Yilse mimimimimimi

Chat here about anything related to Dragon Raja.
Dominus
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Joined: Mon Dec 13, 2010 8:10 pm

Yilse mimimimimimi

Postby Dominus » Sat Mar 17, 2012 12:57 pm

You see? When Yilse loose they start mimimimimi. They are used to win most of wars, and when they loose one war or a BM they start crying about imbalance between nations . I don't know where the imbalance is, if Zypern is damned to loose the 80% of wars with all their heavy machinery, because 8 players can't deal versus 22 players. 16-18 of those 22 players are antz, of course, but so many players allow the nation to backdoor the stones very well. 1 minute for a dual IV archer for backdooring a stone is a complete world.

Other example, I'm the first one to say I'm useless. What can I do? Just backdooring stones. Then it appears to Zypern "stone X,Y is being attacked" and then a dual IV comes to kill me. Don't you undesrtand that? A dual IV moved just to stop a dual II who almost hit the stone for 1k each hit. If that dual IV is archer or thief... they are loosing 4k damage to stone per hit just to stop 1k damage per hit to their own stone.

I don't think there is imbalance. Only Vyseus could be because of low population.
Last edited by Dominus on Sat Mar 17, 2012 8:19 pm, edited 2 times in total.

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lemonbone
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Re: Yilse mimimimimimi

Postby lemonbone » Sat Mar 17, 2012 1:43 pm

I don't really understand what you are trying yo say :P

are you saying zyp def method is wrong, or yllse crying?
IMpriest

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Toni
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Re: Yilse mimimimimimi

Postby Toni » Sat Mar 17, 2012 1:45 pm

lemonbone wrote:are you saying zyp def method is wrong, or yllse crying?


I guess both, but correct me if i'm wrong.
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KarvinenDR
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Re: Yilse mimimimimimi

Postby KarvinenDR » Sat Mar 17, 2012 1:54 pm

aren't we complaining the imbalance is vys in the other topics? im confused -.-

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lemonbone
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Re: Yilse mimimimimimi

Postby lemonbone » Sat Mar 17, 2012 1:55 pm

btw you will have no idea who is attacking stone when you see the notice about the stone being attack.

What if a d4 archer like bbkil/torment/puffpuff was attacking the stone, stone hp will drop fast. I hardly see you def in yllse, you probably don't understand how fast stone can go down to 1 char if the stone is not being guarded. Especially this char might be a high tt, full force blaster.

I def a lot in war, sometimes when you see the 1st notice and by time u get to the stone that is being attack. The stone will already be at around 10% hp. In my opinion, you always need "stones in map*enemy numbers" in order to have a perfect def.
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Alex
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Joined: Thu Oct 28, 2010 5:47 pm

Re: Yilse mimimimimimi

Postby Alex » Sat Mar 17, 2012 2:13 pm

This kind of topic has been made again :go:

Dominus
Posts: 24
Joined: Mon Dec 13, 2010 8:10 pm

Re: Yilse mimimimimimi

Postby Dominus » Sat Mar 17, 2012 2:35 pm

I say Yilse has a lot of advantage due to have 20+ players in war most of times, and that I don't understand why some players cry about imbalance.

About the stones, I was saying that the fact of being 22 players VS 8 players allows those 22 players to backdoor the enemy's stones. Backdoor is a word used in many games, and denotes just to attack the vulnerable points of enemy when he is just focusing/defending 1 point. This is the main advantage Yilse has, could backdooring other nations, and because of it I don't think there could be imbalance.

And the example of before, you don't see who is attacking the stone, indeed. It could be a dual IV archer or a lvl 1 mage. Let it be the lvl 1 mage. Defenders think it's a dual IV archer, and they send two dual IV to kill the expected dual IV archer, and when they face him they find that it was a lvl 1 mage who made them move to nothing, so

(1/22)*100= 4.5%

(2/8)*100=25 %

The 4.5% of Yilse players, and not even cc, was enough to produce a movement of the 25% of Zypern players, dual IV, from one point (could be in attack or in defense). Then the 95.5% of Yilse players destroy the 75% of Zypern players in other stone.

From 100% VS 100% to 95.5% VS 75% thanks to just one lvl 1 mage.

I will ask it... where is the imbalance?

shinto
Posts: 165
Joined: Mon Nov 07, 2011 2:38 pm

Re: Yilse mimimimimimi

Postby shinto » Sat Mar 17, 2012 2:46 pm

Dominus wrote:I say Yilse has a lot of advantage due to have 20+ players in war most of times, and that I don't understand why some players cry about imbalance.

About the stones, I was saying that the fact of being 22 players VS 8 players allows those 22 players to backdoor the enemy's stones. Backdoor is a word used in many games, and denotes just to attack the vulnerable points of enemy when he is just focusing/defending 1 point. This is the main advantage Yilse has, could backdooring other nations, and because of it I don't think there could be imbalance.

And the example of before, you don't see who is attacking the stone, indeed. It could be a dual IV archer or a lvl 1 mage. Let it be the lvl 1 mage. Defenders think it's a dual IV archer, and they send two dual IV to kill the expected dual IV archer, and when they face him they find that it was a lvl 1 mage who made them move to nothing, so

(1/22)*100= 4.5%

(2/8)*100=25 %

The 4.5% of Yilse players, and not even cc, was enough to produce a movement of the 25% of Zypern players, dual IV, from one point (could be in attack or in defense). Then the 95.5% of Yilse players destroy the 75% of Zypern players in other stone.

From 100% VS 100% to 95.5% VS 75% thanks to just one lvl 1 mage.

I will ask it... where is the imbalance?


I will ask for the 39 views... what are you trying to say? :greet:

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lemonbone
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Re: Yilse mimimimimimi

Postby lemonbone » Sat Mar 17, 2012 2:53 pm

You can't just risk it by assuming "oh maybe a d1 wiz is attacking our other stone, let's ignore him",that 4.5% player can be the 70% of the total damage output of the entire 22 attack team.
IMpriest

Dominus
Posts: 24
Joined: Mon Dec 13, 2010 8:10 pm

Re: Yilse mimimimimimi

Postby Dominus » Sat Mar 17, 2012 3:52 pm

Yilse destroys stones by distracting other nations changing the focus of the stones, because of their high number of players that join war.

And Lemonbone that lvl 1 mage used to be me, when I see that I force many duals IV to kill me, then I feel i did something in war. Now I have SS, dual IV mages can't kill me (in some minute(s)) and then if they want to stop my 1k to the stone they need to "study" if send an archer or warrior to kill me. A dual IV archer moved to kill a low dual II. AND THEY LOOSE A POTENTIAL-WARNING-HARDCORE-4000-TONS OF DAMAGE JUST TO PWNT AND REPWNT A POOR SFD'd WARRIOR.[ Yilse abuses a lot about this. When they see after all it was me who was hitting their stone they usually tease (|@#!!!&%$) me. :love:

So considering this advantage that Yilse has compared to the other nations (in conclusion, the high number of players) I wonder why in some posts they ask GM to balance the natios. I explanied the main consequence that this advantage has, and tried to prove that there is no imbalance.

Strategy is not only <</% EVERYONE LETS GO KILL 1 STONE>>. Yilse can abuse, and in fact does, about their population in war.

If you don't understand it yet:

The high number of players that Yilse has forces Zypern to matar moscas a cañonazos (killing flies through cannon shots), what means a incredible amount of damage and time missed against the low Yilse players, who could be distracting in not the focused stones, instead of against the dual IV Yilse players, who could be doing the main focus.

I said.


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