Page 1 of 2

dungeons

Posted: Sat Feb 20, 2010 6:23 pm
by oisin
is there going to be alot of pking in dungeons? and is there going to be something set up so one guild cant run that dungeon every single time so no one else can get lgs?

Re: dungeons

Posted: Sat Feb 20, 2010 7:15 pm
by ArabianArrow
BUMP

:W:

Re: dungeons

Posted: Sat Feb 20, 2010 7:23 pm
by sush
our guild name has tolerance in it so we are tolerant to everybody and never pk (Y)

Re: dungeons

Posted: Sat Feb 20, 2010 7:26 pm
by balzak
sush wrote:our guild name has tolerance in it so we are tolerant to everybody and never pk (Y)
or cause of the Zero it is just the other way around? (Y)

Re: dungeons

Posted: Sat Feb 20, 2010 7:28 pm
by sush
we just thought that zero is the coolest sounding number. one tolerance or fifty six tolerance would just sound stupid. but, zero, has a cool ring to it. :party:

Re: dungeons

Posted: Sat Feb 20, 2010 7:35 pm
by oisin
ok how did u guys get talking about that i clearly said nothing about zt

Re: dungeons

Posted: Sat Feb 20, 2010 7:43 pm
by ArabianArrow
oisin wrote:ok how did u guys get talking about that i clearly said nothing about zt


You did yesterday at Abyss Maze Quest :W:

Re: dungeons

Posted: Sun Feb 21, 2010 12:06 am
by HolyHell
777T 7T 666T 69T wow 0T makes sence o.o

Re: dungeons

Posted: Sun Feb 21, 2010 3:44 am
by GMNyx
later on you can get legends via unique quest (non repeatable) and some bosses
so dungeons wont be the only way. There will be massive pk there as it should be :)

dungeons of course offer the best chance of getting high grade numerous legends

Re: dungeons

Posted: Sun Feb 21, 2010 3:52 am
by Jarlaxle
What about Sard mini bosses? Now that you can't macro to get sards everyone is going to be camping the monsters that drop sards perhaps even preventing others from getting them.