What should we do about solo TT Cap?

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balzak
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Re: What should we do about solo TT Cap?

Postby balzak » Mon Mar 08, 2010 3:26 am

skywind wrote:
Elmy wrote:Somehow, Arabian and I see parallel when it comes to this issue.

The arguments here are not serious enough for me to really get into. Sorry, Silencer, I don't consider 'let people choose what they want to do' valid here, because 'what they want to do' is completely unintuitive and an outdated system / style from an outdated game. People are just scared of the change / unknown here, and want a way out in case it's needed. I've said it before, I'll say it again. DR is the only game that people would actually intentionally hold back their level. It's so counter-intuitive.

At this point I don't even personally care if -% is kept in. To me, it's just a completely silly and stupid concept =/ The same goes for a TT cap or not. You guys can stay behind I guess, I'll be leveling. If higher level mobs exp aren't properly increased, I'll just complain and make the GM's fix it, heh.

@Tsukasa: Technically, every single game in the world is 'forcing' people to level, then?

Seems you have only played few online games
At least I can list some popular online games, not require players to level.
FEZ(probably you didn't play this before, just join war and you will eventually get to max level)
Monster Hunter Frontier Online
Talesrunner
If you want to know more, whisper me i pm you, since if I continue listing them here, GM will ban me.

I think you guys all forget 60Level pvp.
If -% is removed, 60Level pvp can also be removed, although I know many of you have TOTALLY no interest in this pvp since you all are Serious player/Active player.

even without -exp ppl can still make characters for lvl 60 snow war... the only difference will be that everyone will be balanced in a different way with no lvl 100 tts or do you think ppl with tt compatible with lvl 60 cant pvp each other that good? almost all spells are open at that lvl and dmg is well balanced as well
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Atlantis
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Re: What should we do about solo TT Cap?

Postby Atlantis » Mon Mar 08, 2010 3:30 am

balzak wrote: let the pool and the gms decide what to do no need to pvp in forum for it...


Lmao you gave me a good laugh on the forum pvp. Good stuff man lol ^_^

yeah dont worry i'm done with that conversation
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Tensu
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Re: What should we do about solo TT Cap?

Postby Tensu » Mon Mar 08, 2010 11:21 am

-exp still shouldnt be removed... for one, the sw chars, those who wish to put time in them should be able to do so, then u might be saying that at lvl 60 u can get stats to wear everything u want, but u can hv the tt for the required spells and weapons u want...
and like i said on a privious topic, -exp shouldnt be removed for the main reason that i'd like to reach the (leechable) tt cap before just lvling up...

about this topic :
@GMSP : those 10% who just wish to stay lower lvl (i guessed it would be more around 5% or smt like that) , the just choose to stay that lvl for their own reasons... i dont see why ppl cant choose what they want, even tho it would be the bad choise

@Elmy : i see ur point on ppl who might not know what to do when it comes down to this newer way of playing dr... for those who played dr a long time ago would wanne see proove/try it out before they'd just randomly lvl up cuz they say the exp is increased... so it might get some ppl confused...
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Valarwen
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Re: What should we do about solo TT Cap?

Postby Valarwen » Mon Mar 08, 2010 12:19 pm

Hi friends:
I was reading all post about tt cap i have not clear nothing about. Im disagree with the tt cap but agree with gms that dont want ppl stuck at xxx lvl to get high tt. So why dont remove the tt cap and just remove the -% exp.
The point is,
As long char dont got tt cap still: we have the chance to party exp or tt as every1 wish.
Once got tt cap for leech: well, if im training, why wont get stronger like a rol game? TT should up coz its supposed char is gettin experience on it and anyway gonna lvl up coz -%exp removed.
Maybe im losing any clue about this, but if not i think 100% sure is a perfect way.
Opine about guys, thx a lot and sorry for my english.
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Silencer
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Re: What should we do about solo TT Cap?

Postby Silencer » Mon Mar 08, 2010 6:05 pm

GMSignPainter wrote:Please don't start flaming.

I told I wanted to 'force' players to lvl by puting a cap, it's mostly to not have like 90% going to lvl main lvl after 105 and 10% staying at 105. Those 10% will loose time imo and I'd like to prevent that, prevent people from loosing too much time. I'm not trying to punish anyone, to remove freedom, just to avoid players to waste time.


