proeel wrote:I don't see the reason opening drops to monster below lv.100.
The time a player spent under lv100 is relatively short. For a beginner, maybe a week? With help/experienced players will probably only take 2-3 days then they all move on to vd.
The only ones that will actually benefit from this below 100 addition is farmers.
FYI. The drop is too high. The original drop rate is fine. You added like 5 other ways to get low/med or even high. I don't see the reason of increasing drop rates.
In average, before the change, I'm able to get 2.5-3 per hour. Now it's like 10+
I think the update loses its meaning when it becomes Marco farmable. World boss/ mini boss are fine as it requires you actually go there but increasing the drop rate just to make the time spent on "Marco farming" worth it. This is just wrong.
Marryland wrote:i dun see any monster is lv150? u mean those monster in seeker? or mini bosses such like dragon turtle? the monster in vd will drop 1% am i correct?
Metalarg wrote:well i always will support the idea to make player exploring the map, whats the motivation to go kill an ifrit or a dragon turtle if you already got the ifrit fire and leafs? 0 usefull drop rate.
Lee wrote:Currently what is the drop rate for low > med, med > high, high > chaos, chaos > insane. From what i read its 25% for all ya? But i dont think it is because the higher the maps lvl the harder it is to drop.. Did 20 low maps and I get like 8-9 med.. Did 20 meds but I get 0 high or it just my bad luck?
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