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dungeons
Posted: Sat Feb 20, 2010 6:23 pm
by oisin
is there going to be alot of pking in dungeons? and is there going to be something set up so one guild cant run that dungeon every single time so no one else can get lgs?
Re: dungeons
Posted: Sat Feb 20, 2010 7:15 pm
by ArabianArrow
BUMP

Re: dungeons
Posted: Sat Feb 20, 2010 7:23 pm
by sush
our guild name has tolerance in it so we are tolerant to everybody and never pk

Re: dungeons
Posted: Sat Feb 20, 2010 7:26 pm
by balzak
sush wrote:our guild name has tolerance in it so we are tolerant to everybody and never pk

or cause of the Zero it is just the other way around?

Re: dungeons
Posted: Sat Feb 20, 2010 7:28 pm
by sush
we just thought that zero is the coolest sounding number. one tolerance or fifty six tolerance would just sound stupid. but, zero, has a cool ring to it.

Re: dungeons
Posted: Sat Feb 20, 2010 7:35 pm
by oisin
ok how did u guys get talking about that i clearly said nothing about zt
Re: dungeons
Posted: Sat Feb 20, 2010 7:43 pm
by ArabianArrow
oisin wrote:ok how did u guys get talking about that i clearly said nothing about zt
You did yesterday at Abyss Maze Quest

Re: dungeons
Posted: Sun Feb 21, 2010 12:06 am
by HolyHell
777T 7T 666T 69T wow 0T makes sence o.o
Re: dungeons
Posted: Sun Feb 21, 2010 3:44 am
by GMNyx
later on you can get legends via unique quest (non repeatable) and some bosses
so dungeons wont be the only way. There will be massive pk there as it should be

dungeons of course offer the best chance of getting high grade numerous legends
Re: dungeons
Posted: Sun Feb 21, 2010 3:52 am
by Jarlaxle
What about Sard mini bosses? Now that you can't macro to get sards everyone is going to be camping the monsters that drop sards perhaps even preventing others from getting them.