Let them waste time if they want -_- Some people will do it by choice knowing they are losing time. The fact that you think those 10% who are staying at 105 will be losing time is saying that they are somehow ignorant to not know what choices they are making. Who knows, some people might like staying at DB or VD1. And there's also the fact that we don't even know how you have altered other leveling areas (at least for me). No matter how easier the other pits are made, DB and VD1 will still be the easiest pits to level tactics at. Let's face it, DB will go down faster than cyclops and VD1 will be easier to blast at than VD2 no matter how easier you make those other pits. If you somehow make those other leveling areas easier to level at than DB/VD1, then I don't know what to say... Let us explore what options we would like to choose rather than judging it a waste of time on your part. And quite frankly, as a lazy person, I might even want to stay at DB or VD1 because those are easy to access. DB is like a 30 seconds run from WG market and VD1 requires a simple relog at the entrance.

@Valarwen: GMs are also making leveling areas besides DB/VD1 easier to access and give better experience. Players won't be stuck at lower levels to get tactics because the incentives to level is already placed. Read one of my post (ignore the flaming) and you'll get the general sense of what you want even without removing -%.

MuchLoveForDR
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Re: What should we do about solo TT Cap?

Postby MuchLoveForDR » Mon Mar 08, 2010 11:56 pm

GMSignPainter wrote:Please don't start flaming.

I told I wanted to 'force' players to lvl by puting a cap, it's mostly to not have like 90% going to lvl main lvl after 105 and 10% staying at 105. Those 10% will loose time imo and I'd like to prevent that, prevent people from loosing too much time. I'm not trying to punish anyone, to remove freedom, just to avoid players to waste time.


Isn't it our choise, neh, our freedom to waste as much of our time as we so choose?

You know, they're are many, many out there that are saying playing video games, to a level as we do, is a waste of time anyway. Thats why were called the "lazy" generation.

I understand what your saying, and it makes sense. You want people to not linger at 100-105 for ages, but shouldn't that be their choise?

I prosonally dont agree with this TT cap. I prefered Snow War, i've had alot of fun in those battles, and thats where i'd start building alot of fame for when I decided to take my chars farther. Without being able to - my exp, coupled with this TT cap, Snow War is usless. Theres a differance between acceptable time wasting, and unacceptable. I'll give you a example.

-Acceptable- Being able to - your exp, to prevent youself from leveling. It was a choise, and a freedom that every player was allowed to make.

-Unacceptable- Well, for all you true noobs out there, that have never played DR before, let me tell you something about the old servers. They relyed heavly on the use of macros. For everything from Jobs, to tactics, to getting sards and in some cases, leveling. The GM's have come up with a new system for jobs that I support, it cuts back on ALOT of wasted time.

You know, being able to control my rate of leveling was one of the things I liked most compared to other MMORPG's. With that out of the picture, as well as so much that seems to be changing for the worst, I'm really not sure I'll be playing whenever the server fianlly coems up...

Before any of you ask me what I feel if changing for the worst, read the forums.

We have revival pots, people want Z pots. Why not jsut make SFD pots to? Maybe some remove curse pots? Why not ruin the game entirly and give everyone the abilities of every char? I'm all for change, but not all change is good.

I like the way the job system has been changed. It eliminates much of the time costly macro useage. (Hey look, you effectly stopped people from wasting a boat load of time here!)

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Tensu
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Re: What should we do about solo TT Cap?

Postby Tensu » Tue Mar 09, 2010 12:00 am

MuchLoveForDR wrote:
GMSignPainter wrote:Please don't start flaming.

I told I wanted to 'force' players to lvl by puting a cap, it's mostly to not have like 90% going to lvl main lvl after 105 and 10% staying at 105. Those 10% will loose time imo and I'd like to prevent that, prevent people from loosing too much time. I'm not trying to punish anyone, to remove freedom, just to avoid players to waste time.


Isn't it our choise, neh, our freedom to waste as much of our time as we so choose?

You know, they're are many, many out there that are saying playing video games, to a level as we do, is a waste of time anyway. Thats why were called the "lazy" generation.

I understand what your saying, and it makes sense. You want people to not linger at 100-105 for ages, but shouldn't that be their choise?

