Server update

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Langie
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Re: Server update

Postby Langie » Mon Feb 06, 2012 10:37 am

LegendPro wrote:priest cannot be stun got return counter action spell

warrior stun is not a spell.....

Langie
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Re: Server update

Postby Langie » Mon Feb 06, 2012 10:54 am

so it means that this update is increasing Damage and decreasing AC

And everyone can be ac-dropped then stunned,
we simply can do nth to counter it.

let's say I am a mage with 34k hp and 19x AC
a high tt thief can hit me 4k before this update

After update I expect myself to be stunned and AC reduced anytime
So I'll stand still and take like....6k per hit?

Langie
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Re: Server update

Postby Langie » Mon Feb 06, 2012 10:57 am

btw, how much AC will be reduced per stack?
wasn't able to find it.....

LegendPro
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Re: Server update

Postby LegendPro » Mon Feb 06, 2012 11:05 am

Langie wrote:
LegendPro wrote:priest cannot be stun got return counter action spell

warrior stun is not a spell.....

snag rare + all curse rare/spell priest got counter this.

Langie
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Re: Server update

Postby Langie » Mon Feb 06, 2012 11:12 am

sfd / twinkle can counter snag rare too (if not mistaken)
but now even sfd/ twinkle CANNOT counter this warrior skill
so i really doubt if priests can counter it..

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GMSignPainter
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Re: Server update

Postby GMSignPainter » Mon Feb 06, 2012 11:16 am

Nothing can counter it since it's a "Physical" Stun and not a "Magic" Stun. Also the 2 stun skills aren't as easy to use as PowerWordStun and don't last the same time.

Regarding the AC Drop, it will be of 2 per stack at level 1, 3 at level 2 and 5 at level 3.

EDIT : I don't think snag rares can be countered either, I don't remember.

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lemonbone
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Re: Server update

Postby lemonbone » Mon Feb 06, 2012 11:21 am

LegendPro wrote:priest cannot be stun got return counter action spell


warrior do physical stun, does that mean smart rare can dodge it? :?:
IMpriest

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GMSignPainter
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Re: Server update

Postby GMSignPainter » Mon Feb 06, 2012 11:24 am

GMSignPainter wrote:Nothing can counter it since it's a "Physical" Stun and not a "Magic" Stun. Also the 2 stun skills aren't as easy to use as PowerWordStun and don't last the same time.

Regarding the AC Drop, it will be of 2 per stack at level 1, 3 at level 2 and 5 at level 3.

EDIT : I don't think snag rares can be countered either, I don't remember.

I just checked and SFD, return and such work against Snag.

lemonbone wrote:
LegendPro wrote:priest cannot be stun got return counter action spell


warrior do physical stun, does that mean smart rare can dodge it? :?:

Yes.
Same goes for the AC drop.

pepex
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Re: Server update

Postby pepex » Mon Feb 06, 2012 2:19 pm

the wind and earth buff looks good although i was expecting something diferent in the charge skill, something like increase damage based on distance traveled, anyway still good to make wind and earth a bit better, what i dont get is why the buff to the lighting tree since that skill tree was already strong.


the ac drop skill will make 2h weapons a bit more appealing but in a personal opinion i think they are still behind 1h+shield weapons, giving earth skill tree a nice buff and making it 2h only could be a nice solution.

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Toni
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Re: Server update

Postby Toni » Mon Feb 06, 2012 4:30 pm

I loved this one.

" 3 Warriors with ac drop/pepsi/stun can easily kill a Priest."

So what about this?

"Can 3 Priests kill a single Warrior?"

I'd say, f*** yes they can. It's all about mixing up a Team with different Charas and different Skills, this will bring alot of variety in the pk, I mean as GMSP already explained, it's not like a Warior can use all the Skills he want, he will have to choose, and by this he will be more relevant in the pking situations.

Archers will have the opportunity to play a main role in the fights, since they will get a new supportive role, the ac drop skill wont be that easy to use, specially when you fight against 10 people, the chance that you will miss a shot and have to re-stuck the skill again on your opponent is still very high.

Take this as an example, 1 d3 Archer vs 1 d3 Wizard, if the Wizard is nasty enough he will use DragonScale, the damage the Archer will deal on the Wizard will be ridiculous. In the other Hand the BloodLightning damage of the Wizard will be enough to take him out with 2 Hits. Archer yet will have the chance to, first ac-drop the Wizard (which will recuire abit of time which is more than enough for the Wizard to kill the Archer, since the ac-drop wont slow,blind, stun the other opponent.)
So I wonder why Langie is crying.
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