Buff Warrior

Chat here about anything related to Dragon Raja.
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jesse
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Re: Buff Warrior

Postby jesse » Mon Mar 12, 2012 9:50 am

sillon wrote:ROFL.....
Jesse wrote:As an supporter, i rather be thief cause i can Invis + Pepsi + Ice Armor, not to talk about running speed.
:hmpf:

What is your reason to quote Shark's words and change his name to mine? :love: :love:
Are u mad at me bro? :W:
Last edited by jesse on Mon Mar 12, 2012 10:47 am, edited 1 time in total.

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jesse
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Re: Buff Warrior

Postby jesse » Mon Mar 12, 2012 10:40 am

täisdibla wrote:You are a pierce warrior, so your AC is even higher... Also, 20k is .+ Tyberns bug.

I thought u were going to tell me play the different way, than a pure meat shield that costs alot more than a priest to play. Thats what I call myself. :hmpf:

täisdibla wrote:You aren't a fat archer, you're a warrior. You can't burst someone down but you are best at raping potion... ...If you want more burst, go fencing as I said earlier. :D

Ofcourse I'm not a fat archer. But your brother, the full force double axe fighter thats gonna hit 200tt in 3 years is. Here is why.

He will get busted by every class in game in mass PK (same as u yes I know), dies in one full hit EX/BL if he doesnt bug tybern(same as u yes I know), or survives couple minutes if he bugs tybern and dies with no pots (same as u if u hit + run + hit, while he can't run fast to excape)... He might be lucky enough to kill some wizard after a priest LD the wiz though, if he survived and can chase up the wiz.(way slower than u) The only thing he should be proud of, is a chance to burst CC and D1 priest/wiz with pierce (CC and D1 only), if the skill gets fixed, while u can brust every D4, I dont know about D5 yet. I hope that's enough for you to call your dream of DR :D I will be very modestly to ask him teach me play.

Now to answer your question, with my G23 force + attack cape + D3 pierce weapon, I hit 18000 with no Z, 24000 with Z. So your brother with my rares, can hit 20000 max with no Z, 26700 with Z. And when u reach 200 tt with full distance and force and Z, u can single hit 50000+,which is near 2 times of your fat archer brother. (Y) u really should give your brother a pistol or something to defense himself when u have a machine gun :lol:

All the fencers right now use shield and pepsi in PVP btw, as u see most fencers from your nation does pepsi in war and maze. If I play fencer and I have to survive on shield, am I still a real fencer? And after explaining many times I say it again, u are not suppose and not reasonable to tell me play fencer if I want high damage, cause I and other warriors already had max tt in spear. Yes warriors have many weapon types, but for you, an archer, u only have to get 200 tt once isn't it? :roll: Why would I deserve to work that hard? This is suggestion for ALL the warrior types, if there should be a buff, ALL warriors get buffed, including your fat archer brother too.
Last edited by jesse on Mon Mar 12, 2012 1:15 pm, edited 1 time in total.

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täisdibla
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Re: Buff Warrior

Postby täisdibla » Mon Mar 12, 2012 12:34 pm

jesse wrote:wall

You do realize we also sacrifice our survivability for that glorious damage, the same way you should sacrifice yours if you want to have killer damage. You know what happens when we start hitting that "50k" on a target enemy? Someone instantly gets in our faces to rape us, cause we're annoying yet vulnerable. What would keep you alive at that point as a warrior would be your additional AC and health ( especially with tyberns bug, this is part of it ).

You want to have archer damage with warrior survivability. That is unrealistic! You could always go for the hybrid, which is thief.

I tried to ponder if buffing warrior movement speed is the solution to your "problem" ( which I believe doesn't exist in the first place ), but pepsi warriors have pepsi and wind warriors have gust, movement speed is not an issue either...

Anyway, here's a random idea I came up with:

How about gust is made to stack with other skill trees ( can be used at same time with lightning etc ). Meanwhile Simunian's Bosom ( a useless earth skill ) will also be turned into a movement speed skill like Gust that stacks with other skill trees ( can be used with ice etc ). The skill animation would make perfect sense for it :D Also, Cheroy Shade would be replaced with a movement speed skill that once again stacks with other skill trees.

