Version 1.8.0.4+

News regarding the Beta Test Server.
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GMSignPainter
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Version 1.8.0.4+

Postby GMSignPainter » Thu Jul 22, 2021 11:31 pm

Dear Players,

A new patch has been released on the Beta Server. This is a huge balance update that will probably still get modified before it hits live server.
On top of that, it's been merged with the Movement Update.

Here's the changelog:

Bug Fixes
  • Fixed Twister lifting invisibility.
  • Fixed Lightning Shock & Converting Armor no longer piercing Complete Sanctuary.
Balance
  • Warrior
    • Dark Blade's slow effect has been reduced from 45% to 35%.
    • Decreased Gust's movement bonus by 50%.
    • Increased Charging's cooldown from 10s to 15s.
    • Increased Twister's Duration to 15s.
    • Lightning Shock now works on PFM. Each stacks decreases PFM's defence by 20%.
  • Archer
    • Increased Archer's maximum LUCK at D5 from 152 to 202.
    • Changed Hawkeye symbol to Critical + Force.
    • Fleet Missile's cooldown is now a fixed 15s instead of variable depending on the stun duration.
    • Converting Armor now works on PFM. Each stacks decreases PFM's defence by 20%.
  • Thief
    • Changed Nighthawk Symbol to Critical + Force
  • Wizard
    • Slow's range has been slightly increased.
    • Spider Web's range has been slightly increased.
    • Vampire's Touch range has been increased to match Life Drain's.
    • Grand Wizard Symbol has been changed to Curse + Magic Vigor.
    • Increased Protection's physical resistance to 40%.
    • Reduced Physical Shield's Physical & Magical resistances from 40% to 30%.
  • Priest
    • Authority of Whoarencha now always do 6 guaranteed flames per wave. Also they are now more concentrated around where the priest casts the spell instead of randomly around the character.
    • Rage Light Ball now travels faster and has a splash damage effect.
    • Authority of Athyas now gives a 30% magic damage bonus.
    • Increased Authority of Athyas' physical protection from 10-20% to 20-30%.
    • Decreased Authority of Athyas' magic protection from 50% to 30%.
    • Changed Authority of Athyas' movement speed bonus to be a flat 35 Movement Speed instead of a percentage.
    • Authority of Athyas now decreases the time you have to wait between two spell casts by 25%.
  • Items
    • Kathelprime Cloak now has a 6 White Resist All effect.
    • Kradmessor Cloak now has a 8 White Resist All effect.
    • Siegolaid Cloak now has a 10 White Resist All effect.
    • Removed the white AC on gauntlets.
    • Satan, Evil, Witch & Devil rares can now steal mana/divine when using spells.
    • Basic Resist's max value has been increased from 24% to 28% (G10 still remains 24%).
    • Speed potions now give a 10s immunity to Dark Blade.
    • Legend Sets no longer fully protect against physical stuns. They now only prevent one stun every 10s.
  • Misc
    • The lit area when blinded is now wider.
    • Critical Hits now do a fixed 150% damage increase instead of a random 50-150%.
    • Characters now get 30% of their base CP restored upon login or getting ressed (full ress only).
    • Hybrid classes now have a 15s cooldown before they can use skills if they used a status spell (curse or buff) on another character than them.
    • Hybrid classes can no longer get an accuracy bonus from LUCK stat.
    • WS Stat mana regen has been increased to 1% every 10 points past 200 WS instead of every 20 points.
    • Splash damages from skills can now miss. However Accuracy bonuses from stats & items now work on them as well.
Misc
  • The Dual Class change quest will now only ask you to kill the monsters of your current Dual Level instead of all previous duals as well.
  • Castle War gates HP & Defense have been increased.
  • Local War stones HP have been increased.
  • Castle War sstones HP have been increased.
  • The Legend Hammer will no longer reroll the item's current rare effect if the Grade is not 8 and the effect is in the pool of possible effect the item can have. Instead it will just upgrade it to G8 (but there is still a chance it gets destroyed). The Hammer's effect remains the same on G8 items or if the item's effect is not in the pool.