I prosonally dont agree with this TT cap. I prefered Snow War, i've had alot of fun in those battles, and thats where i'd start building alot of fame for when I decided to take my chars farther. Without being able to - my exp, coupled with this TT cap, Snow War is usless. Theres a differance between acceptable time wasting, and unacceptable. I'll give you a example.

-Acceptable- Being able to - your exp, to prevent youself from leveling. It was a choise, and a freedom that every player was allowed to make.

-Unacceptable- Well, for all you true noobs out there, that have never played DR before, let me tell you something about the old servers. They relyed heavly on the use of macros. For everything from Jobs, to tactics, to getting sards and in some cases, leveling. The GM's have come up with a new system for jobs that I support, it cuts back on ALOT of wasted time.

You know, being able to control my rate of leveling was one of the things I liked most compared to other MMORPG's. With that out of the picture, as well as so much that seems to be changing for the worst, I'm really not sure I'll be playing whenever the server fianlly coems up...

Before any of you ask me what I feel if changing for the worst, read the forums.

We have revival pots, people want Z pots. Why not jsut make SFD pots to? Maybe some remove curse pots? Why not ruin the game entirly and give everyone the abilities of every char? I'm all for change, but not all change is good.

I like the way the job system has been changed. It eliminates much of the time costly macro useage. (Hey look, you effectly stopped people from wasting a boat load of time here!)


+1... nice point
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balzak
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Re: What should we do about solo TT Cap?

Postby balzak » Tue Mar 09, 2010 1:33 am

Silencer wrote:
GMSignPainter wrote:Please don't start flaming.

I told I wanted to 'force' players to lvl by puting a cap, it's mostly to not have like 90% going to lvl main lvl after 105 and 10% staying at 105. Those 10% will loose time imo and I'd like to prevent that, prevent people from loosing too much time. I'm not trying to punish anyone, to remove freedom, just to avoid players to waste time.


Let them waste time if they want -_- Some people will do it by choice knowing they are losing time. The fact that you think those 10% who are staying at 105 will be losing time is saying that they are somehow ignorant to not know what choices they are making. Who knows, some people might like staying at DB or VD1. And there's also the fact that we don't even know how you have altered other leveling areas (at least for me). No matter how easier the other pits are made, DB and VD1 will still be the easiest pits to level tactics at. Let's face it, DB will go down faster than cyclops and VD1 will be easier to blast at than VD2 no matter how easier you make those other pits. If you somehow make those other leveling areas easier to level at than DB/VD1, then I don't know what to say... Let us explore what options we would like to choose rather than judging it a waste of time on your part. And quite frankly, as a lazy person, I might even want to stay at DB or VD1 because those are easy to access. DB is like a 30 seconds run from WG market and VD1 requires a simple relog at the entrance.

@Valarwen: GMs are also making leveling areas besides DB/VD1 easier to access and give better experience. Players won't be stuck at lower levels to get tactics because the incentives to level is already placed. Read one of my post (ignore the flaming) and you'll get the general sense of what you want even without removing -%.

just to make a point here: pits dont have to be easy, there is a lot of places lvl 100- that you need to run a considerable amount of time to get to the pit to lvl and ppl still do it why should pits for dual classes need to be easy to get? if the xp and tt is better and you can get tt faster while lvling then staying at the same spot with -% then ppl will find their way to the new pits..
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Atlantis
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Re: What should we do about solo TT Cap?

Postby Atlantis » Tue Mar 09, 2010 1:55 am

MuchLoveForDR wrote:
GMSignPainter wrote:Please don't start flaming.

I told I wanted to 'force' players to lvl by puting a cap, it's mostly to not have like 90% going to lvl main lvl after 105 and 10% staying at 105. Those 10% will loose time imo and I'd like to prevent that, prevent people from loosing too much time. I'm not trying to punish anyone, to remove freedom, just to avoid players to waste time.


Isn't it our choise, neh, our freedom to waste as much of our time as we so choose?

You know, they're are many, many out there that are saying playing video games, to a level as we do, is a waste of time anyway. Thats why were called the "lazy" generation.

I understand what your saying, and it makes sense. You want people to not linger at 100-105 for ages, but shouldn't that be their choise?

