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Double exp pill timer

Posted: Fri Mar 23, 2012 9:07 am
by ZAX
Dear Gm I do have a good ? suggestion for exp pills
Make new pills that can stop base on players need
Players might need a break from time to time
If the pill will stop due to crash or logout will be even better
The price of the pill can be increased
I rather buy a higher price pill that make sure i get the full value of it
Including ppl who walk slow to Vd, that wasted some minutes on it
And also lunch breaks etc
Hope this will be a good suggestion

(Y) (Y) (Y) (Y) (Y)

Re: Double exp pill timer

Posted: Fri Mar 23, 2012 9:13 am
by lemonbone

Re: Double exp pill timer

Posted: Fri Mar 23, 2012 1:25 pm
by kador

Code: Select all

while (people_posting_for_timer_on_pill == true)
  print("No");
endwhile

Re: Double exp pill timer

Posted: Sat Mar 24, 2012 3:59 am
by Jarlaxle
I actually never understood it, myself. Every other game a timed item is activated and deactivated when you are not in the game that I've played. This is the first one that insists you must use it all or nothing. I don't know how it earns you more money tbh to do it that way other then ripping people off of a certain time to force them to buy more.

Re: Double exp pill timer

Posted: Sat Mar 24, 2012 4:59 am
by KarvinenDR
-1

1hour 2hour 4 hour 8 hour pills. Pick according to how much time available...

Re: Double exp pill timer

Posted: Sat Mar 24, 2012 2:04 pm
by Thomas
Agree to KarvinenDR

Re: Double exp pill timer

Posted: Sun Mar 25, 2012 9:00 am
by Jarlaxle
Sure but things happen irl. I think it just amounts to laziness myself.

Re: Double exp pill timer

Posted: Sun Mar 25, 2012 9:08 am
by ZAX
Thanks Impriest for the reminder O_O| didnt saw that o.o|
-1 ? ok , try buy a 8 hour pill and u hv something to do and had to run :D
Unless ur whole life is about playing dr and nth else will happen in ur life o.o||

Re: Double exp pill timer

Posted: Mon Mar 26, 2012 9:09 am
by jesse
I think lvling on this server is already easier than others, with the availability of pills ,and events every month. Shouldnt make this too easy.

Re: Double exp pill timer

Posted: Mon Mar 26, 2012 4:05 pm
by kador
Jarlaxle wrote:I actually never understood it, myself. Every other game a timed item is activated and deactivated when you are not in the game that I've played. This is the first one that insists you must use it all or nothing. I don't know how it earns you more money tbh to do it that way other then ripping people off of a certain time to force them to buy more.


These games were originally designed to be like that.
Double Exp pills are something that people simply implemented, so the game isn't ready to handle it. Thats why we have a lack of content within 1 year. You were supposed to take way longger than you take to lvl up. If you can use 100% of the double exp pill time, then it would be even worse. You would make the game endup in half of the time =/