The skills themselves would give different movement power values. Like buff gust to +40 Movement Power, make Simunians bosom +33 Movement Power and Cheroy Shade +25 Movement Power. This would balance out different trees a little, since Lightning+Poison+Ice ( most powerful tree combo ) would have least movement speed. Pepsi+ poison+ earth wouldn't have awesome Thundershock, but could stun enemies a little better due to the increased movement power. [ Blood Earth could also use a cooldown nerf and range buff so it would be useful ]

This would allow all types of warriors to more effectively chase down and pot rape their opponent and evade incoming spells like blood lightning better.

I even came up with skill names. Gust, Shadow Walk and Simunian's Blessing
Last edited by täisdibla on Mon Mar 12, 2012 12:41 pm, edited 1 time in total.

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jesse
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Re: Buff Warrior

Postby jesse » Mon Mar 12, 2012 12:39 pm

täisdibla wrote:You want to have archer damage with warrior survivability. That is unrealistic! You could always go for the hybrid, which is thief.

When did I requested that? Why made this up bro?
Very funny suggestions to read, anyway. Warriors are ok with their speed or they are called thief, liek what u said.

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täisdibla
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Re: Buff Warrior

Postby täisdibla » Mon Mar 12, 2012 12:42 pm

jesse wrote:
täisdibla wrote:You want to have archer damage with warrior survivability. That is unrealistic! You could always go for the hybrid, which is thief.

When did I requested that? Why made this up bro?
Very funny suggestions to read, anyway. Warriors are ok with their speed or they are called thief, liek what u said.

Then what do you want, you have the most survivability of the 3, with the least damage of the 3 ( talking about burst damage, warrior's sustained damage output is ridiculous ). What's the problem?

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jesse
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Re: Buff Warrior

Postby jesse » Mon Mar 12, 2012 12:45 pm

täisdibla wrote:Then what do you want, you have the most survivability of the 3, with the least damage ... What's the problem?

The most cost and effort to play and the lease fun of all 6 class to obtain. Problem here. Dont get mad at me please. calm down.
Last edited by jesse on Mon Mar 12, 2012 12:54 pm, edited 1 time in total.

Nóg
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Re: Buff Warrior

Postby Nóg » Mon Mar 12, 2012 12:51 pm

jesse wrote:The most cost and effort to play and the lease fun of all 5 class to obtain. Problem here. Dont get mad at me please. calm down.



Fixed

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jesse
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Re: Buff Warrior

Postby jesse » Mon Mar 12, 2012 12:54 pm

haha thanks for correcting me. all 5 ^^

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täisdibla
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Re: Buff Warrior

Postby täisdibla » Mon Mar 12, 2012 1:49 pm

I'm not mad, I just tend to write in a formal way in these topics, sorry. :shock:
Anyway the solution to that is switching skilltrees often. You should really try out wind. Charging is freaking awesome for example.

Archer also gets boring, we just BLAST DEM FIRE CANNONS PEW PEW. Okay nevermind that will always be fun for me, but people like Thomas have tried many different builds, not just rares, but skills. Try something unique and add spice to your class.

If you say your warrior is boring, imagine how priests feel like. They sometimes use D3 spell out of boredom. ^o^

Maybe the extreme skills could be worked into something that really need skill to pull off, but will give a nice reward if executed nicely. Warriors are really lacking style it seems.

What keeps me playing my archer is the fact that I will never get bored of fiery arrows, my archer is the most stylin' on the server and I'm the only one with the badass name, Triggermage. I feel epic every time I say that.

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Dragonrajashop
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Re: Buff Warrior

Postby Dragonrajashop » Mon Mar 12, 2012 1:56 pm

The thing is, Lightning Shock wasn't over powered with its originally ability. They added AC drop too it, making it a little more useful. The only thing that was bugged was its damage increase was way too high. All they had to do was lower it a little bit, instead they completely removed the damage increase all together. Making it quite useless except to remove 25 AC from shield users.

I do feel wizards/priests and really any other class that gets protection spells were indirectly buffed by this nerf to warriors.

I have no problem being a support class, but I don't want to hear people whining later when I do. (Y) But for now, I am testing out some Earth Skills, which could potentially be over powered and nerfed later on (Which I will feel will happen, when I finally get to that point)

Switching Combat skills often gets to be very expensive -.- I wish when they make changes like this, they give us a free combat skill reset T_T
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