I prosonally dont agree with this TT cap. I prefered Snow War, i've had alot of fun in those battles, and thats where i'd start building alot of fame for when I decided to take my chars farther. Without being able to - my exp, coupled with this TT cap, Snow War is usless. Theres a differance between acceptable time wasting, and unacceptable. I'll give you a example.

-Acceptable- Being able to - your exp, to prevent youself from leveling. It was a choise, and a freedom that every player was allowed to make.

-Unacceptable- Well, for all you true noobs out there, that have never played DR before, let me tell you something about the old servers. They relyed heavly on the use of macros. For everything from Jobs, to tactics, to getting sards and in some cases, leveling. The GM's have come up with a new system for jobs that I support, it cuts back on ALOT of wasted time.

You know, being able to control my rate of leveling was one of the things I liked most compared to other MMORPG's. With that out of the picture, as well as so much that seems to be changing for the worst, I'm really not sure I'll be playing whenever the server fianlly coems up...

Before any of you ask me what I feel if changing for the worst, read the forums.

We have revival pots, people want Z pots. Why not jsut make SFD pots to? Maybe some remove curse pots? Why not ruin the game entirly and give everyone the abilities of every char? I'm all for change, but not all change is good.

I like the way the job system has been changed. It eliminates much of the time costly macro useage. (Hey look, you effectly stopped people from wasting a boat load of time here!)


Seems you arent mad about the TT cap but you are about the -exp. Sign said that they might leave the -exp in so no reason to couple it directly with TT cap.

Also dont get upset about what people want(some people want Z pots). Well i want to fly around the sun but i'm not going to get it. Just go off of whats really being considered.

Other then that you have some good points and i hope the GM reads the post.
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Re: What should we do about solo TT Cap?

Postby Silencer » Tue Mar 09, 2010 3:25 am

balzak wrote:
Silencer wrote:
GMSignPainter wrote:Please don't start flaming.

I told I wanted to 'force' players to lvl by puting a cap, it's mostly to not have like 90% going to lvl main lvl after 105 and 10% staying at 105. Those 10% will loose time imo and I'd like to prevent that, prevent people from loosing too much time. I'm not trying to punish anyone, to remove freedom, just to avoid players to waste time.


Let them waste time if they want -_- Some people will do it by choice knowing they are losing time. The fact that you think those 10% who are staying at 105 will be losing time is saying that they are somehow ignorant to not know what choices they are making. Who knows, some people might like staying at DB or VD1. And there's also the fact that we don't even know how you have altered other leveling areas (at least for me). No matter how easier the other pits are made, DB and VD1 will still be the easiest pits to level tactics at. Let's face it, DB will go down faster than cyclops and VD1 will be easier to blast at than VD2 no matter how easier you make those other pits. If you somehow make those other leveling areas easier to level at than DB/VD1, then I don't know what to say... Let us explore what options we would like to choose rather than judging it a waste of time on your part. And quite frankly, as a lazy person, I might even want to stay at DB or VD1 because those are easy to access. DB is like a 30 seconds run from WG market and VD1 requires a simple relog at the entrance.

@Valarwen: GMs are also making leveling areas besides DB/VD1 easier to access and give better experience. Players won't be stuck at lower levels to get tactics because the incentives to level is already placed. Read one of my post (ignore the flaming) and you'll get the general sense of what you want even without removing -%.

just to make a point here: pits dont have to be easy, there is a lot of places lvl 100- that you need to run a considerable amount of time to get to the pit to lvl and ppl still do it why should pits for dual classes need to be easy to get? if the xp and tt is better and you can get tt faster while lvling then staying at the same spot with -% then ppl will find their way to the new pits..


You seem to be misunderstanding something. I didn't ask for pits to be easier to access, I said I might simply stay at 105 because 1) the mobs are easier to kill (therefore arguably, it might be faster to gain tactics by staying at 105 STILL, and 2) it's easier to run to DB and VD1 rather than Cyclops and VD2. They don't have to be easy, but the matter of fact is, they are relatively easier to get to. And believe me, in Yllse, if there was no tactic capped at 100, lots and lots of wizards would stay at 65ish for bakus or 80ish for brues because those pits are simply so much better than anything else that exists. Most likely bakus since they're easier to run to and easier to tank.


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