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GMSignPainter
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Re: Version 1.8.0.4+

Postby GMSignPainter » Fri Jul 23, 2021 4:37 pm

Added to the changelog (were just missing from it)
  • The Legend Hammer will no longer reroll the item's current rare effect if the Grade is not 8 and the effect is in the pool of possible effect the item can have. Instead it will just upgrade it to G8 (but there is still a chance it gets destroyed). The Hammer's effect remains the same on G8 items or if the item's effect is not in the pool.
  • Authority of Athyas now decreases the time you have to wait between two spell casts by 25%.

Corrected the following that were wrong:
  • Kathelprime Cloak now has a 6 White Resist All effect.
  • Kradmessor Cloak now has a 8 White Resist All effect.
  • Siegolaid Cloak now has a 10 White Resist All effect.

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Re: Version 1.8.0.4+

Postby GMSignPainter » Mon Jul 26, 2021 2:44 pm

The Beta Server has been updated with the following changes:

Version 1.8.0.5

Bug Fixes
  • Fixed Blindness no longer working.
  • Fixed AC Drop not working on PFM.
  • Fixed Combat Skills not being put on cooldown properly when a hybrid uses a buff or curse spell on another player.
  • Fixed Priest/Wizard legend set stun immunity having a 20s cooldown instead of 10s.

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Re: Version 1.8.0.4+

Postby GMSignPainter » Mon Jul 26, 2021 5:17 pm

The Beta Server has been updated with the following changes:

Version 1.8.0.6

Features
  • Added a new Rare type : Spell Penetration. This rare will ignore a certain amount of the target's shield AC. It cannot be crafted.
Balance
  • Warrior
    • Extreme Lightning now has a 3s cooldown.
    • Extreme Earth now has a 3s cooldown.
    • Extreme Wind now has a 3s cooldown.
  • Thief
    • Thief's attacks can now be interrupted again.
  • Wizard
    • Changed Grand Wizard Symbol to Magic Vigor + Spell Penetration.
  • Priest
    • Reduce Authority of Whoarencha's hit count per wave from 6 to 4.
  • Misc
    • All combat skills now have a fixed 2s cooldown that cannot be bypassed.

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Re: Version 1.8.0.4+

Postby GMSignPainter » Mon Jul 26, 2021 6:16 pm

The Test Server has been updated again with a minor fix regarding some Skill & Magic cooldowns.

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Re: Version 1.8.0.4+

Postby GMSignPainter » Mon Jul 26, 2021 6:55 pm

The Test Server has been updated again to change a little thing regarding the way combat skill cooldowns now work.

Every skill usage now adds a 10s cooldown, except Extreme Lightning, Extreme Earth & Extreme Wind.
You can however get rid of this cooldown by simply reselecting the skill (like before).

Like said, Extreme Lightning, Extreme Earth & Extreme Wind aren't impacted by this cooldown and can be recast 3s after the initial cast.

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Re: Version 1.8.0.4+

Postby GMSignPainter » Tue Jul 27, 2021 7:45 pm

The Test Server has been updated with the following update:

Version 1.8.0.8

Bug Fixes
  • Fixed several animation issues with the new movement system.
  • Fixed other characters not outputting lights even when your character isn't blinded.
  • Fixed the chat bar not displaying any text.

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Re: Version 1.8.0.4+

Postby GMSignPainter » Mon Aug 23, 2021 5:53 pm

The Test Server has been updated.

The changes mostly concern the Client where big chunks of the Engine were redone/improved.

The following things were changed:
- Rendering backend
- Input
- Settings
- Text input

Please test the update and let us know if anything feels wrong

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Re: Version 1.8.0.4+

Postby GMSignPainter » Thu Sep 30, 2021 12:37 pm

The Test Server has been updated.

Version 1.8.0.10
Bug Fixes
  • Fixed the game not starting when selecting Chinese language.
  • Fixed the game not starting when selecting Software rendering mode.

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Re: Version 1.8.0.4+

Postby GMSignPainter » Tue Oct 05, 2021 4:57 pm

The Test Server has been updated.

Version 1.8.0.11

Bug Fixes
  • Fixed characters moonwalking.
  • Fixed a very common Client crash.
  • Fixed characters playing walking/running animation even though they weren't moving.
  • Fixed Client feeling slow and freezing.
  • Fixed slight mismatch between Client & Server movement, which would teleport the player back in some cases.
  • Fixed characters still standing even when dead.


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