SimpleStupid wrote:GMSignPainter wrote:It depends if you guys think I should or not.
I personally think it should be work for all monstes, higher level has better drop rate.
Agreed. This makes the most sense.
SimpleStupid wrote:GMSignPainter wrote:It depends if you guys think I should or not.
I personally think it should be work for all monstes, higher level has better drop rate.
ArabianArrow wrote:SimpleStupid wrote:
I personally think it should be work for all monstes, higher level has better drop rate.
Agreed. This makes the most sense.
SimpleStupid wrote:Just a thought, as put much better drop rate from open world mini boss like DB, cyc, fatal, succu, and barloc. Mass spawning pit like VD and tower should be really low, since the quantity and respawn timer.
SimpleStupid wrote:Tested 20 DB: 1 Low map, 1 Med map. 2 skins(14th,15th).
Tested 20 Cyc: 2 Low maps, 2 med maps, 2 high maps, the 14th cyc dropped both low and high. 1 skin(20th).
Tested few Succu and Balrog: the summons have 100% low drop rate, messed up a lot. 1 high map on 4th balrog.
The invade boss mobs from monster war also dropped a lot maps(all low), need to take a look as well.
Will test fatal and world bosses later.
Would be great if someone could test barg room:D
SimpleStupid wrote:I think this drop rate is way too much, those mini bosses supposed to not drop high, or even med at all.
bminickw wrote:SimpleStupid wrote:I think this drop rate is way too much, those mini bosses supposed to not drop high, or even med at all.
Agree. Mini bosses should only drop low map.
World Bosses and Dungeon bosses should be able to drop the higher maps though.
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