Server update

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GMSignPainter
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Re: Server update

Postby GMSignPainter » Fri Feb 10, 2012 8:45 pm

Fixed those damn damages !

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Jarlaxle
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Re: Server update

Postby Jarlaxle » Fri Feb 10, 2012 9:37 pm

Is the update done? I still keep getting disconnected from the server every 30 seconds to a minute.

LegendPro
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Re: Server update

Postby LegendPro » Fri Feb 10, 2012 9:46 pm

server update screw all up . wizards have less ac for tanking those ex now still - ac to all wizards gz u lost 30 ac
u will be dead in a minit.- 30
like wearing a lv 6 prayying shiel wit twinkle is dead ..gms screw all up
even we have chance to have ac candles than sure we dont have a chance for agility candle.
gz to all of u we will see now every 1 easy dead and pawn hard
cause of gms screw all up wit new update

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Jarlaxle
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Re: Server update

Postby Jarlaxle » Fri Feb 10, 2012 9:54 pm

LegendPro wrote:server update screw all up . wizards have less ac for tanking those ex now still - ac to all wizards gz u lost 30 ac
u will be dead in a minit.- 30
like wearing a lv 6 prayying shiel wit twinkle is dead ..gms screw all up
even we have chance to have ac candles than sure we dont have a chance for agility candle.
gz to all of u we will see now every 1 easy dead and pawn hard
cause of gms screw all up wit new update



Most great wizards would of gotten the AC symbol (Warlock) + the shield. The MV symbol is good, but you can get that with rares where as the ac, no wiz would get that unless it was in a double rare or legend.

Honestly DR is a team game, if you are going to play solo in the war you have to be REALLY good, or make up for it with GREAT rares and very HIGH tactics. That's why some of the good players in the past were good, not because they had a huge skill gap, but because they had very high tactics and really good rares. Once the people with skill caught up to them in items in tactics, they tended to die.

A very smart guild like ZT figured this out first as well as the CN's. They have different characters in the guild play different roles in order to achieve victory. Every person had a job to do. The support warriors would pepsi/defood/blind or w/e and the archers/Thieves would then attack the people who were cursed. Then the wiz/priests would mop them up. They wouldn't attack the strongest people first, either. They would attack all the easy people first so the strong players had less support and then die to the sheer numbers and strategy. Communicating via Skype/Ventrilo/Teamspeak/Mumble would help with this.

It's all about strategy now. You can't win, especially if your nation doesn't have the numbers unless you have a plan and friends to execute the plan.

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täisdibla
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Re: Server update

Postby täisdibla » Fri Feb 10, 2012 10:54 pm

GMSP. The archer and thief skills weren't the only ones bugged.

Double strike, Lightning shock and Sword'n'Roses are all also bugged, they deal extra damage instead of reduced damage. '-_-
I wonder if you fixed these already too.

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GMSignPainter
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Re: Server update

Postby GMSignPainter » Fri Feb 10, 2012 10:57 pm

täisdibla wrote:GMSP. The archer and thief skills weren't the only ones bugged.

Double strike, Lightning shock and Sword'n'Roses are all also bugged, they deal extra damage instead of reduced damage. '-_-
I wonder if you fixed these already too.

They were fixed as well, don't worry ;)

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Jarlaxle
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Re: Server update

Postby Jarlaxle » Fri Feb 10, 2012 10:58 pm

I hope the ground attack damage was raised as promise too as it stands now it's the same was it was previous.

LegendPro
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Re: Server update

Postby LegendPro » Fri Feb 10, 2012 10:59 pm

try get a wizards wit 200+ ac wit sym warlock
+ 2 sc/ mantle ac + g9 ac
a dual 1 acher cloud pawn it now
wit some force only...
haven use agility candle or ac wit no smart rare
try it pls don try it wit candles.. normal also have some chance of miss
also be pawned by dual1 acher cause ac could drop till 180 or 175
damn week wit twinkle on.. 1 ex dead wit those items i just tried it
was pawned by a dual 1 acher wit 14x tt only and g10 force his sym was ac
when he gone 200 tt like example dual 4 acher wit max 200 tt torment he 1 ex all could die no 1 can tank on it
if torment ex me on 175 ac sure will be dead not every 1 have many ac . wizards are how ever low ac also same as acher
i think this should have something to do wit it cause cant even tank on full tt charr ex

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Jarlaxle
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Re: Server update

Postby Jarlaxle » Fri Feb 10, 2012 11:07 pm

LegendPro wrote:try get a wizards wit 200+ ac wit sym warlock
+ 2 sc/ mantle ac + g9 ac
a dual 1 acher cloud pawn it now
wit some force only...
haven use agility candle or ac wit no smart rare
try it pls don try it wit candles.. normal also have some chance of miss
also be pawned by dual1 acher cause ac could drop till 180 or 175
damn week wit twinkle on.. 1 ex dead wit those items i just tried it
was pawned by a dual 1 acher wit 14x tt only and g10 force his sym was ac
when he gone 200 tt like example dual 4 acher wit max 200 tt torment he 1 ex all could die no 1 can tank on it
if torment ex me on 175 ac sure will be dead not every 1 have many ac . wizards are how ever low ac also same as acher
i think this should have something to do wit it cause cant even tank on full tt charr ex



Well it depends on your level.
Shield gives you 40 ac, Symbol gives you 40 ac (@ max), and you get 22 ac from two AC SC's. Thats 104 AC right there. Not sure on the ac given on the last look items of wizard but you probably get around 150 ac. Then if you factor in the AC cape you get 40 AC (I think). So yes you could get close to 200 ac. IF you need more AC because you get owned by damage of archer who has high damage and low ac then maybe you need 137 movp boots w/speed buff and get legends that provide ac as well as mv. Warlock legends also called Warrock. It may not be honorable but you could use pfm to win. Especially if you are in a nation in a war with few numbers vs a lot of others.

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täisdibla
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Re: Server update

Postby täisdibla » Fri Feb 10, 2012 11:20 pm

Ex fire's damage increase is 7% not 10%. I tested it. For example 12500 average goes to 13400 average. That's +900 damage. 900/12500*100%=7.2%.

:hmpf:


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