Server update

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GMSignPainter
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Re: Server update

Postby GMSignPainter » Mon Feb 13, 2012 8:30 pm

To be honest I think the damages are good as they are now. Thieves and archers already deal much more damages than before.

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SoulTaker
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Re: Server update

Postby SoulTaker » Mon Feb 13, 2012 8:50 pm

+1 to signpainter

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lemonbone
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Re: Server update

Postby lemonbone » Mon Feb 13, 2012 9:01 pm

tell ur teammate do drop ac then u can do the dmg u want :P
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parazyt
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Re: Server update

Postby parazyt » Tue Feb 14, 2012 2:45 am

- since new little updates my dragonraja client is always crashing when i try to open two clients at once.
I use to open 2 Dr at once for jobbing and xfering on bank characters. I tried both updater.exe and latest patch from website, both crashes this way.

- The prefix ''Crafted'' added to some items is a good idea, i really like ( crafted items that we're crafted before update release do not appear :(
- This made me think about all the item's hidden effects like resistance given by each dc robe, the resist given by star crests and laser weapon could also be shown.
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Titus
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Re: Server update

Postby Titus » Tue Feb 14, 2012 3:18 am

GMSignPainter wrote:To be honest I think the damages are good as they are now. Thieves and archers already deal much more damages than before.


If the idea was 10% 15% 20% ( + a random value ) and the reality is 6% 9% 12% i cant see why u say archers and thiefs can do much more damage. Test it some time, try to consider to increase it to compensate the blue rare effects.

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GMSignPainter
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Re: Server update

Postby GMSignPainter » Tue Feb 14, 2012 3:36 am

Did test and a thief/archer with around 200TT now does around 5k damages on a Target with full AC and SFD. Before it was around 4.5k. Xice/fire does 8 hits. 500 x 8 = 4000, which is a great damage increase.
Not to forget archers can also drop their opponent's AC before using xfire, which will increase their damages even more. Increasing the damages even more would just unbalance the thieves and archers toward the other classes.

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muking
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Re: Server update

Postby muking » Tue Feb 14, 2012 8:45 am

GMSignPainter wrote:Did test and a thief/archer with around 200TT now does around 5k damages on a Target with full AC and SFD. Before it was around 4.5k. Xice/fire does 8 hits. 500 x 8 = 4000, which is a great damage increase.
Not to forget archers can also drop their opponent's AC before using xfire, which will increase their damages even more. Increasing the damages even more would just unbalance the thieves and archers toward the other classes.


Agree with what GM said!
Now, i play d4 priest with full ac and sfd/lethy will got like around 4.5-5k per hit!
Really high damage already! Also, now archer got drop ac also!
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täisdibla
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Re: Server update

Postby täisdibla » Tue Feb 14, 2012 10:18 am

I like it how it is now. I just don't get why thieves got the same damage increase. It makes no sense. :|

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muking
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Re: Server update

Postby muking » Tue Feb 14, 2012 10:53 am

täisdibla wrote:I like it how it is now. I just don't get why thieves got the same damage increase. It makes no sense. :|


Ya
Theif now is a bit too powerful for attack!
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Toni
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Re: Server update

Postby Toni » Tue Feb 14, 2012 10:54 am

täisdibla wrote:I like it how it is now. I just don't get why thieves got the same damage increase. It makes no sense. :|


I assume that, if they decrease Thief's xice damage it wouldn't be noticeable at all,on the other hand if they increase xfire from Archer's it would be too much of a boost.

Ya Theif now is a bit too powerful for attack!


Why? What are you more affraid of, pepsi or ac drop?
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