Evasion
Category 2 : Counter attack, Robber
Category 3 : Accurate, Resist All, Critical, Smart, Hardest
Class Bonus
Archer:
Weapon: Chance to roll Force or Distant.
Armor:
Category 1 : Desire
Category 2 : Evasion, Critical, Resist All
Category 3 : Smart, Accurate, Hardest
Class Bonus
Thief:
Weapon: Chance to roll Force or Distant.
Armor:
Category 1 : Desire
Category 2 : Evasion, Critical, Resist All
Category 3 : Smart, Accurate, Hardest
Class Bonus
Priest:
Weapon: Chance to roll Force or Nature Vigor.
Armor:
Category 1 : Strike
Category 2 : Counter Attack, Resist All, Evasion
Category 3 : Smart, Speed, Wise, Hardest, Aid, Masking
Class Bonus
Wizard:
Weapon: Always roll Magic Vigor
Armor:
Category 1 : Basic Resist
Category 2 : Hardest, Smart
Category 3 : Life, Aid, Masking
Class Bonus
Bonus Effect Grades: