Server Updates

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Gaz
Posts: 651
Joined: Thu Nov 12, 2009 12:00 am

Server Updates

Postby Gaz » Fri Mar 11, 2011 4:58 pm

So i haven't played for months now, just wondering if there is still a post of all the server updates?

GMSpherix
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Re: Server Updates

Postby GMSpherix » Sat Mar 12, 2011 4:54 pm

Well there isn't a single list, but you can look back at old patch/maintenance announcements;

viewforum.php?f=2
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Gaz
Posts: 651
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Re: Server Updates

Postby Gaz » Sat Mar 12, 2011 10:28 pm

I dont know why but i looked but didnt check back to the last page

this is what i was referring to

http://forum.dragonraja.eu/viewtopic.php?f=2&t=2459

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Gaz
Posts: 651
Joined: Thu Nov 12, 2009 12:00 am

Re: Server Updates

Postby Gaz » Sat Mar 12, 2011 10:29 pm

2010

New Dragon Raja Global Features:
- Job Quests for jobs instead of macroing.
- Removed the need of Ladder for Dual Class
- Removed SMP
- Tactic Cap after level 100
- Tactic Leeching after level 100
- Warrior Splash Damage (Lightning Boom Skill) increased
- Level Reward system
- Various Items are now stackable
- Dual Fame is now stackable with a Cap of 100
- Changed Warmaster Dual Symbol to 'Smart - Accurate'
- Changed Desperado Dual Symbol to 'Force - Accurate'
- Increased bank space
- Increased guild warehouse space
- Potions of the same kind automatically go in the potion box
- Higher materials of jobs will now be obtainable in nation towns
- You can now cast buffs on other players by clicking on their party portrait

Feb 11
-Crashes should be fixed
-Attempted to fix problem with reward items put in the merchant board if bag is full
-Attempted to fix some skills not giving exp
-Stackable items should be fixed
-Map crash at when a player reaches lvl 61
-Some skills not giving exp
-Job quests not giving exp

Feb 16
- Fixed Mantle dye not working properly
- Fixed Password incorrect when it isn't
- Fixed Resource rate calculated incorrectly
- Fixed Trade being set to off when changing map
- Fixed Secondary Job where NPC wasn't getting the items and keeping silent
- Fixed NPC taking too much items for jobs quests.

Feb 20
- Merchant / Announcement menu is now in english
- Client not saving hotkeys or spells (due to client failing to make the needed files)
- Thief title 'spy' changed to 'Spy' t
- Party emotion icon now says 'PARTY'
- Fixed when trying to request a guild emporia without being in a guild it says 'You already have emporia'
- War explanation button is now in english
- Removed /smpt
- Background music can now be disabled when unchecking Music at Client Launch
- Inventory slot (5, 3) fixed
- Lock the explanation of item stats within item mall to the left side of menu (stops it getting in the way while people are browsing through etc.)
- Dual class descriptions are now in english
- Dual class symbol descriptions are now correct
- Message box of Item Mall will now show properly
- Chat colours not loading when changed using either updater or directly changing chatcolour.ini
- The Grass showing in Light Dungeon has been fixed - Bug Report
- Changed in Guild menu 'Guild Modufy Info' to 'Guild Modify Info'
- Incorrect chant being shown in temple when you get it wrong.
- Missing HairDye Menu
- Removed the message 'Could not find the case...'
- Changed text formatting and corrected errors for signs / direction signs
- Incorrect Arena Names - Bug Report
- Castle Arena 2 Map messed up (Arena is now named Dungeon Arena)
- Stacks of logs can now be saw without ending up with only one timber.
- Fixed several typos in the Job Quests and some other bugs
- Added Daily Quests for Mining
- Added /guildparty command
- Added /nationparty command
- Added /ping command
- Should have fixed the bug with incorrect password
- Item Mall NPC in Dark Dungeon has been removed
- War should be fixed
- Potion of the same kind should now go directly in the potion box when picking them on the ground
- Mantle Dye should be fixed
- Higher Materials can now be found in towns
- Stackable food items can't be put in the quick bar anymore
- Gift won't be duped in the Merchant Board if you receive 4 and can't have a 5th cause your bag is full
- Should have fixed GM Registration not accepting stacks of items.

Feb 27
- Added new Rare System, now making an item gives you 100% Success Rate for that Item ONLY. If you want 100% success for another item, you have to make this item first (in normal)
- Fixed (sometimes you get a warning that you are low on arrows/knives even if you got a lot)
- Added Herb Digging and Candle Making quests
- Changing chat colour using updater will now work. You will however need to change chat colour again if you have done so already because the update replaces the chatcolour.ini

April 05
- Fixed a bug with Tactic Cap after lvl 100.
- Fixed a heavy bug with Daily Quests.
- Fixed bug with Copper not droping at low levels.
- Puting back seeds in Farming Store.
- Puting Farming Quest (cause it seems those were missing).
- Fixed Bug where some NPCs were duplicated.

April 12
- Fixed bug with Collossus Arena
- Fixing bug with "First" messages.
- Fixing bug with Tactic Exp Rate after level 100
- Removed the Exp of some Priest Spells
- Fixed a crash when opening the Teleporter List

April 14
- Orc bodies now disappears slower
- Job quests (Typos, NPC Locations) All fixes will not be included, but there will be alot of improvements. We will be removing the monster killing daily quests until we have fully fixed them.
- Added hamburgers back into the cooking shop
- Whisper bug fixed
- Resource rates for Mining, Lumbering, Fishing, and Herbdigging will be increased

April 19
- Fixed some crashes
- Fixed some Hack exploits


May 10

-Item Mall Added
-RE Purchase Added to website
-Support System Added to website

July 5
-New Feature: Achievements System
-Client Monster HP Gauge should be more accurate now

July 12
-Achievement "Humiliation" will now be given only if the only thing you have equipped is your weapon and not if one of your equipment slot is empty.
-All other buged achievements should now work

July 27
- Fixed buff not being shown if a characters that has buffs goes out of your screen and comes back.
- New Undead Quest added on Sunday
- Quest and War times will be changed to fit better with the timezones of everyone
- New Help Pages
- Spell Complete Sanctuary is now disabled during Scenario Quests

August 2
- Fixed a heavy bug abuse.
- Fixed a small bug with the new Help Pages.
- Defood Spell and Skill disabled during Scenario Quests.
- A message will now pop-up if you get disconnected.

August 16
- Changed message box after connection lost to be in-game.
- Fixed sound system (sound settings should now be stored properly and work at the start of the game, the checkbox of background music at the start of the game now works, turning sound effects low should no longer result in loud sound spikes)
- Added a revival button on death which is usuable by everyone: using this button will revive and teleport you back to your hometown.
- Going back to your hometown (when alive) can now be done through the options menu and then pressing 'moving to the village'. Relogging just to get to town is hence no longer necessary.
- Ghosts of other nations cannot be seen anymore in Kalaile during Local War

August 30
- Due to people accidentally clicking on the revival button when trying to move, you now need to right click on it. Left clicking on it will not trigger the button and only make your character move to clicked position.
- The revival bug of logging off exactly after being revived but before being moved has been fixed: You now teleport to town as a ghost. In town you will be revived by pressing the button again.
- Moving to town is now also allowed in the Scholium2 (beginner) map.
- In all Venom Dungeon maps you no longer need to have your SC in your inventory, you can keep it equipped.
- Observer mode in arena has now been fixed: you may now see how many remain on each side and who dies to who.

**As a reminder: If you wish to get to town, you no longer need to relog, you can simply go to the option menu and press 'moving to the village' (available for all levels).**

September 14
- Tactic Exp % display should now be fixed.
- Fixed bug with the NPC to teleport back in Scenario Quest not puting you properly as ghost.
- Dragon Raja will be playable in higher resolutions

November 3
- If recent logout fails inside Scenario Quests, instead of being loged in town and having to walk the whole way back again, you are loged directly in front of the quest entrance.
- You can talk to the NPC to teleport you back in quest while being a ghost.
- When doing a monster hunting quest, if someone in your party kills a monster that you need for your quest, it will be counted.

November 10
- Fixed the recent logout in quest now teleporting you correctly outside of quest if it fails inside quest (instead of in town)
- Added the Upgradable Star Crests (NPCs for the Upgrades can be found in Venom Dungeon)
- Last preparation before War Update
- Undead Quest time has been changed back to 00:00:00 Server Time

November 13
- Added Help Files in the client about the new War System.
- Fixed Several Bugs in the New War System.
- Activation of the New War System
- Ping is now in the top center of the screen on every resolution and displayed in green, yellow and red.

Informations about the new War System

Dragon Raja. The update will contain a full revamp of how the war works. You will now
earn war points, which at the completion of the war will convert into fame depending on
how many war points you have gained.

100 war points is the equivalent to 1 dual fame, and the maximum war points you can gain
is 1000, which means you can earn 10 dual fame per war.
Gaining war points:
Killing a player the same level as you, or higher than your level gains you 20 war points
Killing a player up to 20 levels lower than you gains you 10 war points, Any kill you make
below 20 levels than you will gain you 0 war points.
Killing another player who has already gained 200+ war points will mean you earn double
war points, for example, if you kill a player the same level as you who has already gained 200
war points, instead of gaining 20, you will gain 40 war points.
The maximum war points you can earn from killing other players is 500 war points.

