So many complaints about this. I'll make a list.
First, Why does the nation with the most warriors (the strongest class in the game) get another warrior as a gm? I didnt see that GM die once while I saw all the others die. Not to mention it was the quickest killer of them all. With the archer GM at least you had to aim the multi or ex, but with a fencer, just turn on auto clicker and right click for roses. It could kill nearly any one in 2 charges of roses. Sure it had less A/C because of no shield, but when youre a d5 warrior and have tripple rares, i'm assuming you had close to 100k hp. You cant even kill that with a full 11k ex. Even if we did kill this GM, he was only a few seconds from getting ress'd. GM also had pepsi, so running wasn't much of an option either, especially when GM camps gate into next map.
Second, These key droppings. What the hell is up with that? you get them from killing monsters? How is killing monsters good for the war? and then when the GM just starts dropping them while on defense? First that is very distracting to defenders and gives the attackers a huge advantage which effectively got us killed. Second, how do we reward the attackers who are making it even kind of possible to win the war? Because if i'm attacking i'm not going to waste my time hitting monsters for keys, i'll be busy breaking stones or hitting enemies.
Fixes: To fix the first problem, rotate gms at every war. I have no idea how to fix the second problem, in my opinion, its just a bad idea.