Losing war points:
You will not lose points upon dying in neutral areas or your nation maps.
You will lose 10 war points everytime you die in an enemies map.

For priests:
Obviously priests are a bit different as they are a supporting class and do not spend
much time attacking other opponents.
Successfully casting enchant weapon and save from danger on other players
will gain you 5 war points per spell. Doing this in an enemies map will gain you
double the usual war points.
Ressurecting other players will earn you 10 war points. Doubled if it is done
on an enemies map. Ressurection points are only gained if the player ressurected
is level 50 or above.

Sanctuary stones:
If you have gained 50 war points, and you are attacking a sanctuary stone, upon
destruction, you will gain 100 war points. If you are not near the stone while it is destroyed
but you are on the same map as the stone and have gained 50 or more war points, then
you will gain 50 war points apon the destruction of the stone.
Attacking a sanctuary stone = 1 war point every 2 seconds. The maximum war points
earned this way is 100.

Apon the war finishing the war points will be converted into dual fame as so:
The winning nation will receive the full amount of points earned
The nation finishing second will recieve a half of the points.
The third placed nation will recieve a third of the points.


December 4
- Fixed several bugs with the achievements
- Added Christmas Event (will soon be explained in the Event forums)
- Fixed the Christmas music not being played in towns
- Fixed a server crash
- Fixed a character deletion bug where it was impossible to recreate a character with the same name

December 17
- Removed recent logout from quest, now only talking to the NPC will bring you back
- Removed any defood spell/skill/rare effect untill the defood bug is 100% fixed.

2011


January 10
- New Help Files
- Fixed recent logout in scenario quests
- Cleaning up server and performing updates.

January 22
- Fixed Big Maze
- Re-enabled day/night
- Fixed an exploit
- Fixed the Recent Logout coords of Abyss, Undead and Big Maze Quests

January 29
- Added a new item to the game, a scroll making you able to switch a skill with another (only works for Archers for now).
- Added a quest (will be explained later) to obtain the scroll described above.
- Added a "Switch" skill for Archers called "Flame Arrow". This skill will replace" Multiple Fire" once the scroll is used. Using the scroll again will change "Flame Arrow" back into "Multiple Fire".Image
- Made it impossible for priests to resurrect someone of another nation in a map of their nation during the Local War (for example, a Yllse priest can't ress a Vyseus a Zypern char in a Yllse map, but still can in a neutral map and in a Vyseus or Zypern map).
- Cleaned and improved performances of the Server (possibliy reducing lag).
- Reduced the minimum required level of some skills for Archers, Warriors and Thieves.
- Monster Arena is fixed.
- A NPC has been added in the Tactic Center of each nation at 202, 80. He will give you a quest to get the Skill Scroll. This is a daily quest, which means you can only do it once per day.

March 11
- Fixed the HP Bar of NPCs not decreasing after Magic Attacks
- Fixed the Monster Hunting Quests
- Changed the "Id doesn't exist" message to "ID/Password incorrect"
- Improved some Server Side things


Quest Times Updated 12/03/2011

Abyss on Tuesday at 13:00:00 Server Time
Undead on Thursday at 00:00:00 Server Time
Abyss on Friday at 22:00:00 Server Time
Big Maze on Saturday at 16:00:00 Server Time
Undead on Sunday at 11:00:00 Server Time

User avatar
Minipp
Posts: 853
Joined: Mon Nov 16, 2009 7:20 pm

Re: Server Updates

Postby Minipp » Mon Mar 14, 2011 4:17 pm

GMSpherix wrote:Well there isn't a single list, but you can look back at old patch/maintenance announcements;

viewforum.php?f=2


You could yes, but the organization of those announcements are TERRIBLE.

Thanks,
Minipp :evil:
SIGNATURE FIXED YAY!

User avatar
ExtraOrdinary
Posts: 991
Joined: Sat Nov 21, 2009 1:38 pm

Re: Server Updates

Postby ExtraOrdinary » Tue Mar 15, 2011 12:42 am

They should create an announcement about how they are working on Ticket issues..

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Server Updates

Postby ArabianArrow » Tue Mar 15, 2011 2:13 am

ExtraOrdinary wrote:They should create an announcement about how they are working on Ticket issues..


But that would be a lie...

Karvinen
Posts: 702
Joined: Thu Feb 11, 2010 8:11 am
Contact:

Re: Server Updates

Postby Karvinen » Tue Mar 15, 2011 3:30 am

ArabianArrow wrote:
ExtraOrdinary wrote:They should create an announcement about how they are working on Ticket issues..


But that would be a lie...


no it wouldnt jill answers the tickets he makes and bans me


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